So yeah, Stronghold. Medieval real-time strategy/citybuilding game with advanced defensive construction abilities yadda-yadda... We all know what it is (hopefully).
As some of you may know, the freedom provided by the map editor has allowed the community to create a vast assortment of interesting and at times unorthodox playing areas. Now, since I have absolutely no knowledge of how a person goes about doing anything more interesting than making a really tall wall (wall on top of cliff), I was wondering if it might be at all possible to put together this one idea I had recently...
The playing field is essentially one large city, controlled by the AI. Each of the players are in charge of a particular "guild", and have control of a Saxon hall, barracks, a trading post, and a number of laborers determined by their respective guild (farmers, masons, whatever).
Essentially, the point is to have a bunch of small rivals duking it out inside the confines of a larger city. They don't necessarily have to be guilds, they could just as easily be noble houses with certain privately-owned farms or whatnot.
Again, I don't know much of anything about the editor... So there were a few questions I was hoping might be answered (surely someone on here must have some experience with the Stronghold editor? It would be a crying shame to actually have to go to thereal forums for a direct answer):
Is it possible to include an AI-only player in a multiplayer map, and is it possible to automatically ally that AI player with all human players?
Will the AI-controlled buildings count as "enemy" buildings for the purposes of denying your own building placement? (This is sort of the main issue)
Is it possible to place building type restrictions on a player-by-player basis? (No stonecutters for the farmers, no mills for the masons, that sort of thing)
And, finally... Are there already any maps like this?