+ Burrows. Just being able to designate burrows is incredible. It still needs some work (such as being able to sort the burrows you designate if you feel you've designated them in the "wrong" order), but it's incredible, and has
so much potential. This is so far
the best feature of Dwarf Fortress 2010.
+ The depths. This has to be my number two choice. The fact that the game generates random enemies for you and that every site has a variety of Hidden Fun Stuff and other features if you dig deep enough makes it far more interesting. It also goes a long way towards alleviating the monotony of the late-game in earlier versions -- now, when the game starts getting boring, you can start vertical exploratory mining and see what you find.
- Combat. Hard to decide what to put here, because I'm reluctant to put bugs or shortcomings caused by the game being in an alpha state, but I'm going to have to put combat after all. Mostly because the #1 reason for me (and the rest of us) looking forward to burrows was that it'd make combat a lot less frustrating. Ironically, 2010 seems to have broken combat (and to a degree squads and the squad UI system) pretty badly
. So there you have it... not a very constructive piece of feedback given that this is obviously something waiting to be fixed, but my #1 gripe regardless.