As a follow up to my previous post with my character claiming a meadhall after killing the filthy gob that was ruling over a terrified hamlet
http://www.bay12forums.com/smf/index.php?topic=51245.msg7624878#msg7624878After toying with a fortress for an ingame year and retiring it temporarly, i returned to adventure mode and created a new character.
This one happened to be a heartperson ... of my previous character.
So after inquiring about a heartperson duty, my new guy was assigned the task to end a night creature.
Problem was that this night creature or his lair didn't appeared in any "ask direction" or "ask about somebody" chat option, and after asking about trouble a lot around, still none mentionned that creature or his lair.
To gather some food i was roaming around a desert and got some camel meat from the expedition.
When returning to the meadhall night fell, so i slept and noticed a "*" moving and disappearing just outside the desert.
I walked around it and found a lair, with my companions we entered and it was the night creature i was tasked to kill, talk about luck
After a long battle (didn't noticed that i was armed with a crappy wooden sword) that cost the life of one of my squad member, finally the beast bled out after half a thousand of "artery ruptured" strikes.
Decided to bring back the monster skull as a trophy (as the meadhall was filled with empty pedestal, at least there would be something there) after butchering.
The fallen ally provided me with a much better sword and some more nice piece of armor so i would forgot having to fight with wooden sword again.
Went back to the meadhall to report everything that happened and report my mission to my lord :
(the red g is the corpse of the previous gob ruler, i put it in a pedestal to celebrate the freeing of the hamlet)
And it was there i noticed, that's not my previous character name, i decided to retire and check, and indeed that lord is my previous character but that's not his name.
I was wondering if it was a new bug, when i re-checked my previous post and understood what it was :
When my previous character went in expedition against a tower in a goblin site, he provided one of those disgusting gob a fake identity, and apparently the game keep that fake identity in account, even if you only gave it to an enemy.
You'll have to keep that in mind when playing with fake informations.
Oh and when reporting things around, the npc you talk with always mention "unknown creatures" instead of the actually known names or known creature, certainly a new bug.