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Author Topic: Ironhand's Graphics Set (on Hiatus)  (Read 1234939 times)

Wavecutter

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Re: Ironhand's Graphics Set (0.41!!!)
« Reply #960 on: June 26, 2010, 01:51:07 pm »

I have to say that I'm really enjoying the smoothed floor tiles.
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We farm and kill mermaid children. Its too late to worry about political correctness.

WormSlayer

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Re: Ironhand's Graphics Set (0.41!!!)
« Reply #961 on: June 26, 2010, 04:00:19 pm »

New Skull Totem?:   

Skull on a spike with a thigh bone stuck through it and a pair of dangling spherical objects? :P
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Kazang

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Re: Ironhand's Graphics Set (0.41!!!)
« Reply #962 on: June 26, 2010, 06:52:26 pm »

That's awesome.
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Harmonica

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Re: Ironhand's Graphics Set (0.41!!!)
« Reply #963 on: June 26, 2010, 07:20:55 pm »

Haven't posted for a few weeks. Set is looking incredible. I'm a bit out of the loop DF wise - is the latest release fully working now with your tileset or do I have to muck about with settings/use old DF?

One thing: isn't it pretty much a no-no to have rounded things inside a dwarven construction? I think it's pretty heavily ingrained in their ethos to avoid rounded edges because they represent aesthetics over efficiency.

As such I'm not really a fan of those pillars. But the walls, smoothed or otherwise, look really great. You've done a great job on making DF looking totally different.
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Ironhand

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Re: Ironhand's Graphics Set (0.41!!!)
« Reply #964 on: June 26, 2010, 07:57:46 pm »

The pillars have already been replaced with square ones. I think you guys will like them.

WormSlayer: that is very cool... I haven't swiped any of your art yet, but it's impressive.
You're honestly cool with me integrating some of these?
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HeliumFreak

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Re: Ironhand's Graphics Set (0.41!!!)
« Reply #965 on: June 26, 2010, 09:28:56 pm »

When you do your releases is it possible to get a seperate version that is only the graphics pack so i dont need to keep downloading the client please
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Hippoman

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Re: Ironhand's Graphics Set (0.41!!!)
« Reply #966 on: June 26, 2010, 09:50:15 pm »

haha your like the third to ask for that.
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Snook

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Re: Ironhand's Graphics Set (0.41!!!)
« Reply #967 on: June 27, 2010, 12:20:12 am »

Having been a user of Maydays pack for a while now, the graphics from the Genesis mod had me from the beautiful font alone. I figured out whose handiwork it was, and discovered it was this pack here. Props! It looks great, and I think I'm going to go ahead and switch over now.  8)
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Ironhand

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Re: Ironhand's Graphics Set (0.41!!!)
« Reply #968 on: June 27, 2010, 07:32:20 am »

Sweet, thanks!

HeliumFreak: I keep saying I'm gonna do that, and then I never do.
This next release, though, I promise! If I forget again, bother me until I do it!
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HeliumFreak

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Re: Ironhand's Graphics Set (0.41!!!)
« Reply #969 on: June 27, 2010, 08:45:27 am »

Thanks, much appreciated, nice tile set btw :o
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WormSlayer

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Re: Ironhand's Graphics Set (0.41!!!)
« Reply #970 on: June 27, 2010, 01:47:40 pm »

I'm totally on board with you using any of my tiles that take your fancy!

Here is the modified version of your tileset I'm using right now - I had to make all mine a tiny bit smaller so they line up nicely.
Spoiler (click to show/hide)

Note: While you cant place skull totems like furniture, you can put down a stockpile that only allows finished goods of the type "totem" and set the max bin number to 0.


I think I'm just going to randomly replace graphics that bug me. Obviously some of the more annoying ones are those tiles used for 20 utterly different looking objects but what can you do!

Bit of feedback:
  • There were a couple of spots where the drop shadow on the font bled over into the next tile.
  • You changed the background for loose stone to an even darker one? It should be the regular rough ground?
« Last Edit: June 27, 2010, 03:22:10 pm by WormSlayer »
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s20dan

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Re: Ironhand's Graphics Set (0.41!!!)
« Reply #971 on: June 27, 2010, 04:34:26 pm »

The same tile is always used for smoothed floors and engraved ones.
Smoothed floors have a black background, and engraved ones have a white background.
In traditional tilesets, (and as I did for my walls), the artist punches holes in there so that the white shows through.
I'm gonna do that for floors eventually; I just haven't gotten around to it yet. Maybe for the next version, we'll see.

I had wondered how it was done, thanks.
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Snook

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Re: Ironhand's Graphics Set (0.41!!!)
« Reply #972 on: June 27, 2010, 04:44:35 pm »

Having played with this for a while now, I have one complaint: it's damn hard to
see the difference between designated stone walls and the floor (unsmoothed.) Also I feel like the loose stone tile and ore tile should be switched - they look like the other right now.
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izzyryu

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Re: Ironhand's Graphics Set (0.41!!!)
« Reply #973 on: June 27, 2010, 06:43:36 pm »

I've got a fort up using this tileset at DFMA, if you're curious how it looks in an established fort. Here you go.

I was also sorta bugged by the fact that turtles and gems share the same tile. I made this wonky-looking dude:



And assigned tile 158 to turtles in the raws. (It's the one right next to the splint/rope reed graphic).

EDIT: Ingame shot:

« Last Edit: June 27, 2010, 07:07:34 pm by izzyryu »
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WormSlayer

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Re: Ironhand's Graphics Set (0.41!!!)
« Reply #974 on: June 27, 2010, 08:36:39 pm »

Skulls are cool! I'm now using this one for corpses:

Also "toys" being displayed as the super mario coin block made no sense to me? How about a shiny little gift box instead?:

izzyryu: I dont see any turtles or gems in that screenshot? Cute turtle though :)
« Last Edit: June 27, 2010, 09:03:18 pm by WormSlayer »
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