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Author Topic: Pets on embark.  (Read 622 times)

Bishop36

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Pets on embark.
« on: February 01, 2010, 04:03:08 am »

Hello everyone. I have been trying to find out how to get my kobold camp mod let me choose animals from my embark screen. I have added the [COMMON_DOMESTIC_PET][COMMON_DOMESTIC_PACK][COMMON_DOMESTIC_PULL][COMMON_DOMESTIC_MOUNT] tags to my entity file and [COMMON_DOMESTIC] and [PET] to the animals I want to embark with but when I am in the embark screen no animals show up on the right.

Is there a tag that I am missing or one that may prohibit me from starting with animals? I am trying to start with naked mole dogs if that matters. Thanks for any help. :)
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Deon

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Re: Pets on embark.
« Reply #1 on: February 01, 2010, 04:44:28 am »

Did you remove [PET_EXOTIC] from them?
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Bishop36

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Re: Pets on embark.
« Reply #2 on: February 01, 2010, 06:26:23 am »

I have added the [COMMON_DOMESTIC_PET][COMMON_DOMESTIC_PACK][COMMON_DOMESTIC_PULL][COMMON_DOMESTIC_MOUNT] tags to my entity file and [COMMON_DOMESTIC] and [PET] to the animals
I sure did.
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"Things that make noise should never be sold to small children. Only adults can handle that responsibility."

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Deon

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Re: Pets on embark.
« Reply #3 on: February 01, 2010, 09:16:11 am »

Well, you didn't say it. You could just add PET, there's nothing about removal in your post.
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sunshaker

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Re: Pets on embark.
« Reply #4 on: February 01, 2010, 09:29:31 am »

Empty ...\data\objects\?
Regen world?
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Jack_Bread

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Re: Pets on embark.
« Reply #5 on: February 01, 2010, 02:26:51 pm »

DISREGARD

Bishop36

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Re: Pets on embark.
« Reply #6 on: February 01, 2010, 04:55:45 pm »

Is there some kind of tutorial on this? Could maybe someone say the steps to add an animal?
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"Things that make noise should never be sold to small children. Only adults can handle that responsibility."

-Justin from Left-Hand Toons