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Author Topic: Star Ruler: Thats no Moon!  (Read 175023 times)

Journier

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Re: Star Ruler: Thats no Moon!
« Reply #720 on: November 06, 2011, 01:45:24 pm »

planetary cannons for pirates, or turn them off.

a few size 20 ships or masses of bombers etc will ward them off. they hit undefended systems.
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alexwazer

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Re: Star Ruler: Thats no Moon!
« Reply #721 on: November 06, 2011, 01:47:03 pm »

Is there an effective way to retrofits whole fleets without everything getting messy?

I feel like I'm missing something. When I order a fleet to retrofit at a planet, they all move, but only one ship is retrofited and being removed from the fleet in the process. Other ships just stand/hover/float/be there doing nothing. If I add a retrofit automation, the whole fleet eventually gets upgraded, but becomes fleetless. Adding a join fleet automation just makes it annoying when trying to create a new fleet. I don't feel like babysitting/micromanaging single ships  :-\



One thing to note for colonization is that low level tech is pretty useless for resources production. The galactic capital building, or whatever it's called, on your homeworld will be your main source of production for a while. So I recommend focusing on research and mostly ignore colonization until your tech is at least 4-5 or more (depending on the galaxy size and number of AI). You'll be starting late in colonization, but a planet that isn't producing is just a dead weight for your early economy.

For pirate, I usually only build a few size 6 cruisers; 3 or 4 per system is enough to prevent pirates raid.
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Anvilfolk

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Re: Star Ruler: Thats no Moon!
« Reply #722 on: November 06, 2011, 02:17:09 pm »

There are so many topics for research and I really have no idea what to do... I mostly put some in the metal-mining stuff, some in ship production, get artillery, and then let the AI take care of it :(

I'll try a few more games on trivial and see how they go :)

Volatar

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Re: Star Ruler: Thats no Moon!
« Reply #723 on: November 06, 2011, 02:36:00 pm »

I also am in the same boat of "this game is cool but in don't know what I am doing".
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Aklyon

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Re: Star Ruler: Thats no Moon!
« Reply #724 on: November 06, 2011, 02:38:06 pm »

As am I.
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Anvilfolk

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Re: Star Ruler: Thats no Moon!
« Reply #725 on: November 06, 2011, 03:20:53 pm »

I realised after reading parts of this thread is that you REALLY have to start out with other empires in "Trivial". They eventually still declare war for no reason other than ... you know, they can, but at least they won't attack you as much. I think the problem was that they made the AI work with the game mechanics a lot better, and therefore it became super-hard :)

I'm also starting to think it's one of those games where it's not supposed to be clear what the best is, or whether there's a best. You design things with some purpose in mind, and it might work and might not. It's more open ended. I was expecting to get clear-cut improvements to ships, but it's clear that's not supposed to happen. Maybe you like having ships with certain types of guns, certain scales... I think I need to get a feeling for how big ships should be, and how big my fleets need to be. So far all my fleets have been wiped out in the first attacks because I don't know how strong enemies are.

Lightning4

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Re: Star Ruler: Thats no Moon!
« Reply #726 on: November 06, 2011, 04:09:36 pm »

Pretty much hit the nail on the head there. Though for fleets and ship size, bigger is usually better, and the average ship size will increase throughout the game. Though, swarms of smaller ships do remain a valid tactic, so it's not always the case.

You can get a basic feel for enemy ship strength by looking at the size of all their ships. If collectively they have a higher ship size total than you, you're probably going to have a hard time winning, especially if you don't out-tech them at all.
I believe to find out more about the attacking forces, you actually have to disable one of their ships and then hit it with an analyzer module. This has a bonus of increasing your research rate too.
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LoSboccacc

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Re: Star Ruler: Thats no Moon!
« Reply #727 on: November 07, 2011, 09:31:56 am »

if out-researched, lot of capturing ship are a good strategy.

btw, as the game goes on, one gets to build swarm of huge ships  :P

I've two late game design, one is @128 and is the 'swarming' ship, set to guard the universe, the other is @1024 (jump capable) and goes alone to finish system off.

as the games goes on, the first become 256, 512, and so one, the other become 2048, 4096, 10000 (this is when/if I get to the ringworld)

I once got the swarming one to be 1024, but usually the game is won/lost way before that, but in that occasion I was just toying around with my brothers while he learned the game  :P
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ank

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Re: Star Ruler: Thats no Moon!
« Reply #728 on: November 25, 2011, 07:22:38 pm »

Just wanted to let people know that the game is on sale for 3 bucks on steam!
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KatalDT

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Re: Star Ruler: Thats no Moon!
« Reply #729 on: November 27, 2011, 09:54:32 am »

Just wanted to let people know that the game is on sale for 3 bucks on steam!

$3.99 but still worth it IMO. I'm rebuying it on Steam so I never have to deal with that terrible Gamestop BS again. (I bought it on Impulse before Game$top bought it)
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Riddler

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Re: Star Ruler: Thats no Moon!
« Reply #730 on: November 29, 2011, 09:05:24 am »

Tried the demo and loved it, but I'm torn as to whether I should buy it. I'm not saying I'm going to pirate the game, but just that I'm not sure if it has much more to offer. Then I was wondering what Distant Worlds had that Star Ruler doesn't (and vice versa), but I'm obviously not going to find a demo of Distant Worlds any time soon.

So. Anyone have an opinion as to which is better? I'm definitely favoring Star Ruler, if only for the price, but I'd be willing to pay more for a better game.
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hemmingjay

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Re: Star Ruler: Thats no Moon!
« Reply #731 on: November 29, 2011, 09:21:04 am »

It depends on what you want out of it. Distant Worlds has a (recently improved) AI that allows you to control as little or as mch of your empire as you want, while Star Ruler requires constant attention to everything. The learning curve is also much much friendlier with Distant Worlds. The downside to DW is that it has paid expansions that make a huge difference. TBH, I prefer DW by a large margin but the expansionns are almost necessary.
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ThtblovesDF

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Re: Star Ruler: Thats no Moon!
« Reply #732 on: November 29, 2011, 10:21:08 am »

Freezes in MP if you look at a enemy players planets.
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forsaken1111

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Re: Star Ruler: Thats no Moon!
« Reply #733 on: November 29, 2011, 12:31:05 pm »

Tried the demo and loved it, but I'm torn as to whether I should buy it. I'm not saying I'm going to pirate the game, but just that I'm not sure if it has much more to offer. Then I was wondering what Distant Worlds had that Star Ruler doesn't (and vice versa), but I'm obviously not going to find a demo of Distant Worlds any time soon.

So. Anyone have an opinion as to which is better? I'm definitely favoring Star Ruler, if only for the price, but I'd be willing to pay more for a better game.

Short version:

Distant Worlds has no multiplayer, Star Ruler does.
Distant Worlds has extensive (optional) automation, Star Ruler does not.

Which is better? I love them both. I have spent more time on Distant Worlds though. DW would have a higher barrier to entry as it has an expansion so it would cost more.
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Rex_Nex

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Re: Star Ruler: Thats no Moon!
« Reply #734 on: December 07, 2011, 09:55:59 pm »

I just got this gifted to me out of nowhere from one of my friends.

What do?
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