Welcome to Quarter 2 of the 2010 Attendance Ranking Board.
The current Quarter shall run from March 22st to the June 21st.
A few quick notes:
1. Last quarters's grade listed beside the current grade . Note that it's the current grade that counts this quarter.
2. Everyone except S and F ranks start off as (NA) meaning they have no record. They will obtain one upon completing a game. Any player that is still (NA) by the end of the quarter will be removed from the list.
3. S ranks now have a 3 game minimum per quarter to maintain in order to remain an S rank.
An FAQ, for your convienence:
This is a rating on the players of Bay 12 and their attendance.
It's not about always completing a game. It's about how you leave, along with how often you leave, and how you play in games you do complete will make a difference.
Each quarter, the games that are played are tracked for attendance issues: negatives such as repeated prodding, frequent substitutions, and flaking (not playing completely without any warning) or positives, such as good activity and willingness to substitute. Those are then compiled into a Grade (which should make some of the folks still in school groan a little).
Each grade is tracked for the season. When a new season occurs, the grades are reset. Your grade for last season and the current season are listed together. Beyond that, each season's thread will be locked and stored so that people can dig them up if it is that important.
Overall, though, it is mostly a matter of how you did the past 6 months.
First, the standard ones:
A+ Rank : Active and Self-motivated. 1 prod max per quarter, No Substitutions and has subbed in a game
A Rank : Solidly Reliable. 1 prod max per quarter, No needed Substitutions
B + Rank : Reliable. 1 prod max per quarter, 2 or less Substitutions
B Rank : Suitably Reliable. 3 prods max per quarter, no more than 1 prod per game. Substitutes by request only - 2 max
C Rank : Fickle. Only 1 of these: 3+ prods in a quarter / more than 1 prod in a game / more than 2 requested Subs
D Rank : Unreliable. Two or more of these: +3 prods in a quarter / more than 1 prod in a game / more than 2 sub requests.
E Rank : Flaker. 1 or more forced Substitutions
With each rank there is also a Minus (i.e. A-). If you performed an act that warrants a loss of rank but have a suitable reason for it (i.e. a sudden vacation takes you away from 3 games) then you will retain your rank with a Minus. Whether your reason is accepted will be determined by the host.
There are also ranking penalties for rule violations:
A small rule break = a full drop of 1 rank (if formally an A, now you are a B. If a C, now a D)
A critical rule break = a drop to E rank, instantly.
It will be up to the host as to the nature of the rule break, but there must be evidence that a written rule has been broken.
Lastly, it is the host's responsibility to end a game: either at it's normal time or early if the game dies. Abandoning a game as a host is similar to a critical rule break.
Special Ranks.
N Rank : Novice. Those that have played less than 5 games and have not done anything to earn a D or lower. Should be deemed as Reliable.
S Rank : A specialized rank set above A rank. Marked for Active playing even in the face of horrible situations. When the game falls nearly dead, they are the ones still trying to keep things active. If a game of just these players is run, not a HINT of a prod should appear. If they are silent, they are either locked away from a computer, or scum talking up the Mafia Chat instead.
F Rank : A specialized rank of Failure. Only for extreme cases, such as horrible rule violation or flat out real attempts to ruin games.
Note that, on top of the ranks, will be notes to help explain the rank when necessary.
Hosts are allowed to filter games based on attendance, such as allow C Rank or above. It will be the host's decision on what their game can handle.
We shouldn't. Most players will be in A, B, or C rank and those people will be reliable for just about any game. D rank and below may be a major issue, however, but you need to have regularly joined games you couldn't keep up with to do that.
Note that while a host can create any style of ranking they want, it is HIGHLY recommended to use Rank C as the standard limit.
To note: An N rank can join any game that allows up to A ranks unless the host says specifically otherwise.
The process for becoming an S rank is as follows:
1. Become an A- rank or above for 2 full seasons.
2. Become Nominated by 3 separate players, along with 1 host of one of your games.
Note: no more than one S rank may be among the nominators.
3. Have more Yeys than Neys in a vote among the current S Ranks
Note that this will be modified if there are no S ranks currently in existance.
Once an S rank, you retain the rank even through resets until you perform actions that will result in you dropping to B or lower rank in any season.
To receive a Rank of F, the hosts of two games much present their case where the player in question purposes caused the loss of themselves or their teammates. The action must be very clear that it was not simply bad or awkward play (such as sacrificing yourself to confuse others or protect your team) but a willful pursuit towards the loss. Other actions that caused or threaten to ruin of the game as a whole can be considered as well. One host cannot present two games at once, even if they ran both. An S rank can take the place of one, but not both hosts in presenting a game.
Once the games are presented, a vote will be brought up. Anyone not unranked, an N rank, or lower than D rank may (though is not required to) participate, including the accused. A 2/3s vote of agreement must be reached. If the vote fails, the games presented cannot be used again in a new case.
If a player obtains an F rank, the rank will remain for at least the end of the season. Afterwhich, the rank holder can request to remove the rank. This will bring about a new vote. A simple majority will be required to remove the rank, putting them to a normal rank once the new season begins. This request can be made once a season.
-Determining Skill Level (A ranks may be terrible players and beaten regularly by a C rank. The A rank is just around more often)
-Elitism (no, you don't need to let that S rank badmouth you)
-Punishment for 'bad play' (excluding rule violations)
-establishing a Good Old Boy system (The ranks are made Objectively, with the exception of the S rank which can still be lost in a heartbeat due to the objective parts of the rule)