Here's my build. It's hands down my favorite, and it covers the majority of situations.
2 Proficient Miners.
1 Proficient Axedwarf, Adequate Carpenter/Woodcutter
1 Proficient Mason, Adequate Architect
1 Proficient Stonecrafter, Novice Leader
1 Proficient Grower, Proficient Cook
1 Proficient Grower, Proficient Brewer
2 Male, 2 Female Dogs
4 Cats (Usually all female so I can avoid catsplosions)
2 Copper Picks
1 Axe (Cheapest one, I think copper now)
25x Dwarven Ale
25x Dwarven Rum
25x Dwarven Beer
25x Dwarven Wine
20x Cave Lobster (Shells & Bones in case of early moods)
80x Various 2-point Meats to give the dorfs some selection.
25x Pig Tail Seeds
25x Plump Helmet Spawn
25x Rock Nuts
25x Cave Wheat Seeds
25x Sweet Pod Seeds
15x Cave Spider Silk Thread
14x Any Wood
You start out with 100 food and drink, some fairly well skilled dwarves, and plenty of supplies to start. With a proficient stonecrafter you can easily craft enough mugs to buy out the majority of your first caravan and get one or more anvils no sweat. Starting with thread and wood is cheaper than starting with rope, buckets, splints, bags, etc. and you have plenty of time to make the wood/thread into whatever you need while you're setting up and some of your starting 7 have free time.
I always set up a farm first and get going on brewing/cooking operations. My miners and my woodcutter are almost always busy, but the growers have plenty of time to use doing any and all small jobs while we get set up. If there's a military situation, the miners and woodcutter can usually handle it.