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Author Topic: Dfterm2 0.16, server software for playing Dwarf Fortress remotely  (Read 252339 times)

AxisKiller

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Re: Dfterm, Dwarf Fortress in a terminal
« Reply #75 on: March 16, 2010, 10:51:47 pm »

Mine is doing the same thing. Any help? I'm on Vista 64-bit, too.
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spokehedz

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Re: Dfterm, Dwarf Fortress in a terminal
« Reply #76 on: March 16, 2010, 10:56:04 pm »

Run DF by itself and then exit. Try opening DFTerm and see if that works.
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Quote from: LordBaxter
Once a stair fell, and rather than knock him one or two z levels down, as usually was the case, he went rolling down the central staircase, hit the bottom and exploded.

AxisKiller

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Re: Dfterm, Dwarf Fortress in a terminal
« Reply #77 on: March 16, 2010, 11:00:04 pm »

Run DF by itself and then exit. Try opening DFTerm and see if that works.

Nope, no go.
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Helix Marine

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Re: Dfterm, Dwarf Fortress in a terminal
« Reply #78 on: March 16, 2010, 11:07:37 pm »

I tried having DFterm open DF using the config but after it opens it it just closes (previous post updated)
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spokehedz

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Re: Dfterm, Dwarf Fortress in a terminal
« Reply #79 on: March 16, 2010, 11:08:52 pm »

I think it has something to do with the fact that 64bit puts all 32bit programs into a special memory mode so that it can run them. I don't think it will be possible to run it unless both DF and dfterm get recoded for 64bit
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Quote from: LordBaxter
Once a stair fell, and rather than knock him one or two z levels down, as usually was the case, he went rolling down the central staircase, hit the bottom and exploded.

Helix Marine

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Re: Dfterm, Dwarf Fortress in a terminal
« Reply #80 on: March 16, 2010, 11:10:32 pm »

well that's a bummer, I knew getting a 64bit PC was a bad idea.
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AxisKiller

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Re: Dfterm, Dwarf Fortress in a terminal
« Reply #81 on: March 16, 2010, 11:11:03 pm »

I think it has something to do with the fact that 64bit puts all 32bit programs into a special memory mode so that it can run them. I don't think it will be possible to run it unless both DF and dfterm get recoded for 64bit

Darn, looks like I'll have to run it from my other computer then. Thanks anyway, I hope there's a fix for 64-bit sometime soon, though.
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spokehedz

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Re: Dfterm, Dwarf Fortress in a terminal
« Reply #82 on: March 16, 2010, 11:11:44 pm »

well that's a bummer, I knew getting a 64bit PC was a bad idea.
Considering that this is the only thing I have been unable to do so far with my 64bit computer... That is a bit hasty.
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Quote from: LordBaxter
Once a stair fell, and rather than knock him one or two z levels down, as usually was the case, he went rolling down the central staircase, hit the bottom and exploded.

Helix Marine

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Re: Dfterm, Dwarf Fortress in a terminal
« Reply #83 on: March 16, 2010, 11:12:39 pm »

Ive had other problems with it as-well as this.
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spokehedz

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Re: Dfterm, Dwarf Fortress in a terminal
« Reply #84 on: March 16, 2010, 11:15:16 pm »

Ive had other problems with it as-well as this.
Well, you can try it out by using my server which is in my sig.
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Quote from: LordBaxter
Once a stair fell, and rather than knock him one or two z levels down, as usually was the case, he went rolling down the central staircase, hit the bottom and exploded.

Helix Marine

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Re: Dfterm, Dwarf Fortress in a terminal
« Reply #85 on: March 16, 2010, 11:18:37 pm »

I was on earlier which is the main reason i wanted to host one.
Sending the info to host n back far away causes a slow response time for me and wanted to show my own cities n such.
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Adeon

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Re: Dfterm, Dwarf Fortress in a terminal
« Reply #86 on: March 17, 2010, 02:24:24 am »

Mine is doing the same thing. Any help? I'm on Vista 64-bit, too.
well that's a bummer, I knew getting a 64bit PC was a bad idea.

There's at least one post confirming it works on 64-bit Windows 7. On the other hand, I don't know any reports of it working properly on Vista (someone could kindly post one). The console window indicates that it fails to calculate the checksum correctly for some reason. You can disable automatic DF version detecting by using a manual configuration. Grab <a href="http://genodeen.net/files/dfterm/memoryconf_40d19.2.txt>this[/url] and copy it's contents to dwarf_fortress_term_conf.txt in the same directory as dfterm (create that file if it doesn't exist). If it still doesn't work after that, you need to wait until I can get my hands on a computer that fails in the same way.
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I make dead people. Dfterm3

Helix Marine

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Re: Dfterm, Dwarf Fortress in a terminal
« Reply #87 on: March 17, 2010, 08:51:06 am »

I still get the same error with Unknown checksum and std length error.

After installing a completely new folder of df and dfterm I get this error on versions 19 and 18
It just keeps repeating the window size.


also gamegreen33 on page 4 uses vista.
« Last Edit: March 17, 2010, 09:31:06 am by Helix Marine »
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Elvang

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Re: Dfterm, Dwarf Fortress in a terminal
« Reply #88 on: March 17, 2010, 11:23:16 am »

For those of you that don't like playing with DF's default tileset or Courier New, this now contains several different fonts, including the default that comes with DFG22/Mayday. More are being added as well (just going down the wiki list). The links in the description are to screenshots of the font in use (some are cut off as I'm stuck at 1024x768).

EDIT: Added a couple tiny fonts as well as a ASCII font with smoothed walls.
« Last Edit: March 17, 2010, 06:31:50 pm by Elvang »
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The Practicalities of Fire Imp Defense
Tileset fonts for dfterm/telnet
Win 0.34.11 SDL with 7 binary patched bugfixes
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Quatch

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Re: Dfterm, Dwarf Fortress in a terminal
« Reply #89 on: March 17, 2010, 02:48:37 pm »

For those of you that don't like playing with DF's default tileset or Courier New, this now contains several different fonts, including the default that comes with DFG22/Mayday. More are being added as well (just going down the wiki list). The links in the description are to screenshots of the font in use (some are cut off as I'm stuck at 1024x768).

Sweet. Thank you.

Adeon, is it possible to render the different creatures (g=goblin, g=gibbon) as different characters (not conflicting with the ones used in the current tilesets?) when sent over telnet so that a custom font could be made to include the graphics packs?
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SAVE THE PHILOSOPHER!
>>KillerClowns: It's faster to write "!!science!!" than any of the synonyms: "mad science", "dwarven science", or "crimes against the laws of god and man".
>>Orius: I plan my forts with some degree of paranoia.  It's kept me somewhat safe.
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