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Author Topic: Dwarf Fortress 0.31.01 Released  (Read 122048 times)

lordnincompoop

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Re: Dwarf Fortress 0.31.01 Released
« Reply #180 on: April 02, 2010, 12:51:10 am »

Because I can't for some reason log on to the Mantis Tracker, I'll post it here instead. I've had a 1050-year long Age of Myth. I don't think that's supposed to happen. Or is it?

Sooo exited over the new version! Yay DF!  ;D
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James.Denholm

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Re: Dwarf Fortress 0.31.01 Released
« Reply #181 on: April 02, 2010, 01:17:42 am »

Because I can't for some reason log on to the Mantis Tracker, I'll post it here instead. I've had a 1050-year long Age of Myth. I don't think that's supposed to happen. Or is it?

You gotta register first! Also, Yus!
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Imagine a combination of power goals 44 and 45: The ruler convenes a council of the nobles to appoint you the high priest of the nearby towns. Instead of waiting for them to finish their drinking session, you walk in and crush a goblet while berating their disgusting behaviour and general incompetence.

Footkerchief

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Re: Dwarf Fortress 0.31.01 Released
« Reply #182 on: April 02, 2010, 01:23:40 am »

Because I can't for some reason log on to the Mantis Tracker, I'll post it here instead. I've had a 1050-year long Age of Myth. I don't think that's supposed to happen. Or is it?

It switches to the Age of Legend after a certain percentage of megabeasts die.  Megabeasts are much harder to kill now, which means that most of them survive to 1050 (the default "End Year" in world gen params), and the age doesn't change.  So this isn't a bug per se.
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Hypatian

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Re: Dwarf Fortress 0.31.01 Released
« Reply #183 on: April 02, 2010, 01:29:22 am »

"Rithi was a forgotten beast.  It was the only one of its kind.  A towring eight-legged quadruped composed of coral.  It appears to be emaciated.  Beware its poisonous vapors!  Rithi was associated with water, deformity and caverns."

Eight... legged... quadruped.  Associated with deformity.  That's some deformity, alright.  :D

There seem to be a fairly large number of eight-legged quadrupeds running around, actually.

This, however, is my favorite forgotten beast so far:

"Amxu was a forgotten beast.  It was the only one of its kind.  A huge ass composed of salt.  It has an enormous shell and it has a gaunt appearance.  Beware its webs!  Amxu was associated with torture and caverns".

A giant donkey with some sort of shell... made of salt... that spins webs.  Awesome.  :D
« Last Edit: April 02, 2010, 01:32:27 am by Hypatian »
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Komdour

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Re: Dwarf Fortress 0.31.01 Released
« Reply #184 on: April 02, 2010, 01:31:07 am »

Wonderful. =) I leave town ffor three days and the game I have  been waiting for forever gets released while I have no access to my computer. XD I am looking  so foreward to this.
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Hippoman

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Re: Dwarf Fortress 0.31.01 Released
« Reply #185 on: April 02, 2010, 01:56:39 am »

So this is that new one thats a complete overhaul right?
Damn, perfect timing for my computer to fry its capacitors.
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THPÆCROSSISM
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MaDeR Levap

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Re: Dwarf Fortress 0.31.01 Released
« Reply #186 on: April 02, 2010, 02:01:33 am »

"A huge ass composed of salt. It has an enormous shell and it has a gaunt appearance.  Beware its webs!".
First thing that I imagined had nothing to do with donkeys and a lot with surrealistic floating certain part of body...
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Hippoman

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Re: Dwarf Fortress 0.31.01 Released
« Reply #187 on: April 02, 2010, 02:04:44 am »

where can I find some screenshots of these new features?
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Time Kitten

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Re: Dwarf Fortress 0.31.01 Released
« Reply #188 on: April 02, 2010, 02:09:33 am »

Spoiler (click to show/hide)
Spoiler (click to show/hide)
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stuntaneous

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Re: Dwarf Fortress 0.31.01 Released
« Reply #189 on: April 02, 2010, 02:11:14 am »

thanks for powering on ]:)
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Footkerchief

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Re: Dwarf Fortress 0.31.01 Released
« Reply #190 on: April 02, 2010, 02:18:06 am »

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Hippoman

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Re: Dwarf Fortress 0.31.01 Released
« Reply #191 on: April 02, 2010, 02:34:58 am »

Where I did expect. I can't tell if its updated. Then again I only looked at the first 3.
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GildedBear

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Re: Dwarf Fortress 0.31.01 Released
« Reply #192 on: April 02, 2010, 02:42:58 am »

"Rithi was a forgotten beast.  It was the only one of its kind.  A towring eight-legged quadruped composed of coral.  It appears to be emaciated.  Beware its poisonous vapors!  Rithi was associated with water, deformity and caverns."

Eight... legged... quadruped.  Associated with deformity.  That's some deformity, alright.  :D

Maybe it's like the horse things from Avatar (the one with the blue tentacle people), it has eight legs, but they are in pairs and so move together rather then like an arthropod.

Personally, I'm wondering how you can tell if a critter composed of coral is emaciated or not...
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karnot

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Re: Dwarf Fortress 0.31.01 Released
« Reply #193 on: April 02, 2010, 03:04:21 am »

Quote
It's obvious you have not played yet, or else you would have noticed the doctors, and the arena, and the new military screen, and..., and..., and..., and...
After two years the LEAST i expected are some interface improvements, not "doctors" and further growth of unplayability. Arena ? Military ? Who needs it if the dwarves dont attend to their tasks anymore ? I waited for 5 minutes real time for a mechanic to stop lazying around and start making the f-ing mechanisms.
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Xveers

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Re: Dwarf Fortress 0.31.01 Released
« Reply #194 on: April 02, 2010, 03:10:35 am »

Quote
It's obvious you have not played yet, or else you would have noticed the doctors, and the arena, and the new military screen, and..., and..., and..., and...
After two years the LEAST i expected are some interface improvements, not "doctors" and further growth of unplayability. Arena ? Military ? Who needs it if the dwarves dont attend to their tasks anymore ? I waited for 5 minutes real time for a mechanic to stop lazying around and start making the f-ing mechanisms.

You might want to check the individual temperments of your dwarves. It may be that you just got a dwarf that was really lazy and your only mechanic  ;) ;D
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