.11c changes, 2012-07-08 to 2012-07-31: -- not save compatible, roll a new world.
- basic low-quality wood (which should be made into charcoal) no longer allowed for the following:
ITEMS_SIEGE_ENGINE, ITEMS_ARMOR, ITEMS_WEAPON_RANGED -- .11c no making crossbows and bows out of pine and fir.
- fairwood is yellow, not the same red as goodwood.
- new weapons: crude maul, crude spear, rock axe (aka crude hand axe). For making weapons from stone & wood.
- new reactions at stonecutter's, make wooden staff, rock mace. Rock club(some are brittle so they break upon testing, 30% production chance, but no logs needed. try weapon traps full of rock clubs.)
- edged rock weapon requires a specific class of stone now (which I researched on the web. either knapping-type conchoidal-fracture stone like flint, or sandstone-like that POLISHES well.)
- many other stonecutter shop things now require [REACTION_CLASS:EDGEDWEAPONROCK] stone. No more arrows, flasks, edged trap components and screw pumps of brittle stones! Use what the stone age people used!
- altar of nature changes. Sacrifice cheese? Atill incomplete.
- cartilage, horn, hoof now heal slowly. Good if you're a big-eared curved-horns demon.
- Ironhand sedimentary tile changes, some look like sand now.
- Phoebus: Lime Hornfels no longer looks like a bee.
- Phoebus: three water vermin got better tile, like cave leech.
- frequency of my Pentlandite up. (iron + nickel + minor cobalt)
- less cobaltite! more garnierite! (I've gotten tired of all-cobaltite gear because cobalt plentiful)
- more GOLD should be in the ground now.
- remember, an armful/haulful of wood is 19-36kg. So the beds and tables are pretty lightweight, for throwing.
- new reaction at stonecutter's: craft magmasafe blocks (which are required for craft rock anvil.)
- craft wooden staff, craft wooden spear. Both at furniture shop, both require fairwood or goodwood. But for traps use wooden trapcomp BLUDGEON not wooden staff. Staff is balanced for humanoid use and lighter.
- new kitchen reactions: feed meat (incl.offal) to pets, feed fat to pets, feed tallow to pets. For more realism, and get rid of excess meat&fat. No skill required on dwarf doing this. You lose a little bit of wealth, but hey, bulldogs gotta eat.
- no more ammo made of gold. Too soft.
- nerfing beastmen some more.
- new normal_normal creature: Living rock. "(Size 90, amorphous rock) A mass of living rock with four tentacles. It looks to be heated by a strange gem. It does not seem dangerous given its slow speed." In the desert, and tropical forest.
- added Iron Statue, a slow monster, to some normal_normal biomes. (My Bronze statue is in benign evil areas and I never see it because of that)
- boosted the three monk species a little.
- Altar of Nature: to build, two haulfuls of fairwood or goodwood, two wooden staffs, two shaman rings(new toy), one cauldron(tool), one drum. (embark with cauldron if you're eager to worship nature) (make a pile of rock or metal toys to get the rings)
- Altar of War: now need one anvil, three magmasafe block haulfuls, two lamps, four shaman rings(new toy) to build and consecrate it.
- Alchemical workshop: now need two cauldrons, two buckets to build. (j-m-q cauldron, or at the forge)
- Philosopher's garden: need 4 toys. To stimulate the mind. Especially sets of balls, and ring toss game.
- Scriptorium: need one lamp and one chair.
- burn wood at charcoal furnace is now three reactions: burn cheap wood, burn nice fairwood, burn elite goodwood.
- soaps' base value from 1 to 5. Wax value from 1 to 2.
- all leathers have a higher density now (was 500 for vanilla leather, same as wood).
- Pekyt (toughmaterials cave sheep) no longer need grazing (children carry grass to them etc.). Only a few exotics like impala, tapir, ibex, wombat, giant panda now need to eat grass.
- earth elemental (mudman) larger now.
- hauberk/coif and masked helm adjusted a little, along with long sword, scimitar, twohanded sword, staff.
- dwarf skill rates adjusted a tiny bit.
- "kaka"(poop) replaced in two languages. class instead of glass typo fixed in furniture shop.
- some orcs now have iron instead of black steel.
- several animals now give suede instead of leather. Looking at you, otters.
- dandelion wine and dye are lower value now.