I suppose there has to be a few yahoos in this 'ere community who have played this classic Sierra title... So I might as well do something about it.
For whatever reason, I've been dreaming about this game recently. When I finally couldn't take it anymore, I rummaged around in my stash and managed to find the old CD for Lords of Magic: Special Edition (with the brutal Legends of Urak quest pack... ARRG) and revved it up again.
...then, shortly afterwards, I found out how to hack it so I could get 800,000 extra points for building a character... How was I supposed to know/remember that red dwarf thief lords of fire weren't a good idea for beginners?
Anyways, this game is everything I remember it to be, plus a little more (I've been playing without cheats now, something I never did before... Are you seeing a pattern here?). Thematic setting, environment that lends itself to some gorgeous areas, an AI that is fantastically equipped to annoy you in a dozen little ways, and a few decidedly unflattering character portraits.
I've been messing around with a few different faiths, just trying to find something cool enough to hold my interest, while still being viable. Out of love for the Earth, I decided to cook up a dwarven warlord and see how far he could get before he died. As part of my custom setup, I gave him a couple axe throwers, a group of hammerers, and the obsidian armor artifact.
Yikes. I had no idea what I'd just created. Dwarf lord + Osidian plate = DEATH TO THE TALL FOLK. I mean, crikey, this dude was
badass.
The armor enhances the already-imposing dwarf lord's armor to a level that is nigh impenetrable. Most attacks won't even scratch him. Furthermore, he'll regenerate any damage that somehow
does make it through, and it will top off his health after every battle so he can just keep on steamrollin'.
I soon found out that the extra troops I'd hired were pointless. I sent them off to scout for a little bit, then just told them to stand guard while my dwarf lord went on a killing spree. At level 5, he managed to clear out both levels of a level 4 large estate
by himself. I was racking up loot and levels like no one's business.
By turn 35 or so, I sent him off into the Swamp of Death® to fight Balkoth (so I could unlock the dark elves for messing around with). He soloed all the standing armies, then massacred Balkoth's personal guard. This was all around character level 8-10, and he hadn't picked up any other artifacts (that he could use). No healing potions either.
I had a little tussle with Balkoth, whereupon I slammed him down to 6 health points in two hits. The big batriding bugger then turned tail and fled the battle before I could catch up with him.
What followed was an incredibly tedious and annoying period, wherein the aforementioned Artificial Idiot showed what it could do. Every turn, Balkoth would cast pestilence on my "party" (still just one dude), and then attack. However, since he still only had a few health points, he would immediately leave the battlefield. I was in unfavorable terrain and, after all, a freakin'
dwarf, so I had no chance of catching him. He'd do this one or two times each turn, until he managed to restore enough health that he felt he could attack me.
Then he would enter battle, throw 3-4 daggers at me, cast curse twice, and then run for it (sometimes stopping close to me for long enough for me to get a thwack in, thus causing the cycle to repeat). There was nothing I could do aside from just stand there and take it.
Beyond the pointless skirmish with the "Arch Demon of Death" every turn, I sent ol' Kilrud (the dwarven warrior) around on a shopping errand of smashing all of Balkoth's holdings. I couldn't take the capitol, as the forces there were actually strong enough to take me down (almost the only ones in the entire world), but I could sure as heck turn all the guilds to rubble and then solo the great temple. For a spot of fun, I also sent him into a level 8 tower. He barely batted an eye.
Fast forward a very, very long "Age of Fruitlessness" as I tried to give Balkoth the one mighty smack that would finally put him down. Back home, I've had a couple gnomes putting their impressive noses to the grindstone in researching a couple interesting spells... Then, finally, once "Codename: Snail" was fully researched and ready for deployment, I sent the most experienced gnomish mage out into the swamp to meet up with Kilrud.
A couple raging battles ensued, and I had the little red-capped fellow unleash the might of Codename: Snail on the dark lord. As expected, the SLOW spell greatly increased our ability to hit the bastard... But not enough. He somehow manages to get away again.
A couple pestilence spells take their toll on the frail gnome, and we launch an all-or-nothing attack on Balkoth (who was flitting around the boggy countrysides by himself at the time). He's still heavily injured from the last fight, but there's no chance in hell that Kilrud can catch up with him... The fate of the world rests on the diminutive shoulders of our dearest gnomish mage.
A few castings of rock sling later, the dread lord explodes into fragments... About a second away from the retreat flag.
Aw, man... I can't tell you the relief I felt after finally sticking it to that bastard. All those turns of just pointlessly harassing Kilrud, of constantly avoiding his inevitable death, and for
cheating like a flimsy little blaggard.The one thing that made all these attacks so annoying was that I had to sit through all of them... Balkoth had fixed the "autocalc" option, so that regardless of how few health points he had or how much damage I'd just managed to shred him, he would always win. I could either sit around and wait for him to leave the map, or I could lose. Even when I had my gnomish buddy backing me up, the result was still the same. Instant loss.
Balkoth did actually managed to kill me one time... But that was a fluke. His scythe has a 5% chance of automatically killing a unit, and I just happened to get smacked by one of the extra-special shots one time while I was waddling over to him. Full health -> Dead in a flash. Bogus. Ruddy coward...
But yeah... Dwarf lord + Obsidian plate. And that's using just the points provided, no cheating necessary. Badass little sucker, he is. He's a few points away from level 12 now, should hit it while conquering the rest of the world.
However, there is one thing which has been plaguing me for a while... Almost all the characters I set up have a weird problem in regards to artifacts. If they start off with something in their hands, then they'll use it just fine... But they can't interact with their inventory at all. I can't remove the item, I can't give "loose" items to someone else, I can't equip a different item, I can't view the details of an item, nothing. And this affects all the heroes I have, so nobody can equip so much as a mana potion (speaking of which, mana potions will disappear when used, like they're supposed to. But good luck grabbing a new one). Items that are traded away will disappear, and loot is gathered as usual, but that's as far as interaction goes.
I have no idea what's causing this... I've started out a couple characters who have been utterly untroubled by this, but everyone else is hit, even Zefnar from the quest pack. Kilrud the dwarf somehow managed to clear up his case of it later in the game, but I don't know what he did or didn't do in order to accomplish that.
Yeah... Well, that ended up being quite a few more words than I'd expected, and I haven't really said anything about the game yet... Unfortunately, I can't be arsed to do anything more than give a Wikipedia link right now, as I've spent a wee too much effort just yammering on about that dwarf.
I welcome everyone to share their tales from Lords of Magic, and maybe give me a little help regarding these damnable sticky items... Blargh!
Link:
http://en.wikipedia.org/wiki/Lords_of_magic