I notice in the notes for your download that it says, "With the following new sprites
(adults, babies, zombie [placeholders], and skeletons for each)"
Could you just have dead objects use the associated skeleton or zombie sprite?
No, unfortunately. Dead creatures (and creatures in cages) use the TILE associated with that creature.
It is silly that they don't use graphics, but they don't. So we'd be limited to a couple group tiles for all dead creatures...
I guess that's another big thing we can look forward to if Toady ever implements full graphics support.
I am relatively new to dwarf fortress, so i downloaded the latest full version of this graphics set, but now i've got a problem.
When I try to embark and prepare for the journey carefully, I can't choose plants, drinks or seeds as starting items.
This problem bugs me quite a lot, so does anyone know a solution?
The only thing I can think of is that your mother civilization is crap.
When you are choosing an embark location, you can use TAB to scroll through different information menus.
When you get to the one called "CIVILIZATION", and it has a list of dwarf civs, you can use + and - to choose one.
If you pick one on a wide selection of biomes (usually I just go with the largest civ), it'll provide more trade goods.