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Poll

Don't vote in the poll if you aren't in the game, man!

I'm so sorry
- 11 (26.2%)
I'm a bad person
- 19 (45.2%)
Please forgive me
- 12 (28.6%)

Total Members Voted: 42


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Author Topic: Monster Defence (Fourth Age)  (Read 122389 times)

411570N3

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Re: Monster Defence (Fourth Age)
« Reply #2085 on: August 07, 2010, 04:38:00 am »

Fair enough.
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Cheddarius

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Re: Monster Defence (Fourth Age)
« Reply #2086 on: August 07, 2010, 06:55:56 pm »



Fenrir tries to wait for if, rolan is willing to go around and heal him from the sandbage, also, either red or para to shoot the dreadnought, or not, but then he decides "Screw it" and just shoots the Dreadnought in front of him instead. He sprays his Thompson wildly, but only manages to hit the Dreadnought three times. (Dreadnought at E7: 4.25 HP)

Delmond Conagher tries to run to B7, but there is a huge horde of zombies in his way. He gets to E3 before he is stopped.

Paranatural tries to go before Fenrir, but it's too late. He fires at the dreadnought at E7, hitting it with four bullets and wounding it badly, then moves to C8. (Dreadnought at E7: 0.5 HP)

The Fonz scavenges four times. He finds two pieces of scrap.

Brion retreats from the horde, then primes his grenade launcher, lowering the next firing cost to 8 AP.

Roland moves west. Overcome with compassion, he bandages Boom's wounds. He tries to hand Boom the bandage, but realizes that he's just used it. He then equips his first aid kit and goes to heal Fenrir, but only manages to get partway there.

Red the Redder fires at the Dreadnought, but he is wounded and misses it.

Boom tries to equip the nonexistent bandage. He then retreats to B9 and primes his grenade launcher for 8 AP, reducing its cost next turn to 9 AP.

Zombie at G2: 2.8 HP

Dreadnought at C3: 6.8 HP
Zombie at F3: 1.9 HP

Dreadnought at E7: 0.5 HP

D5: Bandages (2), $11.50
Zombie at D5: 0.5 HP
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Cheddarius

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Re: Monster Defence (Fourth Age)
« Reply #2087 on: August 07, 2010, 07:02:55 pm »



The zombies surge forward. Delmond is surrounded and attacked on three sides; his armor saves him from most of the damage, but he is still reduced to 1.8 HP. Any traps he places have a 50% chance of collapsing and do half damage. The Fonz and Brion are struck as well. The Dreadnought next to Fenrir deals him a crushing blow.

Zombie at E2: 2.8 HP

Dreadnought at C3: 6.8 HP
Zombie at F3: 1.9 HP

Zombie at A5: 0.5 HP
D5: Bandages (2), $11.50

Dreadnought at E7: 0.5 HP
« Last Edit: August 08, 2010, 01:37:52 am by Cheddarius »
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RedWarrior0

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Re: Monster Defence (Fourth Age)
« Reply #2088 on: August 07, 2010, 09:19:34 pm »

One sec. Do I have Valiant?
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Rolan7

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Re: Monster Defence (Fourth Age)
« Reply #2089 on: August 07, 2010, 10:06:22 pm »


2E to E9
Heal Wolf
2W to C9
1NW to B8
1N to B7
1NE to C6


One sec. Do I have Valiant?

According to your character sheet, you do not.

Interestingly, Boom does, yet I was so softhearted I healed him anyway (:
If Softhearted only activates on adjacent targets and ignores valiant, it should be a perk rather than flaw, haha.
Seriously though, it should force me to run heal as many "wounded" targets as I can each turn, where wounded is <75%.  In fact, to make things easier on everyone, I'd be fine with ignoring the <75% part.  This is supposed to be a flaw after all.

Suggestion:
Softhearted: The medic must always attempt to heal as many wounded players as possible without violence.  (Can't heal valiant players, not *forced* to shoot way through enemies)
« Last Edit: August 08, 2010, 07:18:29 am by Rolan7 »
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RandomNumberGenerator

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Re: Monster Defence (Fourth Age)
« Reply #2090 on: August 07, 2010, 10:20:45 pm »

Wait, what? I thought we could move diagonally.
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RedWarrior0

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Re: Monster Defence (Fourth Age)
« Reply #2091 on: August 07, 2010, 10:25:24 pm »

Rolan, could you heal me?

Chedd, what's my health at?
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wolfchild

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Re: Monster Defence (Fourth Age)
« Reply #2092 on: August 07, 2010, 10:43:16 pm »

can i jump over the sandbags?
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

Cheddarius

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Re: Monster Defence (Fourth Age)
« Reply #2093 on: August 07, 2010, 11:01:52 pm »

Interestingly, Boom does, yet I was so softhearted I healed him anyway (:
Oops. That shouldn't have happened. Well, whatever.

Softhearted: The medic must always attempt to heal as many wounded players as possible without violence.  (Can't heal valiant players, not *forced* to shoot way through enemies)
This is going to be really complicated to do... I'll just have it the same but ignore Valiant like it was supposed to. It's not like it gives that many PP anyways.

Wait, what? I thought we could move diagonally.
You can. But there was a solid wall of zombies, you couldn't have just moved diagonally through it. You could have moved to the left and then down, I guess, but you didn't specify so I picked the option that amused me most.

Chedd, what's my health at?
Read it yourself.

can i jump over the sandbags?
Yes, you can move over sandbags as you would anything else.
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wolfchild

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Re: Monster Defence (Fourth Age)
« Reply #2094 on: August 07, 2010, 11:11:41 pm »

Jump over the sandbags, lay waste to the zeds
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

RandomNumberGenerator

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Re: Monster Defence (Fourth Age)
« Reply #2095 on: August 07, 2010, 11:59:52 pm »


Wait, what? I thought we could move diagonally.
You can. But there was a solid wall of zombies, you couldn't have just moved diagonally through it. You could have moved to the left and then down, I guess, but you didn't specify so I picked the option that amused me most.
Well there was only one route I could have gotten to D7 with, I thought I didn't need to specify.
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The end of the world is more fun then I expected.

Cheddarius

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Re: Monster Defence (Fourth Age)
« Reply #2096 on: August 08, 2010, 12:13:51 am »

Well there was only one route I could have gotten to D7 with, I thought I didn't need to specify.
It wasn't obvious; I interpreted it as going through the horde. If you want to be certain, specify.
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RandomNumberGenerator

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Re: Monster Defence (Fourth Age)
« Reply #2097 on: August 08, 2010, 12:21:31 am »

Why on earth would I decide I wanted to move through the zombies, when the whole point of running was to get away from them?
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Cheddarius

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Re: Monster Defence (Fourth Age)
« Reply #2098 on: August 08, 2010, 12:36:49 am »

Why on earth would I decide I wanted to move through the zombies, when the whole point of running was to get away from them?
I don't know. Perhaps you thought there was a gap, or thought one of your teammates would clear out a gap. Nevertheless, it is not my place to figure out your strategy. It is yours. My role is simply to carry out instructions. If it takes me some time to try and figure out what your instructions are, I will not carry them out.
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RAM

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Re: Monster Defence (Fourth Age)
« Reply #2099 on: August 08, 2010, 12:54:58 am »

I have this eerie feeling that I should have taken some form of damage, but given the absence of corroborating text or status...
Move: B3-C4-D5-E5-F5-G6-H7-scavenge.
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