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Author Topic: Ironhand's Graphics Set (on Hiatus)  (Read 1246409 times)

Ironhand

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Re: Ironhand's Graphics Set (0.48 released!)
« Reply #2340 on: August 13, 2010, 08:00:49 pm »

Yeah, I'll do that. = P

But for now, this'll have to do:


I call it 0.48.


Less-defined gems.
New plants and bushels for storage!

New water!

New boulder, crown...

New font, which will be replaced by TTFs soon.
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Ironhand

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Re: Ironhand's Graphics Set (0.48 released!)
« Reply #2341 on: August 13, 2010, 08:05:28 pm »

Oh, also, we got about a thousand downloads between the packaged game and the upgrade pack for this last one!

Phoebus still makes more than twice that easy, but we're gaining! A thousand downloads is a LOT!
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Deon

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Re: Ironhand's Graphics Set (0.48 released!)
« Reply #2342 on: August 13, 2010, 08:06:50 pm »

Awesome job, I'm checking it now.
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WormSlayer

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Re: Ironhand's Graphics Set (0.48 released!)
« Reply #2343 on: August 13, 2010, 08:19:35 pm »

Nice folder icon :D
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Deon

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Re: Ironhand's Graphics Set (0.48 released!)
« Reply #2344 on: August 13, 2010, 08:22:38 pm »

Okay, this is what  I really wanted from this set.

I like phoebus tileset for "smooth" ground tiles which do not get in the way with walls... I was OK with your ground tiles but they looked too "sharp" for me. Now it's just perfect!

Spoiler (click to show/hide)
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Thundrim

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Re: Ironhand's Graphics Set (0.48 released!)
« Reply #2345 on: August 13, 2010, 08:53:12 pm »

New release, and for the weekend no less! Let there be ale and bloody adventures in a healthy combination! Good times, good times! 

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Harmonica

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Re: Ironhand's Graphics Set (0.48 released!)
« Reply #2346 on: August 13, 2010, 08:56:34 pm »

I think this thread just had a combinatorial explosion.

I love how quickly it went from 'hmm, maybe we could smooth the edges of water tiles' to 'HERE BE DRAGONS! DRAGONS!'

Quite right too.

Multi-tile ANYTHING will be epic.
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Urist McNewb

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Re: Ironhand's Graphics Set (0.48 released!)
« Reply #2347 on: August 13, 2010, 09:00:33 pm »

Ok, I LOVE this tileset. I used to play Genesis mod (loved that too) but went to vanilla so i could use stonesense. now, the one thing i've noticed is that silty clay walls on my screen seem to appear as mushrooms of some sort, and alunite and microcline appear as a weird "T" shaped tree/mushroom? any help would be appreciated. If this is indeed Working as intended, please correct me. :-\
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Deon

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Re: Ironhand's Graphics Set (0.48 released!)
« Reply #2348 on: August 13, 2010, 09:03:13 pm »

If you still play Genesis, I release 3.0 in 2-3 minutes with all correct tiles.

If you want vanilla, download the file from the link above and it should work.
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Maldevious

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Re: Ironhand's Graphics Set (0.48 released!)
« Reply #2349 on: August 13, 2010, 09:06:46 pm »

As always, a fantastic upgrade... and the thought of multi-tile megabeasts is quite tantalizing.

Also, though it won't quite matter in the next release, I think the font looks fantastic, Ironhand. Best yet.
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Baughn

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Re: Ironhand's Graphics Set (0.48 released!)
« Reply #2350 on: August 13, 2010, 09:08:16 pm »

Once again, truetype fonts will be broken in the next release.

Well, probably.

You certainly shouldn't depend on them working.
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Maldevious

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Re: Ironhand's Graphics Set (0.48 released!)
« Reply #2351 on: August 13, 2010, 09:08:54 pm »

Well, then if they are broken, we have a fantastic font in the mean time.

Dragons...
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Ironhand

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Re: Ironhand's Graphics Set (0.48 released!)
« Reply #2352 on: August 13, 2010, 09:09:56 pm »

I'll take perfect. And best yet. And fantastic. Thanks all!

Thanks Deon! Are you aware you're using Os for pillars, though?
I think that would look better if you used tile 199 instead.

And yeah, McNewb, you need my inorganic raw files. Make sure you're
using either my packaged download or that you're copying in all my raws.
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McBeer

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Re: Ironhand's Graphics Set (0.48 released!)
« Reply #2353 on: August 13, 2010, 09:10:02 pm »

ok, i love that font, it is good one for my tired eyes(4:06 AM here).
what troubles me so far - everything seems .. slightly too sterile.

Quote
If you still play Genesis, I release 3.0 in 2-3 minutes with all correct tiles.
Hell, yeah!

Quote
thought of multi-tile megabeasts is quite tantalizing.
Well..my thread from march about that..for some time i was thinking that it may happen soon, but...
http://www.bay12forums.com/smf/index.php?topic=50974.15
it did not.
« Last Edit: August 13, 2010, 09:14:51 pm by McBeer »
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Ironhand

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Re: Ironhand's Graphics Set (0.48 released!)
« Reply #2354 on: August 13, 2010, 09:15:33 pm »

Oh, and by the way, WormSlayer.

Those first two dwarfs in the the tileset are used for dead dwarves,
but the one farther down is not. It's just used for the adventurer on the map.
When you sent me the ones where they're on their sides I kinda liked it, so I just copied it over,
but for future reference that guy is never used for a dead dwarf so it's kinda silly for him to be lying down.

Just fyi.

I'll fix it for the next release.
I don't think it's a huge deal for now.
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