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Author Topic: -snop-  (Read 1836 times)

Bauglir

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-snop-
« on: March 30, 2010, 07:57:45 pm »

-snip-
« Last Edit: May 03, 2015, 01:12:00 am by Bauglir »
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In the days when Sussman was a novice, Minsky once came to him as he sat hacking at the PDP-6.
“What are you doing?”, asked Minsky. “I am training a randomly wired neural net to play Tic-Tac-Toe” Sussman replied. “Why is the net wired randomly?”, asked Minsky. “I do not want it to have any preconceptions of how to play”, Sussman said.
Minsky then shut his eyes. “Why do you close your eyes?”, Sussman asked his teacher.
“So that the room will be empty.”
At that moment, Sussman was enlightened.

NW_Kohaku

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Re: Elven Tree Counts
« Reply #1 on: March 30, 2010, 10:42:13 pm »

While it may not be terribly substantive, I'd like to say I agree with and support both these ideas.  I'm not too fond of the idea that diplomacy should just revolve around just the vanilla version of creatures and civs.
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Personally, I like [DF] because after climbing the damned learning cliff, I'm too elitist to consider not liking it.
"And no Frankenstein-esque body part stitching?"
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jfs

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Re: Elven Tree Counts
« Reply #2 on: March 31, 2010, 06:25:50 am »

Rather than magically knowing how many tree-cutting jobs have been completed, how about they count the number of living trees on the site and compare to the expected number? (Like, if you're in the middle of a forest, it should be high, but in a desert area the number of trees should be low.) Also compare it to the number of living trees last year.

And tower caps need to not be trees :)
(Solution: Them elves can only count trees that are Above Ground.)
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Mel_Vixen

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Re: Elven Tree Counts
« Reply #3 on: March 31, 2010, 09:43:32 am »

On the other hand the elves could know that someghow that you have towercaps - by a tour trough your fort for example. The Towercaps arent thought much treelike so the elves could ignore them.
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[sarcasm] You know what? I love grammar Nazis! They give me that warm and fuzzy feeling. I am so ashamed of my bad english and that my first language is German. [/sarcasm]

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Neonivek

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Re: Elven Tree Counts
« Reply #4 on: March 31, 2010, 01:04:33 pm »

On a side note: Could Elven Forest Retreats keep track of how many trees or important trees are within these sites as it if was part of its population?
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Sizik

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Re: Elven Tree Counts
« Reply #5 on: March 31, 2010, 09:10:25 pm »

The same thing could be applied to dwarf traders, except that they want you to reach a certain quota of stone mined out.
Maybe humans would want constructions built above ground?
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Skyscrapes, the Tower-Fortress, finally complete!
Skyscrapes 2, repelling the zombie horde!

Safe-Keeper

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Re: Elven Tree Counts
« Reply #6 on: March 31, 2010, 11:07:51 pm »

Answer: goddamned ethnocentric tree-huggers should mind their own business. Do I go to their tree villages (for the sake of argument, pretend they're tree villages ::) :P ) and tell them they need to use more magma?

I appreciate that the feature is in, though, it adds flavour to the game and whatnot.
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"Sieging humans brought some war polar bears, and one of them started a camp fire. Highly trained!" --Today One accidentally introduces the panserbjørn into Dwarf Fortress lore

NW_Kohaku

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Re: Elven Tree Counts
« Reply #7 on: April 01, 2010, 12:05:38 am »

Answer: goddamned ethnocentric tree-huggers should mind their own business. Do I go to their tree villages (for the sake of argument, pretend they're tree villages ::) :P ) and tell them they need to use more magma?

I appreciate that the feature is in, though, it adds flavour to the game and whatnot.

Well, there can be rational reasons to want to influence the behavior of one's neighbors.  If your nation lay at the mouth of a major and important river that many of your most important cities use for transportation and water, and a nearby nation began dumping raw sewage and other toxic waste into the river, impacting the health of your nation's citizens, you'd be upset...

Elves aren't fully explained as of yet in the game, maybe they need a certain number of living trees in the world just to exist?  They are supposed to be using some sort of tree-related magic later on in the dev cycle, after all...

(And now people start deforestation programs just to commit genocide on the elves...)
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Personally, I like [DF] because after climbing the damned learning cliff, I'm too elitist to consider not liking it.
"And no Frankenstein-esque body part stitching?"
"Not yet"

Improved Farming
Class Warfare

Bauglir

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-snop-
« Reply #8 on: April 01, 2010, 09:24:25 pm »

-snip-
« Last Edit: May 03, 2015, 01:12:14 am by Bauglir »
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In the days when Sussman was a novice, Minsky once came to him as he sat hacking at the PDP-6.
“What are you doing?”, asked Minsky. “I am training a randomly wired neural net to play Tic-Tac-Toe” Sussman replied. “Why is the net wired randomly?”, asked Minsky. “I do not want it to have any preconceptions of how to play”, Sussman said.
Minsky then shut his eyes. “Why do you close your eyes?”, Sussman asked his teacher.
“So that the room will be empty.”
At that moment, Sussman was enlightened.

Neonivek

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Re: Elven Tree Counts
« Reply #9 on: April 02, 2010, 08:38:51 pm »

The usual explanation is that nature is a force in it of itself.

And judging by the fact that Elven gods are "Forces" and they actually are land masses it is very likely.
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Deimos56

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Re: Elven Tree Counts
« Reply #10 on: April 21, 2010, 05:51:43 pm »

(Like, if you're in the middle of a forest, it should be high, but in a desert area the number of trees should be low.)
I'd like to see them bring better stuff if you're OVER the expected number of trees. (A grassland's worth of trees in a desert!)
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I'm curious what the barely conscious ai wrote about.
Well that went better than expected.  He went nuts and punched a rabbit to death, then the dogs and the whole dining hall ripped him to shreds.

FreakyCheeseMan

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Re: Elven Tree Counts
« Reply #11 on: April 21, 2010, 07:42:04 pm »

Answer: goddamned ethnocentric tree-huggers should mind their own business. Do I go to their tree villages (for the sake of argument, pretend they're tree villages ::) :P ) and tell them they need to use more magma?

Um... I think most of us do that, yeah. If by "Go" you mean "Start On" and "Tell them they need to use more magma" you mean "Dump magma on them".
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What do you really need to turn Elves into Dwarves? Mutation could make them grow a beard; insanity effects could make them evil-minded, aggressive, tree-hating cave dwellers, and instant, full necrosis of their lower legs could make them short.

Squirrelloid

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Re: Elven Tree Counts
« Reply #12 on: April 21, 2010, 08:28:27 pm »

Support++

Getting yelled at for chopping lots of trees because i've got 150 logs in the stockpile is ridiculous, especially when I bought most of those from the elves over the years.  I mean, there were like 10 cacti on that map - what did they think I was cutting so much of?
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NinjaE8825

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Re: Elven Tree Counts
« Reply #13 on: April 22, 2010, 10:21:17 am »

Actually, since Elves have [KILL_PLANT:UNTHINKABLE], they should probably care about giant mushrooms, too.
Which leads on to my point, which is that this probably won't see any change until non-legends mode ethics are implemented (which, in turn, will probably make good relations with any other civ really complicated, knowing the average DF player).
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Vester

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Re: Elven Tree Counts
« Reply #14 on: April 22, 2010, 10:23:56 am »

Actually, since Elves have [KILL_PLANT:UNTHINKABLE], they should probably care about giant mushrooms, too.

Yes. Elves don't have high school biology, of course, otherwise they wouldn't bother with mushrooms.
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