As was promised....
You smile at your work. With a satisfied nod, you strip down and go to sleep. When you awaken, you decide to put its abilities to the test. You dress, then code up a physics simulator, highly complex but based simply on accounting for all factors as they should be accounted for down to a very small scale. This is not just a collision simulator; this is an entire miniature world. Well, most of one. You've been working on it for several hours and it's still only about a third done. In the future, though, it can be used to test Killbots you don't have the parts for and refine their designs before you build them. Excellent. Even your beast of a computer runs a bit slow when you introduce too much information now, but your custom-tooled OS is much more resistant to crashes than mainstream ones. To make sure it stays that way, you spend a few seconds coding up a program that will run in the background, intercepting anything that attempts to intrude, checking for corruption any time data is altered, and packet sniffing (though that's still to-be-tested, since you don't have a wireless hub yet).
As you decide whether to continue or do something else - you notice that it's early evening, so you probably worked so long on- yep, checking the day on your laptop's calendar makes it quite clear that your INSPIRATION caused you to work so many solid hours that you fell asleep at night after having been awake for 36 hours, meaning this morning you woke up in an actual morning. You've been hard at work for most of the day since, and... uurfgh. You also notice you're quite hungry and thirsty. You've been neglecting yourself for your work. That won't do.
Computer now has custom defenses against several problems.
You have a 1/3-finished physics supersimulator
-=-
Wearing:- Black Gloves of SCIENCE!
- Tool Belt of SCIENCE!
- Black Jeans of CASUALNESS
- Red T-shirt of CASUALNESS
- Black Shoes of RUNNING (and COMFORT)
- Dark Gray Jacket of HIDDEN POCKETS
Cash: 30.4 USD
Inventory:- Shopping Cart [x1] <Can carry non-portable items>
- Gasoline (1 gallon) [x4] <Non-portable>
- Soldering Equipment [x1]
- Tools [x1]
- Water Bottle [x2]
- Amateur Chemistry Set [x1]
- Outdated Laptop [x1]
- Ruler [x1]
- Black Sharpie [x1]
- Switchblade [x1]
- H&K USP [x1, 15/15 9mm Parabellum]
- White Lab Coat of SCIENCE!
- Safety Goggles of SCIENCE!
- Black Boots of SCIENCE!
- Can of Soup [x6]
Parts:- Remote [x1]
- Small Electric Motor [x1]
- Copper Wire [x64]
- Metal Propeller [x1]
- Remote Control Car Chassis [x1]
- Solder [x3]
- Plastic Wheel [x4]
- Tin Plate [x3]
- Spoon [x1]
- Metal Pipe [x7]
- Short Cloth Rope [x6]
- Nylon Rope [x2]
- Metal Bar [x4]
- Thumbtack [x2]
- Pushpin [x7]
- Rudimentary Control Unit [x1]
- Basic Circuitry [x14]
- Simple Circuitry [x10]
- Average Circuitry [x2]
- High-Quality Circuitry [x1]
- Cloth [x15]
- Leather [x4]
- Medium Cables [x4]
- Wrecked Sheet Metal [x3]
Chemicals:- Reactive [x6]
- Stable [x9]
- Acid [x4]
- Base [x10]
- Hallucinogen [x1]
- Depressant [x7]
- Stimulant [x6]
- Sedative [x3]
- Stimulant + Depressant + Reactive
Knowledge:- Primary Discipline: KILLBOTICS (level 3.5)
- Secondary Disciplines: BIOLOGY (level 2.1), PROGRAMMING (2.9)
- Tertiary Disciplines: PHYSICS (level 1.4), CHEMISTRY (level 1.2)
- Formulae: 5
- Stimulant + Reactive = Hallucinogen
- Sedative = [Depressant + Reactive]
- [Hallucinogen + Reactive] = ? (Test 1: Rat reacted with intense fear upon oral application)
- Clockstop [Mental Accelerator]: [Stimulant+Reactive+Stable+Reactive] produces 2
- [Stimulant + Depressant + Reactive] = ?
- Inventions: 9
Assorted Items and Parts:
= Lame Rat Trap: 1 Bucket, 1 Stick (or similar item), 1 Rope, 1 Food Sample
= Lame Rat Container: 1 Bucket, 1 Small Metal Plate, Weight
= Makeshift Mold Tank: 1 Bottle, 1 Cloth, 1 Moldy Food Sample or Mold Sample. Needs warm, damp, poorly ventilated location
= Rudimentary Control Unit: Simple Circuitry, 1 Basic Circuitry, 1 Copper Wire, 1 Solder
= Control Unit: 2 Basic Circuitry, 1 Copper Wire, 1 Solder
= Small Motor: 1 Simple Circuitry (or better), 2 Copper Wire, 1 Solder, 1 Small Casing
= Simple silent alarm: 1 Control Rudimentary Control Unit, 1 Copper Wire
KILLBOTICS:
= The Anklebiter: 1 Control Unit, 1 Chassis (Small), 4 Wheels (Small), 1 Electric Motor, 1 Digital Camera, 3 Copper Wire, up to 4 stabbing weapons. 1(x) Attack <Stabbing>, 1 Defense, 2 Movement
==Modification: Spiked Koopa Status: 6 Thumbtacks, 1 Solder, +1 Defense, cannot be grabbed by enemies in combat
= Aerial Spybot: 1 Control Unit, 1 Chassis (Small), 2 Metal Propeller, 1 Tin Plate, 1 Digital Camera, 2 Small Electric Motors, 1 Solder, 2 Copper Wire. 0 attack, 1 defense, 3 movement (flight)
= Defense Turret MkI [Level 2 Programming, Basic IFF]: 1 Turret Base, 1 Small Electric Motor, 1 Digital Camera, 1 Control Unit, 3 Solder, 3 Copper Wire, 1 Trigger-based Firearm with Ammo <20 attack [needs ammo], 1 Defense, 0 Movement
Health:- No wounds
- No chemicals in system
- Rather hungry, quite thirsty
Negligible FameMild MegalomaniaCurrent Lab: Metal Workbench, Amateur Chemistry Set (Portable), Inspired Upgraded Laptop (Grade 12) (Portable), Makeshift Mold Tank, Lame Rat Container [1 Metal Bucket, 1 Spoon, 1 Tin Plate, contains 1 Intoxicated Rat <Hallucinogen+Reactive>]
KILLBOTS:
Spiked Anklebiter 1 [Level 2 programming, physics modeling program, IFF, weapon recognition]: 1 Control Unit, 1 Chassis (Small), 4 Wheels (Small), 1 Electric Motor, 1 Digital Camera, 3 Copper Wire, 2 knives, 2 forks; 6 Thumbtacks, 1 Solder. 1*4 Attack <Stabbing> <Drugged - Hallucinogens>, 2 Defense, 2 Movement, cannot be grabbed by enemies in combat
Locations:
Los Angeles, United States:
Slum Basement Lab,
Scrapyard,
Pawn Shop,
Dollar Store,
Thrift Store,
Goodwill,
Cheap Grocery Store,
UCLA,
USCOrganizations:
Gangs in the Location1:SlumBasementLab Area,
the University System