I wanted to start a new thread on this topic. First, because I'm interested in sparking a discussion on it, and second, because the only other similar topic I found had a laundry-list format I didn't like.
I'm looking for personal stories and personal opinions, as well as opinions on those opinions. I am not trying to establish a consensus, just to spark discussion and hear what people have decided for themselves.
Narrative is the best format, but here are some questions to help focus:
Do you modify the game in any way?
How?
Do you consider it cheating? If so, why?
Do you consider it a fair tweak? If so, why?
Has your opinion on this changed in the past? If so, what were the reasons / problems you encountered?
This can lead to long posts. That's fine with me. I'm going to use a bullet-point style to at least make my post seem more focused.
Here I go:
-I consider a mod cheating if the loss of in-game consequences outweighs the benefit.
-I personally don't consider cheating to be fun. The complexity of the decisions you have to make in DF is what makes it engaging for me.
-My main reason for modding is FPS. It has often dipped into a single digit for me. Single digit FPS is not fun. The first steps I took were to turn off weather and temperature in the Init. After experimenting, I find that turning off weather is mostly okay, if I need to (it doesn't seem to help too much, anyway), but turning off temperature seems too much to me, especially if magma is involved.
-Currently, I have decided to mod the raws for stone layers. Right now I have it so that certain layer stones (e.g. Diorite, Gabbro, Granite, Marble) will evaporate once they are mined out of a wall. This means that mining these stones produces a red cloud of stone vapor rather than a piece of stone lying around. I have been a bit haphazard in modding the layers, partly because I'm concerned about not having any usable stone on some maps, but I'll eventually get to a good balance if I work on it more. Supposedly this keeps my FPS rate up. I haven't been able to actually verify this yet. I'm not quite sure if its the massive amount of stone on my map that weighs me down as much as the pathfinding issues that massive networks of mineshafts creates. Could be both. I'm not sure right now.
-Making this mod means I've had to make another mod: adding the [FLUX] tag to an otherwise worthless rock (e.g. Orthoclase, Microcline, etc.), since I set my real flux stones to evaporate. My goal right now is not to implement this unless I've embarked on a map that would have otherwise had flux.
-This brings up an issue for me I haven't resolved yet. Another tactic I use for keeping up fps is embarking on small maps. Currently I'm on a 2x2. It does seem to work, but the problem is that it seriously limits the amount of resources I have access to. I'm beginning to wonder if this challenge isn't somewhat unfair, since I would prefer to use a larger map if I could, and I've been contemplating making changes. The first would be to [FLUX] non-flux stone more often, so I don't have to worry about finding flux when I'm finding tiny embark spaces. The other is upping other resources: somehow increasing the amount of wood and/or lignite and bituminous coal to appear on a map. For example, it has often been suggested that it would be more realistic for coal stones to appear as a layer, rather than in veins. Maybe I could make a change along those lines.
-Ultimately these are my choices and my choices alone, but I'm curious what other people think. Granted that many like myself believe that the complexity of the challenge makes the game worth playing, it's beginning to seem to me that the game is often both unrealistic and unfair in some respects, especially when it comes to finding resources. Must I accept everything that comes at me? What makes DF properly balanced? How much balance is fun? Actually, a little consequence-free sandbox play really hits the spot now and then.
-The other consideration is that I just don't have the time to generate map after map and play fortress after fortress to experiment with everything. This game is beautifully vast, but in many ways there is not enough time in a human lifetime to explore everything. Maybe modifying is an acceptable way to gather the features you find the most fun all in the same place. Or is that a little too convenient.
So I really don't think there are right answers to these questions. What is everyone's take on these issues?