I'd like to make specific plant(and its gfx) - MaryJane that gives:
- seeds - as seeds only,
- leafs - as leafs, also edible(not neccesary anymore, it would be a problem with gfx regarding of what plant it is),
- specific food after cooking(using that leaf only) - 2 food item types i.e. sandwich and OIL,
- MULTIPLE types of alcohol/drinks - made from plant, 2 types.
- upd: rope fabric, something of that kind..
Actual summary:
plant:
-joint(as drink)
-hashish(as..second type of drink, not especially needed, but it is interesting, if its possible)
-rope thread - needed
-leaves
How to start? I can handle adding gfx, just need some help with objects creation and dependencies between it.
upd:
ahh one more thing, is there possibility to add temporary dwarf statistics change after meal? moodchanger, anxiety extinguisher, etc etc?
I may think about whole dwarven pharmacy, if its possible..
----
workshop(temp):
[MATGLOSS_PLANT:MaryJane]
[TILE:236]
[COLOR:5:0:0]
[NAME:MaryJane]
[NAME_PLURAL:MaryJane]
[GROWDUR:400]
[VALUE:2]
[DRINK:red oil:4:0:1] <-------what's this?
[DRINKVALUE:3] <------what's this?
[SEED:0:0:1]
[GENPOWER:1] <----what's that?
[EDIBLE_VERMIN]<-----? rats will eat plant/seed? food for tamed animals?
[EDIBLE_RAW] <------- for removal, i assume
[SPRING]
[SUMMER]
[AUTUMN]
[WINTER]
[CLUSTERSIZE:5] <---amount per square?
[FREQUENCY:75] <---whats this?
[PREFSTRING:bunches] <----name of object on map?(bunches of MaryJane now, yes?)
[BIOME:NOT_FREEZING]
[WET]
[DRY]