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Author Topic: The DF2010 Little Questions Thread  (Read 1140740 times)

Corona688

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Re: The DF2010 Little Questions Thread
« Reply #5685 on: December 05, 2010, 05:01:35 pm »

Thanks for the answers guys, so the stairs thing, what about like downwards and upwards stairs? If I buidl downwards and then another downwards it won't work right?
Correct, you need to match down-stairs above with up-stairs below.

Or you could just build up-down stairs everywhere.  It's much easier, but also dangerous, since if someone dodges a goblin or something at the top of an up-down stair they'll fall all the way to the very bottom.
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You never know when you might need a berserk dwarf to set loose somewhere.

Carcanken

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Re: The DF2010 Little Questions Thread
« Reply #5686 on: December 05, 2010, 05:10:00 pm »

I have a depot, a 3 tile wide enterance, the river has a 3 tile wide bridge over it, but its still inaccesible, can someone help?
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Corona688

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Re: The DF2010 Little Questions Thread
« Reply #5687 on: December 05, 2010, 05:15:13 pm »

Thanks again :) I have dwarf therapist, it doesn't load, does it matter that i'm using a texture pack?
I solved it eventually by selecting anyone may trade, it was pointless anyway all they had was junk :/
Well, that's what elves are like.  Wood, berries, cloth, awful booze, expensive and useless Gnomeblight, sometimes weird animals, and mounds of useless trinkets.  Don't knock it, what are you mostly selling to people?

I use Elves to convert my excess crafts into expensive Gnomeblight.  If I suddenly find myself a bit short on trading, just roll up a few barrels of Gnomeblight to settle the difference.  And no kobold's going to steal a stupid Gnomeblight barrel. 
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You never know when you might need a berserk dwarf to set loose somewhere.

Corona688

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Re: The DF2010 Little Questions Thread
« Reply #5688 on: December 05, 2010, 05:16:35 pm »

I have a depot, a 3 tile wide enterance, the river has a 3 tile wide bridge over it, but its still inaccesible, can someone help?
I can't see your computer from here.  Maybe it's blocked by a boulder or tree or something though.  Follow the green path up until it turns red and see what's in the way.  You can smooth boulders to get them out of the way, (D)esignate, (S)mooth.  You need a dwarf with the Engraving labor to do it.
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You never know when you might need a berserk dwarf to set loose somewhere.

Loyal

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Re: The DF2010 Little Questions Thread
« Reply #5689 on: December 05, 2010, 05:20:09 pm »

Though for what it's worth, caravan wagons currently don't work and therefore the Depot will be "accessible" if there's any land-based path from the map edge to the depot whatsoever.
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Ifeno

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Re: The DF2010 Little Questions Thread
« Reply #5690 on: December 05, 2010, 07:20:44 pm »

ok so ijust killed a hydra...is there any way to like...eat it?
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ive gotten in the habit of replacing my chief medical dwarf as soon as he gains any notable skill in diagnosis.
It's really funny watching them do unnecessary surgery because of a wrong diagnosis.
the conditions were bad enough to turn a dwarf who didn't care about anything mad, that's pretty hardcore.

Rex_Nex

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Re: The DF2010 Little Questions Thread
« Reply #5691 on: December 05, 2010, 07:42:16 pm »

Ahem. I know this isn't a bug report topic whatsoever, but I need a speedy little reply. Is being completely unable to place a Trade Depot a known bug for .18? Its seriously getting in the way of my community fort.

Spoiler (click to show/hide)

Still having this problem. Using Ironhand's graphics, .494 for dwarf fortress .18, so its not a graphics issue.
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mrbaggins

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Re: The DF2010 Little Questions Thread
« Reply #5692 on: December 05, 2010, 07:44:51 pm »

First fort...

I went through the first spring with no traders showing up, no alerts to tell me they couldn't make it. And now that it's a little into summer, my first wave of 8 immigrants has shown up.

My impression from reading is that there's a caravan each season, and always before migrants arrive. Is this wrong?

Re:Depot: I placed mine in .18 with Phoebus pack with no problems. Mind you, it has yet to be used.
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Ifeno

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Re: The DF2010 Little Questions Thread
« Reply #5693 on: December 05, 2010, 07:46:41 pm »

First fort...

I went through the first spring with no traders showing up, no alerts to tell me they couldn't make it. And now that it's a little into summer, my first wave of 8 immigrants has shown up.

My impression from reading is that there's a caravan each season, and always before migrants arrive. Is this wrong?

Re:Depot: I placed mine in .18 with Phoebus pack with no problems. Mind you, it has yet to be used.

hit D...it should tell you if the trade depot is accessible...if it isnt...fix it =P
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ive gotten in the habit of replacing my chief medical dwarf as soon as he gains any notable skill in diagnosis.
It's really funny watching them do unnecessary surgery because of a wrong diagnosis.
the conditions were bad enough to turn a dwarf who didn't care about anything mad, that's pretty hardcore.

Sphalerite

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Re: The DF2010 Little Questions Thread
« Reply #5694 on: December 05, 2010, 08:01:58 pm »

The Dwarf caravan shows up at the end of Autumn, usually starting in the first year.  Elves arrive at the end of Spring, and humans at the end of Summer, but those two don't show up until the second year at the soonest.  Not seeing any caravans till the end of the first year is normal.  You do usually get two immigrant waves in the first year before any caravans show up, this seems to be hard-coded into the current version.
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Any intelligent fool can make things bigger and more complex... It takes a touch of genius --- and a lot of courage to move in the opposite direction.

Rex_Nex

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Re: The DF2010 Little Questions Thread
« Reply #5695 on: December 05, 2010, 08:11:41 pm »

Here is hoping my save is not corrupted.

If its not, and all I have to do is leave mah graphic pack, do you guys suggest Mayday's or Phoebus's pack?
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Ifeno

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Re: The DF2010 Little Questions Thread
« Reply #5696 on: December 05, 2010, 08:17:37 pm »

phoebus pack for sure...im not a fan of mayday...personaly i a graphics pack but if your gonna use one use phoebus
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ive gotten in the habit of replacing my chief medical dwarf as soon as he gains any notable skill in diagnosis.
It's really funny watching them do unnecessary surgery because of a wrong diagnosis.
the conditions were bad enough to turn a dwarf who didn't care about anything mad, that's pretty hardcore.

Ifeno

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Re: The DF2010 Little Questions Thread
« Reply #5697 on: December 05, 2010, 08:26:37 pm »

my butcher wont butcher!! why is that?!
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ive gotten in the habit of replacing my chief medical dwarf as soon as he gains any notable skill in diagnosis.
It's really funny watching them do unnecessary surgery because of a wrong diagnosis.
the conditions were bad enough to turn a dwarf who didn't care about anything mad, that's pretty hardcore.

The11th

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Re: The DF2010 Little Questions Thread
« Reply #5698 on: December 05, 2010, 08:29:20 pm »

Weird bug, but... rivers now don't seem to be an obstacle. My dwarves walk over them like jesus! Caravans too. They use the river as a direct access highway to my fort!
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Rex_Nex

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Re: The DF2010 Little Questions Thread
« Reply #5699 on: December 05, 2010, 08:32:45 pm »

Rivers? Thats weird, but I know that creeks can be walked over.
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