If you try, try for something so great people will be amazed at how far you fell.
So I decided to try my hand at modding Dwarf Fortress for some reason, and I created a race based on my old favorite Everquest race, the Iksar.
This is what I have so far. Using spoilers since theirs so much.
This is the body stuff. I mostly just copy/pasted it from the body_default.txtGot rid of because apparently I didn't need it. D'oh!
Creature file. Some copy/pasting, typing out quite a bit.
File name: creature_Iksar
File Contents:
creature_iksar
[OBJECT:CREATURE]
[CREATURE:IKSAR]
[NAME:Iksar:Iksar:Iksar]
[TILE:'L'][COLOR:3:0:0]
[PREFSTRING:tails]
[BODY:HUMANOID:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:5FINGERS:5TOES:MOUTH:TAIL]
[MAXAGE:150:200]
[ATTACK:MAIN:BYTYPE:GRASP:punch:punches:1:2:BLUDGEON][ATTACKFLAG_WITH]
[ATTACK:SECOND:BYTYPE:MOUTH:bite:bites:1:1:GORE][ATTACKFLAG_CANLATCH]
[SIZE:7]
[BIOME:SWAMP_TROPICAL_FRESHWATER]
[BIOME:SWAMP_TROPICAL_SALTWATER]
[BIOME:SWAMP_MANGROVE]
[BIOME:SWAMP_TEMPERATE_FRESHWATER]
[BIOME:SWAMP_TEMPERATE_SALTWATER]
[SWIMS_LEARNED]
[ALL_ACTIVE]
[BABY:1]
[BLOODTYPE:G]
[INTELLIGENT]
[CHILD:6]
[CLUSTER_NUMBER:3:5]
[DAMBLOCK:4]
[DIFFICULTY:3]
[EQUIPS]
[EVIL]
[FAT:1]
[GRASSTRAMPLE:42]
[LAYERING:50]
[liKES_FIGHTING]
[liSP]
[liTTERSIZE:3:6]
[NOFEAR]
[POPULATION_NUMBER:30:50]
[PERSONALITY:ANGER:40:66:100]
[PERSONALITY:ASSERTIVENESS:40:66:100]
[PERSONALITY:DUTIFULNESS:61:80:100]
[PERSONALITY:LIBERALISM:0:25:40]
[PERSONALITY:ORDERLINESS:30:60:100]
[PERSONALITY:SELF_DISCIPLINE:30:66:100]
[PERSONALITY:ACHIEVEMENT_STRIVING:25:60:100]
[PERSONALITY:SELF_EFFICACY:25:66:100]
[SPEECH:Human_male.txt]
[SPEED:800]
[SPHERE:WAR]
[SPHERE:PREGNANCY]
[SPHERE:LAW]
[STANDARD_FLESH]
[HOMEOTHERM:10067]
[SWIM_LEARNED]
[SWIM_SPEED: 2500]
[trANCES]
[CRAFTSMAN_NAME:Craftsmaker:craftsmakerss]
[FISHERMAN_NAME:fisher:fishers]
[HAMMERMAN_NAME:Deathknight:Deathknights]
[SPEARMAN_NAME:Legionnare:Legionarres]
[AXEMAN_NAME:Berserker:Berserkers]
[SWORDSMAN_NAME:Trooper:Troopers]
[MACEMAN_NAME:Shaman:Shamans]
[PIKEMAN_NAME:Hoplite:Hoplites]
[BOWMAN_NAME:Manhunter:Manhunters]
[CANOPENDOORS]
Civ/Entity file, lot of copy pastes and edit.
File Name: entity_iksar
File content:
entity_iksar
[OBJECT:ENTITY]
[ENTITY:SWAMP]
[CIV_CONTROLLABLE]
[INDIV_CONTROLLABLE]
[CREATURE:IKSAR]
[trANSLATION:HUMAN]
[ADVENTURE_TIER:4]
[BIOME_SUPPORT:ANY_WETLAND:6]
[START_BIOME:ANY_WETLAND]
[DEFAULT_SITE_TYPE:CITY]
[liKES_SITE:CITY]
[TOLERATES_SITE:CAVE_DETAILED]
[WORLD_CONSTRUCTION:WALL]
[WORLD_CONSTRUCTION:BRIDGE]
[WORLD_CONSTRUCTION:ROAD]
[START_GROUP_NUMBER:10]
[MAX_POP_NUMBER:10000]
[MAX_SITE_POP_NUMBER:500]
[MAX_STARTING_CIV_NUMBER:100]
[PERMITTED_JOB:MINER]
[PERMITTED_JOB:CARPENTER]
[PERMITTED_JOB:BOWYER]
[PERMITTED_JOB:WOODCUTTER]
[PERMITTED_JOB:ENGRAVER]
[PERMITTED_JOB:MASON]
[PERMITTED_JOB:ANIMAL_CARETAKER]
[PERMITTED_JOB:ANIMAL_TRAINER]
[PERMITTED_JOB:HUNTER]
[PERMITTED_JOB:TRAPPER]
[PERMITTED_JOB:ANIMAL_DISSECTOR]
[PERMITTED_JOB:FURNACE_OPERATOR]
[PERMITTED_JOB:WEAPONSMITH]
[PERMITTED_JOB:ARMORER]
[PERMITTED_JOB:BLACKSMITH]
[PERMITTED_JOB:METALCRAFTER]
[PERMITTED_JOB:GEM_CUTTER]
[PERMITTED_JOB:GEM_SETTER]
[PERMITTED_JOB:WOODCRAFTER]
[PERMITTED_JOB:STONECRAFTER]
[PERMITTED_JOB:LEATHERWORKER]
[PERMITTED_JOB:BONE_CARVER]
[PERMITTED_JOB:WEAVER]
[PERMITTED_JOB:CLOTHIER]
[PERMITTED_JOB:GLASSMAKER]
[PERMITTED_JOB:STRAND_EXTRACTOR]
[PERMITTED_JOB:FISHERMAN]
[PERMITTED_JOB:FISH_DISSECTOR]
[PERMITTED_JOB:FISH_CLEANER]
[PERMITTED_JOB:CHEESE_MAKER]
[PERMITTED_JOB:MILKER]
[PERMITTED_JOB:COOK]
[PERMITTED_JOB:THRESHER]
[PERMITTED_JOB:MILLER]
[PERMITTED_JOB:BUTCHER]
[PERMITTED_JOB:TANNER]
[PERMITTED_JOB:DYER]
[PERMITTED_JOB:PLANTER]
[PERMITTED_JOB:HERBALIST]
[PERMITTED_JOB:BREWER]
[PERMITTED_JOB:SOAP_MAKER]
[PERMITTED_JOB:POTASH_MAKER]
[PERMITTED_JOB:LYE_MAKER]
[PERMITTED_JOB:WOOD_BURNER]
[PERMITTED_JOB:MECHANIC]
[PERMITTED_JOB:SIEGE_ENGINEER]
[PERMITTED_JOB:SIEGE_OPERATOR]
[PERMITTED_JOB:PUMP_OPERATOR]
[PERMITTED_JOB:CLERK]
[PERMITTED_JOB:ADMINISTRATOR]
[PERMITTED_JOB:TRADER]
[PERMITTED_JOB:ARCHITECT]
[CURRENCY_BY_YEAR]
[CURRENCY:COPPER:1]
[CURRENCY:SILVER:10]
[CURRENCY:GOLD:20]
[UNDEAD_CANDIDATE]
[RELIGION:PANTHEON]
[SPHERE_ALIGNMENT:WAR:512]
[CAN_HAVE_MILITARY_LEADER]
[CAN_HAVE_MILITARY_SITE_LEADER]
[LEADER_TYPE:KING]
[SITE_LEADER_TYPE:MAYOR]
[MAYOR]
[ETHIC:KILL_ENTITY_MEMBER:PUNISH_CAPITAL]
[ETHIC:KILL_NEUTRAL:ACCEPTABLE]
[ETHIC:KILL_ENEMY:ACCEPTABLE]
[ETHIC:KILL_ANIMAL:ACCEPTABLE]
[ETHIC:KILL_PLANT:ACCEPTABLE]
[ETHIC:TORTURE_AS_EXAMPLE:ACCEPTABLE]
[ETHIC:TORTURE_FOR_INFORMATION:ACCEPTABLE]
[ETHIC:TORTURE_FOR_FUN:JUSTIFIED_IF_NO_REPERCUSSIONS]
[ETHIC:TORTURE_ANIMALS:PERSONAL_MATTER]
[ETHIC:TREASON:PUNISH_CAPITAL]
[ETHIC:OATH_BREAKING:PUNISH_CAPITAL]
[ETHIC:LYING:PERSONAL_MATTER]
[ETHIC:VANDALISM:PUNISH_SERIOUS]
[ETHIC:TRESPASSING:PUNISH_SERIOUS]
[ETHIC:THEFT:PUNISH_SERIOUS]
[ETHIC:ASSAULT:JUSTIFIED_IF_SELF_DEFENSE]
[ETHIC:SLAVERY:ACCEPTABLE]
[ETHIC:EAT_SAPIENT_OTHER:ACCEPTABLE]
[ETHIC:EAT_SAPIENT_KILL:ACCEPTABLE]
[ETHIC:MAKE_TROPHY_SAME_RACE:ACCEPTABLE]
[ETHIC:MAKE_TROPHY_SAPIENT:ACCEPTABLE]
[ETHIC:MAKE_TROPHY_ANIMAL:ACCEPTABLE]
[WILL_ACCEPT_TRIBUTE]
[WANDERER]
[BEAST_HUNTER]
[SCOUT]
[ABUSE_BODIES]
[ACTIVE_SEASON:SPRING]
[ACTIVE_SEASON:SUMMER]
[AMBUSHER]
[DIPLOMAT]
[MERCHANT_BODYGUARDS]
[MERCHANT_NOBILITY]
[PROGREsS_TRIGGER_POP:1]
[PROGRESS_TRIGGER_TRADE:1]
[SIEGER]
[DIGGER:ITEM_WEAPON_PICK]
[WEAPON:ITEM_WEAPON_WHIP]
[WEAPON:ITEM_WEAPON_AXE_BATTLE]
[WEAPON:ITEM_WEAPON_HAMMER_WAR]
[WEAPON:ITEM_WEAPON_SWORD_SHORT]
[WEAPON:ITEM_WEAPON_SPEAR]
[WEAPON:ITEM_WEAPON_MACE]
[WEAPON:ITEM_WEAPON_BOW]
[AMMO:ITEM_AMMO_ARROWS]
[WEAPON:ITEM_WEAPON_PIKE]
[WEAPON:ITEM_WEAPON_HALBERD]
[WEAPON:ITEM_WEAPON_SWORD_2H]
[WEAPON:ITEM_WEAPON_SWORD_LONG]
[WEAPON:ITEM_WEAPON_MAUL]
[WEAPON:ITEM_WEAPON_AXE_GREAT]
[WEAPON:ITEM_WEAPON_FLAIL]
[WEAPON:ITEM_WEAPON_MORNINGSTAR]
[WEAPON:ITEM_WEAPON_SCIMITAR]
[ARMOR:ITEM_ARMOR_PLATEMAIL:COMMON]
[ARMOR:ITEM_ARMOR_CHAINMAIL:COMMON]
[ARMOR:ITEM_ARMOR_LEATHER:COMMON]
[ARMOR:ITEM_ARMOR_COAT:COMMON]
[ARMOR:ITEM_ARMOR_SHIRT:COMMON]
[ARMOR:ITEM_ARMOR_CLOAK:COMMON]
[ARMOR:ITEM_ARMOR_TUNIC:COMMON]
[ARMOR:ITEM_ARMOR_TOGA:UNCOMMON]
[ARMOR:ITEM_ARMOR_CAPE:COMMON]
[ARMOR:ITEM_ARMOR_VEST:COMMON]
[ARMOR:ITEM_ARMOR_DRESS:COMMON]
[ARMOR:ITEM_ARMOR_ROBE:COMMON]
[HELM:ITEM_HELM_HELM:COMMON]
[HELM:ITEM_HELM_CAP:COMMON]
[HELM:ITEM_HELM_HOOD:COMMON]
[HELM:ITEM_HELM_TURBAN:UNCOMMON]
[HELM:ITEM_HELM_MASK:RARE]
[HELM:ITEM_HELM_VEIL_HEAD:UNCOMMON]
[HELM:ITEM_HELM_VEIL_FACE:RARE]
[HELM:ITEM_HELM_SCARF_HEAD:UNCOMMON]
[GLOVES:ITEM_GLOVES_GAUNTLETS:COMMON]
[GLOVES:ITEM_GLOVES_GLOVES:COMMON]
[GLOVES:ITEM_GLOVES_MITTENS:COMMON]
[SHOES:ITEM_SHOES_SHOES:COMMON]
[SHOES:ITEM_SHOES_BOOTS:COMMON]
[SHOES:ITEM_SHOES_BOOTS_LOW:COMMON]
[SHOES:ITEM_SHOES_SANDAL:COMMON]
[SHOES:ITEM_SHOES_CHAUSSE:UNCOMMON]
[SHOES:ITEM_SHOES_SOCKS:COMMON]
[PANTS:ITEM_PANTS_PANTS:COMMON]
[PANTS:ITEM_PANTS_GREAVES:COMMON]
[PANTS:ITEM_PANTS_LEGGINGS:COMMON]
[PANTS:ITEM_PANTS_LOINCLOTH:COMMON]
[PANTS:ITEM_PANTS_THONG:UNCOMMON]
[PANTS:ITEM_PANTS_SKIRT:COMMON]
[PANTS:ITEM_PANTS_SKIRT_SHORT:COMMON]
[PANTS:ITEM_PANTS_SKIRT_LONG:COMMON]
[PANTS:ITEM_PANTS_BRAIES:UNCOMMON]
[SHIELD:ITEM_SHIELD_SHIELD]
[SHIELD:ITEM_SHIELD_BUCKLER]
[SIEGEAMMO:ITEM_SIEGEAMMO_BALLISTA]
[TOY:ITEM_TOY_PUZZLEBOX]
[TOY:ITEM_TOY_BOAT]
[TOY:ITEM_TOY_HAMMER]
[TOY:ITEM_TOY_AXE]
[INSTRUMENT:ITEM_INSTRUMENT_FLUTE]
[INSTRUMENT:ITEM_INSTRUMENT_TRUMPET]
[INSTRUMENT:ITEM_INSTRUMENT_HARP]
[INSTRUMENT:ITEM_INSTRUMENT_DRUM]
[INSTRUMENT:ITEM_INSTRUMENT_PICCOLO]
[CLOTHING]
[ART_FACET_MODIFIER:OWN_RACE:1000]
[CULL_SYMBOL:ALL:DOMESTIC]
[CULL_SYMBOL:ALL:FLOWERY]
[CULL_SYMBOL:ALL:HOLY]
[CULL_SYMBOL:ALL:PEACE]
[CULL_SYMBOL:ALL:NEGATOR]
[CULL_SYMBOL:ALL:GOOD]
[RIVER_PRODUCTS]
[OCEAN_PRODUCTS]
[OUTDOOR_FARMING]
[USE_ANIMAL_PRODUCTS]
[COMMON_DOMESTIC_PACK]
[COMMON_DOMESTIC_PULL]
[COMMON_DOMESTIC_MOUNT]
[COMMON_DOMESTIC_PET]
[USE_MISC_PROCESSED_WOOD_PRODUCTS]
[EQUIPMENT_IMPROVEMENTS]
[trAPCOMP:ITEM_TRAPCOMP_GIANTAXEBLADE]
[trAPCOMP:ITEM_TRAPCOMP_ENORMOUSCORKSCREW]
[trAPCOMP:ITEM_TRAPCOMP_SPIKEDBALL]
[trAPCOMP:ITEM_TRAPCOMP_LARGESERRATEDDISC]
[trAPCOMP:ITEM_TRAPCOMP_MENACINGSPIKE]
I'm curious as to what I could add to make it work/better. RIght now i'm having a hard time getting a world to gen so I might make them non-civ controllable and give that distinction to the dwarves and just test running them in Adventure mode.
Update: In Adventurer mode, I'm getting "Iksar: Play now!" but also...Cave Crocodiles of X. the Play Now creates an iksar using a human tile piece with no weapons, armor, or clothes.
Looking at the legends, it seems for some reason that all my Iksar civilizations are Cave Crocodiles.
Update: Fixed the crocodile fun. Thankyou Lofn for pointing out where I screwed up! I'm getting ready to test them in fortress mode. Also, am going to update the codes above to reflect their current form as it shifts.