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Author Topic: [40.24] ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c Old Genesis ϟ] - 0.40.25 update by TomiTapio  (Read 1242032 times)

Alkhemia

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a3 ϟ]
« Reply #5205 on: February 19, 2011, 09:32:07 pm »

Great mod Deon
also Cobras don't have a pic in Iron there just severed body icon also are Lungfish spoused to spawn on the ground everywhere
Thanks, I renamed the cobra but not its sprite. They were sand cobras before, I made them into cobras and added to other biomes.

All you have to do is to open /raw/graphics/graphics_animal_solo.txt and rename SNAKE_SANDCOBRA to SNAKE_COBRA.
To change them in your current fort, do the same to /data/save/region*/raw/graphics/graphics_animal_solo.txt.

Well, the next release seems to be a "fixing graphics" release as well.
Those Aspid are also bone piles unless there supposed to be
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"Hiken: Tsubame-Gaeshi" -Sasaki Kojirou (Grand Order}

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"Tyranny, violation, genocide. Those are the things that I detest above all else." - Amakusa Shirou Tokisada (Grand Order)

userpay

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a3 ϟ]
« Reply #5206 on: February 20, 2011, 02:07:43 am »

Yep. The deadly poison is deadly :). It has a very low chance to happen though.

Really? It was in adventure mode and it seemed to happen every single time I stung them.
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Dutchling

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a3 ϟ]
« Reply #5207 on: February 20, 2011, 06:47:17 am »

Deon, if you are making Giant Rats war trainable, you'll probably want to make them live a bit longer too, cause right now they have a lifespan of 3 years wich is a lot shorter than most (if not all) of the other trainable creatures. Although their ''reproductiveness'' makes up for that.

EDIT: I have found this, I don;t know if it is because of genesis or just because of the update but I'll just post it here:
« Last Edit: February 20, 2011, 07:15:00 am by Dutchling »
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a3 ϟ]
« Reply #5208 on: February 20, 2011, 09:42:48 am »

Yep. The deadly poison is deadly :). It has a very low chance to happen though.

Really? It was in adventure mode and it seemed to happen every single time I stung them.
I mean they rarely sting when not under player control.

Deon, if you are making Giant Rats war trainable, you'll probably want to make them live a bit longer too, cause right now they have a lifespan of 3 years wich is a lot shorter than most (if not all) of the other trainable creatures. Although their ''reproductiveness'' makes up for that.

EDIT: I have found this, I don;t know if it is because of genesis or just because of the update but I'll just post it here:

What's wrong here? Do you have RENDER_MAT-producing materials in a form of glob?

Great mod Deon
also Cobras don't have a pic in Iron there just severed body icon also are Lungfish spoused to spawn on the ground everywhere
Thanks, I renamed the cobra but not its sprite. They were sand cobras before, I made them into cobras and added to other biomes.

All you have to do is to open /raw/graphics/graphics_animal_solo.txt and rename SNAKE_SANDCOBRA to SNAKE_COBRA.
To change them in your current fort, do the same to /data/save/region*/raw/graphics/graphics_animal_solo.txt.

Well, the next release seems to be a "fixing graphics" release as well.
Those Aspid are also bone piles unless there supposed to be
Which aspid? If you mean "asp" snakes, they should be okay.
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Dutchling

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a3 ϟ]
« Reply #5209 on: February 20, 2011, 09:52:16 am »

What's wrong with it? It just looked like it wasn't supposed to show up like that as an announcement.
But if you think it's supposed to say it that way I assume it's right :).
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Alkhemia

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a3 ϟ]
« Reply #5210 on: February 20, 2011, 09:54:25 am »

Yep. The deadly poison is deadly :). It has a very low chance to happen though.

Really? It was in adventure mode and it seemed to happen every single time I stung them.
I mean they rarely sting when not under player control.

Deon, if you are making Giant Rats war trainable, you'll probably want to make them live a bit longer too, cause right now they have a lifespan of 3 years wich is a lot shorter than most (if not all) of the other trainable creatures. Although their ''reproductiveness'' makes up for that.

EDIT: I have found this, I don;t know if it is because of genesis or just because of the update but I'll just post it here:

What's wrong here? Do you have RENDER_MAT-producing materials in a form of glob?

Great mod Deon
also Cobras don't have a pic in Iron there just severed body icon also are Lungfish spoused to spawn on the ground everywhere
Thanks, I renamed the cobra but not its sprite. They were sand cobras before, I made them into cobras and added to other biomes.

All you have to do is to open /raw/graphics/graphics_animal_solo.txt and rename SNAKE_SANDCOBRA to SNAKE_COBRA.
To change them in your current fort, do the same to /data/save/region*/raw/graphics/graphics_animal_solo.txt.

Well, the next release seems to be a "fixing graphics" release as well.
Those Aspid are also bone piles unless there supposed to be
Which aspid? If you mean "asp" snakes, they should be okay.
oops Mephits not the snakes
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"Hiken: Tsubame-Gaeshi" -Sasaki Kojirou (Grand Order}

"Please touch me. Without lying, wherever you want to touch. That is my wish." - Kiyohime (Grand Order)

"Tyranny, violation, genocide. Those are the things that I detest above all else." - Amakusa Shirou Tokisada (Grand Order)

Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5211 on: February 20, 2011, 10:13:12 am »

3.19a4: Save game compatible; copy/paste "raw" folder to your /data/save/region*/ and replace the existing one to get the changes.

Also there are changes to /data/init/colors.txt for ironhand and phoebus versions.

- Fixed glazing (now required for earthenware again).
- Rock grinder has a chance to extract iron/copper/coal from ordinary rocks.
- Graphical fixes (for both graphical and ASCII versions).


Please tell me if you think that 4% chance for the Rock Grinder is too high. Maybe I was unlucky but it didn't produce noticeable yields for me.
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Sirdrake

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5212 on: February 20, 2011, 11:42:27 am »

The Soap Makers workshop as same Hotkey as scriptorium(Shift+s)
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Ultimuh

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5213 on: February 20, 2011, 12:24:01 pm »

Could you tell me what raws have been fixed?
I would rather not change a bunch of stuff all over again to suit my needs.
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myrkul

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5214 on: February 20, 2011, 01:15:44 pm »

Mephits have no tile... I usually assign it to the jungle imp. it would be nice if you could assign pictures per-caste.
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5215 on: February 20, 2011, 01:24:43 pm »

Mephits have no tile... I usually assign it to the jungle imp. it would be nice if you could assign pictures per-caste.
Did you download the last version? 3.19a4 mephits have tiles.

Could you tell me what raws have been fixed?
I would rather not change a bunch of stuff all over again to suit my needs.
Yeah, check this and previous page, it lists all fixes :). Also a mephit tile (it's to the right of the jungle imp).
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Jay

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5216 on: February 20, 2011, 01:27:35 pm »

Could you tell me what raws have been fixed?
I would rather not change a bunch of stuff all over again to suit my needs.
entity_default: added
   [PERMITTED_REACTION:GLAZE_JUG_ASH]
   [PERMITTED_REACTION:GLAZE_STATUE_ASH]
   [PERMITTED_REACTION:GLAZE_LARGE_POT_ASH]
   [PERMITTED_REACTION:GLAZE_CRAFT_ASH]
near line 291.

material_template_default.txt
STONE_TEMPLATE:
   [ABSORPTION:100] =>    [ABSORPTION:0]
        [REACTION_CLASS:CAN_GLAZE]
WOOD_TEMPLATE:
   [ABSORPTION:100] =>    [ABSORPTION:0]

reaction_crafting.txt
Spoiler: ROCK_GRINDING (click to show/hide)
Spoiler: CRAFT_ROCKTIP_ARROWS (click to show/hide)
Spoiler: CRAFT_ROCKTIP_BOLTS (click to show/hide)

reaction_other.txt
Almost entirely different. EDIT: Due to tabbing changes, but regardless, I still recommend replacing.

creature_custom_tt.txt
ASCII version: tiles fixed, as above.

Presumably there are changes in Phoebus and Ironhand for sprite fixes.  I don't use those, so no diffing from me, sorry.
« Last Edit: February 20, 2011, 02:22:40 pm by Jay »
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5217 on: February 20, 2011, 01:36:04 pm »

ASCII version has graphical tiles for creatures too if you want to play ASCII with graphics or another set which is not ironhand/phoebus, so they were changed there too.

Also nice use of Winmerge :). Thank you for that very much, you saved my time (and others too).

P.S. Oh wait what? Which version do you compare to? CRAFT_ROCKTIP_BOLTS and arrows were there for a long time, and reaction_other.txt only has *_ASH reactions added  ???
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myrkul

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5218 on: February 20, 2011, 01:38:43 pm »

Mephits have no tile... I usually assign it to the jungle imp. it would be nice if you could assign pictures per-caste.
Did you download the last version? 3.19a4 mephits have tiles.

I hadn't, yet... a4 already, huh? I'll go grab it.
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5219 on: February 20, 2011, 01:40:31 pm »

Yep, it's easier for me to update the whole packs. Sometimes even juggling existing 3 confuses me and some errors creep inside. Consider the chaos which would happen if I had multiple patches for each version (because I make it during writing my diploma and helping my wife with cooking) :P.
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