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Author Topic: Post Your DF2010 Questions Here  (Read 3600 times)

Landstradd

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Re: Post Your DF2010 Questions Here
« Reply #30 on: April 04, 2010, 06:48:04 pm »

Anyone know what [PRODUCT_DIMENSION:#] tag in reactions does?
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Shaostoul

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Re: Post Your DF2010 Questions Here
« Reply #31 on: April 04, 2010, 06:54:19 pm »

Does anyone know who has the most complete vanilla graphics set?
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I mod games and educate others how to do so as well, if you'd like to learn join my Discord and you can join a bunch of like minded individuals. (Presently modding Space Engineers and No Man's Sky.)

Looking into modding DF? This forum guide & wiki guide may still be a good start!

JoRo

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Re: Post Your DF2010 Questions Here
« Reply #32 on: April 04, 2010, 07:49:25 pm »

How do I make a creature made of ash vulnerable to death? I'm currently searching for ash in the raws to turn it into something hopefully killable, but I'm unsure if that'll work.

To make my golem type creature killable, I took away the [NOTHOUGHT] and [NO_THOUGHT_CENTER_FOR_MOVEMENT] and added [THOUGHT] to a custom body part, in this case a ruby eye.  Also, setting a tissue's [TISSUE_SHAPE:] to STRANDS makes that tissue seemingly immune to damage (though I swear I saw one of them got a hand chopped off at one point) so that only strikes to the eye can kill them at all.

EDIT:  STRANDS aren't immune to blunt damage, apparently.
« Last Edit: April 04, 2010, 08:37:15 pm by JoRo »
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JoRo

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Re: Post Your DF2010 Questions Here
« Reply #33 on: April 05, 2010, 03:25:53 pm »

For posterity, I've figured out how to do what I was attempting--that is, different castes with different materials for bones.  Instead of using materials, different tissues should be used instead.  Like so:
Spoiler (click to show/hide)

Unfortunately, they don't drop milk on death now, but type 1's have liquid bones while type 2's have regular bones.  Liquid bones are immune to breaking, meaning it is darn hard to damage them with blunt weapons.  I dropped one off the 4 level high part of the bridge in the arena several times, and he survived each time with heavy bruising while a normally boned test man will die after ~2 falls.  Only a direct strike to the head, damaging the brain, will kill a liquid boned test man with blunt damage now.

EDIT:  Enough blunt trauma to the lungs will also cause suffocation.  Possibly heart trauma could kill too?
« Last Edit: April 05, 2010, 03:42:04 pm by JoRo »
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Smitehappy

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Re: Post Your DF2010 Questions Here
« Reply #34 on: April 05, 2010, 04:39:14 pm »

Can anyone tell me why I get a "RATHALOS:Unrecognized Material Template: WYVERN_TEMPLATE" with this:
Spoiler (click to show/hide)
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Interestingly, Armok's name actually originates from arm_ok, a variable in one of Toady's earlier games that kept track of how many of your arms weren't missing.

Lofn

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Re: Post Your DF2010 Questions Here
« Reply #35 on: April 05, 2010, 04:41:14 pm »

Probably because that's a tissue template, not a material template.  You'll need to post your creature raws if you want any meaningful advice.
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Smitehappy

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Re: Post Your DF2010 Questions Here
« Reply #36 on: April 05, 2010, 06:04:44 pm »

You are correct sir, I got happy with the copy-paste and forget to change it. Problem solved.
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Interestingly, Armok's name actually originates from arm_ok, a variable in one of Toady's earlier games that kept track of how many of your arms weren't missing.

Lofn

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Re: Post Your DF2010 Questions Here
« Reply #37 on: April 05, 2010, 06:05:29 pm »

Huzzah!  It's ridiculous how easy it is to miss something that simple, isn't it?
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Cariyaga

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Re: Post Your DF2010 Questions Here
« Reply #38 on: April 05, 2010, 07:16:09 pm »

Pretty soon, DF will have its own programming language.
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Warlord255

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Re: Post Your DF2010 Questions Here
« Reply #39 on: April 05, 2010, 08:22:42 pm »

What's the proper format for using logs as a product in a reaction?

Code: [Select]
[PRODUCT:100:1:LOG:NO_SUBTYPE:WOOD:WOOD_ANCIENT][PRODUCT_DIMENSION:150]
is what I tried; removing PRODUCT_DIMENSION did nothing.
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Fox the Undead

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Re: Post Your DF2010 Questions Here
« Reply #40 on: April 05, 2010, 08:27:45 pm »

Code: [Select]
[PRODUCT:100:5:WOOD:NO_SUBTYPE:PLANT_MAT:OAK:WOOD][PRODUCT_DIMENSION:150]
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Snail Boy

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Re: Post Your DF2010 Questions Here
« Reply #41 on: April 05, 2010, 08:28:48 pm »

Is it possible to make different castes wear different hair styles? Where one caste always had shaved head but another would wear braids?
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Nicolo

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Re: Post Your DF2010 Questions Here
« Reply #42 on: April 05, 2010, 08:38:55 pm »

Is there a way to remove the healing factor from already existing tissues?
I know there's a [SELECT_TISSUE_LAYER] tag but the only example of it in use is being used to add TL_MAJOR_ARTERIES.
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Warlord255

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Re: Post Your DF2010 Questions Here
« Reply #43 on: April 05, 2010, 08:39:20 pm »

Is it possible to make different castes wear different hair styles? Where one caste always had shaved head but another would wear braids?

I have yet to find anything relevant to hair styling outside of a reference to STANDARD_BEARD_STYLINGS and the equivalents for moustaches, sideburns and hair. While these are in the creature entry, there's no place to find said STANDARD_HAIR_STYLINGS and divvy them up into sub-sets for gender appropriation. At least, not that I've seen. It may still be hardcoded.
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DF Vanilla-Spice Revised: Better balance, more !!fun!!
http://www.bay12forums.com/smf/index.php?topic=173907.msg7968772#msg7968772

LeadfootSlim on Steam, LeadfootSlim#1851 on Discord. Hit me up!

LoneJedi7

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Re: Post Your DF2010 Questions Here
« Reply #44 on: April 05, 2010, 09:11:52 pm »

does anyone know how to make your dwarves super fast in DF2010?  my FPS is only 18 and its taking forever to get anything done.

in the old version you just had to put [SPEED:0] anywhere in the dwarfs raw data, but i dont see how to do it in the new version.
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