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Author Topic: [40.24] ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c Old Genesis ϟ] - 0.40.25 update by TomiTapio  (Read 1248231 times)

Flaede

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18e ϟ] - mosquitos and centaurs
« Reply #4725 on: January 25, 2011, 06:05:53 am »

Could it be that some craftsdwarf grabbed them for mugs?

Anyway, I plan some updates, with a rebalance for the castes and some Fun elements.

They were underwater! And quickly under grates. Also, I had no mugmaking queued. (Green Glass Everything) And dolomite is an economic stone currently barred from use (I checked).

Ah well. Small mysteries. The weird part was how my stock menu has dolomite, and shows it as being where the missing ones were.
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Toady typically doesn't do things by half measures.  As evidenced by turning "make hauling work better" into "implement mine carts with physics".
There are many issues with this statement.
[/quote]

Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18e ϟ] - mosquitos and centaurs
« Reply #4726 on: January 25, 2011, 06:31:43 am »

Maybe it's a display issue? Did you "k" over the tiles? Are they hidden by chance (you can hide/unhide items)?
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Flaede

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18e ϟ] - mosquitos and centaurs
« Reply #4727 on: January 25, 2011, 06:54:40 am »

nope. not hidden. Good thing to check for, though, but hidden things still show up on the 'k' menu.
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Toady typically doesn't do things by half measures.  As evidenced by turning "make hauling work better" into "implement mine carts with physics".
There are many issues with this statement.
[/quote]

MiamiBryce

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18e ϟ] - mosquitos and centaurs
« Reply #4728 on: January 25, 2011, 07:26:32 pm »

Deon,

Aren't the plants, trees, metals, etc listed in the menus in the game in the order they're listed in the file(s)?  I think I remember that being the case.  While you're reorganizing the files could I convince you to sort all the files alphabetically so we can have an easier time finding stuff in lists?

Thanks.
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18e ϟ] - mosquitos and centaurs
« Reply #4729 on: January 26, 2011, 01:59:07 am »

I already sort animals alphabetically, however I don't think it will make much of impact...

Sorting stuff like stones and minerals though could help, especially for the "stones" menu and the like.

P.S. Yep, it works:


You have to generate a new world for the items to be sorted though.
« Last Edit: January 26, 2011, 02:16:49 am by Deon »
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dennislp3

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18e ϟ] - mosquitos and centaurs
« Reply #4730 on: January 26, 2011, 02:41:12 am »

ooohhhh that's nice...Id love sorted things...always hated the way things aren't sorted and random at best...
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Flaede

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18e ϟ] - mosquitos and centaurs
« Reply #4731 on: January 26, 2011, 05:23:48 am »

I already love the sorted gemstones. Looking forward to stones being sorted, too.
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Toady typically doesn't do things by half measures.  As evidenced by turning "make hauling work better" into "implement mine carts with physics".
There are many issues with this statement.
[/quote]

Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18e ϟ] - mosquitos and centaurs
« Reply #4732 on: January 26, 2011, 05:45:00 am »

Not only stone. I will try to optimize and sort everything I can :). It's about time to stop adding mindlessly and sort/organize what we have :).
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Kogut

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18e ϟ] - mosquitos and centaurs
« Reply #4733 on: January 26, 2011, 06:33:03 am »

So it is enough to shuffle order of them in raws to have sorted lists? Cool.
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The worst bug - 34.11 poll
Tired of going decades without goblin sieges? Try The Fortress Defense Mod
Kogut, the Bugfixes apostle of Bay12forum. Every posts he makes he preaches about the evil of Bugs.

Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18e ϟ] - mosquitos and centaurs
« Reply #4734 on: January 26, 2011, 08:48:27 am »

Yep, and I will probably have to put them in a single file, but it won't cause any problems at all.
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Delta_02_Cat

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18e ϟ] - mosquitos and centaurs
« Reply #4735 on: January 26, 2011, 09:17:31 am »

Yeah, defeat the chaos :D
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JacenHanLovesLegos

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18e ϟ] - mosquitos and centaurs
« Reply #4736 on: January 26, 2011, 01:18:11 pm »

I don't play forts very long, but do imps actually build in-game?
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As it turns out, the pen was in fact a poor choice for melee combat in comparison to the sword.
So I just started playing this game and I accidentally nuked the moon.

Icee77

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18e ϟ] - mosquitos and centaurs
« Reply #4737 on: January 26, 2011, 08:10:26 pm »

YAY!!! I made centaurs
[INTELLIGENT] and
[CAN_LEARN]     (no slow learner)
[BENIGN] also
TRANSLATION: DWARF
And generated a world!!
Seems they carved out an island all for themselves!!! The entire island has nothing but Centaur forest retreats!!!
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dennislp3

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18e ϟ] - mosquitos and centaurs
« Reply #4738 on: January 26, 2011, 08:12:04 pm »

I figured they were already at least intelligent...guess not...
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myrkul

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18e ϟ] - mosquitos and centaurs
« Reply #4739 on: January 27, 2011, 06:15:42 am »

I'm assuming the Civ screen is supposed to only have the Dwarves on it at first? At embark, I had plenty of neighbors, but nothing on the civs screen when I got there. Is there a setting i missed somewhere that's changed from vanilla, or is this a bug?
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