Magic: 9 points into researching summon seaver, 6 into mana
Units:
The units on H15, H16, G14, G15 all maintain the farms there.
The two units on H14 both try to make farms again
On G12 and H13, on units maintains the farms, the other tries to build mines
On G13, one units maintains the farms, two try to build more mines, two more move to G14 and try to build mines there.
Sorry about the lack of flavour for this update.
Also, am I trapped on this island forever, or is there a method to getting off?
Plenty of time to write up flavor still, will probably take me at least a day from the last person's post.
and there are several ways off, boats, flying, swimming, mutating gills, or growing web diving bubbles like the spiders who live in pitcher plants. >.> Boats are probably the easiest though. Especially since you weavers don't need materials for large constructions like that. Once you have the boats made, get them to a coastal square, then have a unit push off with a boat into whatever sea direction, and they will automagically turn into a navy unit, at least until you decide to beach somewhere. Just note boats will probably sink if left on a square without a population unit. Just like the loss of any other resource item.
Like I've told Armok though, nothing is set until I write a post and change the mechanics. And even then, since the rules to the game are in flux, I may decide to change things later for balance, or continunity.