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Author Topic: Ironhand's Graphics Set (on Hiatus)  (Read 1246411 times)

Hippoman

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Re: Ironhand's Graphics Set
« Reply #645 on: June 14, 2010, 10:59:08 am »

Thanks guys! Glad you like the goblins.

@Hippoman: Yeah it's SDL. SDL is great.
I didn't do anything. Honestly. It is fast.

You did something. You're missing a ton of files and it still runs super fast.
If I download a vanilla SDL df, i'll have a fps of 6-14.
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gtmattz

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Re: Ironhand's Graphics Set
« Reply #646 on: June 14, 2010, 01:08:06 pm »

Thanks guys! Glad you like the goblins.

@Hippoman: Yeah it's SDL. SDL is great.
I didn't do anything. Honestly. It is fast.

You did something. You're missing a ton of files and it still runs super fast.
If I download a vanilla SDL df, i'll have a fps of 6-14.

I noticed the bolded part last night when I discovered that the ironhand version will not run on this older dell I am fixing up for my brother-in-law, but the vanilla SDL download of 05 and 06 both work fine on it.  I started comparing files and noticed Ironhand's is trimmed down quite a lot.
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Hippoman

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Re: Ironhand's Graphics Set
« Reply #647 on: June 14, 2010, 02:17:50 pm »

Exactly, it's missing so many sdl files including the SDL folder.
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Cheddarius

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Re: Ironhand's Graphics Set
« Reply #648 on: June 14, 2010, 03:06:01 pm »

@Cheddarius: I'm not sure I understand.
The most recent Ironhand release (0.23)
has a sprite for everything (I think). The
next one (0.30) will as well, but it will be
DF 0.31.06 (at least). I suppose 0.23 will
work with 0.30 if that's what you want.
Just move the graphics, init and raw stuff
into the new version. If there's any RAW
changes in the new version, you'll miss
out on those. That's why I'm going to
package it myself for 0.30.
Well, I'm playing 0.31.06, the newest version of DF, I think. Will this package work with that version, or will I have to wait a bit?
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Hippoman

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Re: Ironhand's Graphics Set
« Reply #649 on: June 14, 2010, 03:15:08 pm »

@Cheddarius: I'm not sure I understand.
The most recent Ironhand release (0.23)
has a sprite for everything (I think). The
next one (0.30) will as well, but it will be
DF 0.31.06 (at least). I suppose 0.23 will
work with 0.30 if that's what you want.
Just move the graphics, init and raw stuff
into the new version. If there's any RAW
changes in the new version, you'll miss
out on those. That's why I'm going to
package it myself for 0.30.
Well, I'm playing 0.31.06, the newest version of DF, I think. Will this package work with that version, or will I have to wait a bit?

Do it yourself!
I think I unrar'd ironhands, then unrar'd .06 on top of that, then put my save in place.
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Deon

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Re: Ironhand's Graphics Set
« Reply #650 on: June 14, 2010, 05:12:30 pm »

So does Genesis work for you now? All you have to do is to replace the ironhand's file with the changed one from my mod.
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Cheddarius

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Re: Ironhand's Graphics Set
« Reply #651 on: June 14, 2010, 05:19:25 pm »

Do it yourself!
I think I unrar'd ironhands, then unrar'd .06 on top of that, then put my save in place.
Huh?

So does Genesis work for you now? All you have to do is to replace the ironhand's file with the changed one from my mod.
I'm not sure, I'll try it.
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Ironhand

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Re: Ironhand's Graphics Set
« Reply #652 on: June 14, 2010, 05:20:37 pm »

The armor isn't identical, but it is close.
Maybe I'll rust it up a bit. Goblins shouldn't wear nice armor anyway.

Kobolds are a little ways off, but I'll see what I can do. = P

I took out some files, yeah. 0.30 has a couple more.
But that's all just extra stuff that's not doing anything.
Or so I thought...

I'm working on putting together 0.30 now!
Might be tonight. Might not. We shall see.
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Ironhand

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Re: Ironhand's Graphics Set
« Reply #653 on: June 14, 2010, 05:59:12 pm »

Teaser time!

Spoiler (click to show/hide)

The ore deposits are still ugly (they look like bushes),
but check out them floors! No more black squares around plants!
The same is now true of above-ground plants, including trees!

I'm also really happy with that new wall tile (the grey one in this pic).
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Cheddarius

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Re: Ironhand's Graphics Set
« Reply #654 on: June 14, 2010, 06:06:11 pm »

Grag, this is really confusing. Can someone explain exactly what I need to do to add Ironhand graphics to .31.06?
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Ironhand

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Re: Ironhand's Graphics Set
« Reply #655 on: June 14, 2010, 06:13:18 pm »

You need to wait like 5 minutes. = P
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Hippoman

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Re: Ironhand's Graphics Set
« Reply #656 on: June 14, 2010, 06:20:25 pm »

So does Genesis work for you now? All you have to do is to replace the ironhand's file with the changed one from my mod.

Nope! but I haven't tried and I will now!
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Ironhand

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Re: Ironhand's Graphics Set (0.30!)
« Reply #657 on: June 14, 2010, 06:21:26 pm »

Ta-da!

0.30
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HeliumFreak

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Re: Ironhand's Graphics Set
« Reply #658 on: June 14, 2010, 06:23:34 pm »

Grag, this is really confusing. Can someone explain exactly what I need to do to add Ironhand graphics to .31.06?

-Unzip Ironhands 0.23
-Unzip 31.06
-Go into 31.06 folder so you see the folders data/raw/sdl
-Highlight all of the folders (and files) and hit ctrl+c
-Go into Ironhands folder so you also see data/raw/sdl
-Right click on the folder background somewhere and click paste
-Overwrite everything it asks you
-Then go to data/init/init.txt and make this section look like this

[GRAPHICS:YES]
[GRAPHICS_WINDOWEDX:0]
[GRAPHICS_WINDOWEDY:0]
[GRAPHICS_FONT:ironhand.png]
[GRAPHICS_FULLSCREENX:0]
[GRAPHICS_FULLSCREENY:0]
[GRAPHICS_FULLFONT:ironhand.png]
[GRAPHICS_BLACK_SPACE:YES]

And play


** while typing this i see the .30 update thanks.. but i thought id post so youd know what to do in future
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Hippoman

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Re: Ironhand's Graphics Set (0.30!)
« Reply #659 on: June 14, 2010, 06:28:19 pm »

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