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Author Topic: The DF2010 Little Questions Thread  (Read 1115947 times)

slay_mithos

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Re: The DF2010 Little Questions Thread
« Reply #11760 on: May 21, 2011, 04:14:36 pm »

wah, a lot of answers.
Many thanks to all of you.

As for the hunter, he had no bow, but I didn't see it as a requirement, maybe it was.
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For the 55 people who did download V1.5 till now:  You human race is not working.
It is ok, I'm used to that in RL so why should my game be different :p
DFHack tips and tricks for your everyday tasks

vhappylurker

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Re: The DF2010 Little Questions Thread
« Reply #11761 on: May 21, 2011, 04:18:28 pm »

wah, a lot of answers.
Many thanks to all of you.

As for the hunter, he had no bow, but I didn't see it as a requirement, maybe it was.

Yeah, that's definitely a requirement. Either build a bowmaker's shop and make him a crossbow or buy one off a caravan.

Also, I've got a small question: Can glass blocks function as "windows" for the purposes of making a watchtower? Reason I'm asking is I have some green glass blocks made up to use as part of my look-out tower and just wanted to make sure they'd work for what I need them to do.

Lord Shonus

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Re: The DF2010 Little Questions Thread
« Reply #11762 on: May 21, 2011, 04:22:25 pm »

No. Walls made from blocks are never see-through.
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On Giant In the Playground and Something Awful I am Gnoman.
Man, ninja'd by a potentially inebriated Lord Shonus. I was gonna say to burn it.

vhappylurker

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Re: The DF2010 Little Questions Thread
« Reply #11763 on: May 21, 2011, 04:28:43 pm »

No. Walls made from blocks are never see-through.

Thank you for the answer. Looks like I've got some pearlash to make and magma to go find now...

Lord Shonus

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Re: The DF2010 Little Questions Thread
« Reply #11764 on: May 21, 2011, 04:34:41 pm »

If you want windows, I beleive gems windows work fine.
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On Giant In the Playground and Something Awful I am Gnoman.
Man, ninja'd by a potentially inebriated Lord Shonus. I was gonna say to burn it.

Sphalerite

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Re: The DF2010 Little Questions Thread
« Reply #11765 on: May 21, 2011, 04:46:09 pm »

And if you're making glass windows, green glass works just as well.  No need to make pearlash.
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Any intelligent fool can make things bigger and more complex... It takes a touch of genius --- and a lot of courage to move in the opposite direction.

Noir

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Re: The DF2010 Little Questions Thread
« Reply #11766 on: May 21, 2011, 05:15:32 pm »

A fell soldier dropped a number of items; one of those is a Steel Mail Shirt, which is Claimed status and is not marked for Dump or Melt.

No one comes and pick it up, despite having a non-full stockpile matching the item.

Has this anything to do with ownership?
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Naked dwarves remove the need to produce more clothing, which means more of your pig tails can be brewed into booze.
I think this is less a problem and more an expression of dwarven priorities.

Lord Shonus

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Re: The DF2010 Little Questions Thread
« Reply #11767 on: May 21, 2011, 05:31:19 pm »

Have you replaced him in the squad yet? Probably it's assigne to an empty slot.
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On Giant In the Playground and Something Awful I am Gnoman.
Man, ninja'd by a potentially inebriated Lord Shonus. I was gonna say to burn it.

Noir

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Re: The DF2010 Little Questions Thread
« Reply #11768 on: May 21, 2011, 05:50:34 pm »

Will try.
Also, I made the mistake of (D)umping an Armor Bin containing useful stuff. How do I move the bin, or its content, out of the Dump area?
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Naked dwarves remove the need to produce more clothing, which means more of your pig tails can be brewed into booze.
I think this is less a problem and more an expression of dwarven priorities.

Noir

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Re: The DF2010 Little Questions Thread
« Reply #11769 on: May 21, 2011, 05:58:57 pm »

Never mind, sorted. I (D)umped the single items inside the Bin and they were dumped outside. Then I just claimed the individual items.
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Naked dwarves remove the need to produce more clothing, which means more of your pig tails can be brewed into booze.
I think this is less a problem and more an expression of dwarven priorities.

Watwar5

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Re: The DF2010 Little Questions Thread
« Reply #11770 on: May 21, 2011, 07:45:08 pm »

Can I stop my doctors from using candy strands for stitches? (Besides refining them)
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Lord Shonus

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Re: The DF2010 Little Questions Thread
« Reply #11771 on: May 21, 2011, 07:46:01 pm »

Forbid your adamantine strands when you're not planning to use them. Also ensureyou have lots of cheap thread to stock your hospital.
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On Giant In the Playground and Something Awful I am Gnoman.
Man, ninja'd by a potentially inebriated Lord Shonus. I was gonna say to burn it.

elvenspirit

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Re: The DF2010 Little Questions Thread
« Reply #11772 on: May 21, 2011, 07:50:52 pm »

Ok so what's a safe way to explore further down? Build hatches and levers+mechanisms in advance? I know this is a bit greedy but i want to see magma (and get a smelter) this embark, or at least find some form of coal.... Since i might want to have an alternative to trading for coal/chopping wood and i don't trust my dwarf population to the critter caves. (i seem to be nesting in nothing but obsidian besides the occasional odd mineral/gem vein)
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Ahrimahn

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Re: The DF2010 Little Questions Thread
« Reply #11773 on: May 21, 2011, 07:53:22 pm »

Use DFReveal to dig down to the neatest magma plume

FuzzyZergling

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Re: The DF2010 Little Questions Thread
« Reply #11774 on: May 21, 2011, 08:27:09 pm »

Ok so what's a safe way to explore further down? Build hatches and levers+mechanisms in advance? I know this is a bit greedy but i want to see magma (and get a smelter) this embark, or at least find some form of coal.... Since i might want to have an alternative to trading for coal/chopping wood and i don't trust my dwarf population to the critter caves. (i seem to be nesting in nothing but obsidian besides the occasional odd mineral/gem vein)
As soon as you pierce a cavern, floor up the hole.
You should have revealed enough to find a solid column of rock to dig down through the cavern. If not, pierce it in another place and try again.
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