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Author Topic: Small Modding Questions  (Read 1302 times)

Urist McOverlord

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Small Modding Questions
« on: January 25, 2010, 06:24:21 pm »

So. I was going to just do some minor tweaking in my raws, and ran into a few questions for those more experienced than myself:

1: how do zombie/skeletal creatures work? do the same tags apply for for them as for their non-zombie cousins? (i.e. if I give the 'trainable' tag to a fire imp, would I also be able to train skeletal fire imps?)

2: Are there any consequences to adding a [PET] or [PET_EXOTIC] tag to [CAN_CIV] creatures?

Also, because I can't justify to myself making a thread just for these few questions, I'd like to open it up to all my fellow aspiring tinkerers.
If that's OK...
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ungulateman

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Re: Small Modding Questions
« Reply #1 on: January 25, 2010, 07:18:38 pm »

1. I would say yes, but testing it out is the only way to go. ;)

2. No, although you may need to switch your race's [ETHIC_SLAVERY:] to ACCEPTABLE. The Dark Dwarves mod confirms this, if you go find that.
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i2amroy

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Re: Small Modding Questions
« Reply #2 on: January 26, 2010, 12:38:06 am »

1. I would believe so, but all undead are automatically hostile to the living, meaning that even if you trained it it would still kill dwarves anyways.
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Cheddarius

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Re: Small Modding Questions
« Reply #3 on: January 26, 2010, 01:22:43 am »

Will this succeed in getting me free iron/flux from diorite?


[REACTION:FREE_IRON]
[NAME:make iron from diorite]
[SMELTER]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:DIORITE]
[PRODUCT:100:100:BAR:NO_SUBTYPE:METAL:IRON]
[FUEL]

[REACTION:FREE_FLUX]
[NAME:make flux from diorite]
[SMELTER]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:DIORITE]
[PRODUCT:100:100:STONE:NO_SUBTYPE:STONE:MARBLE]
[FUEL]
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Doomshifter

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Re: Small Modding Questions
« Reply #4 on: January 26, 2010, 01:25:29 am »

Will this succeed in getting me free iron/flux from diorite?


[REACTION:FREE_IRON]
[NAME:make iron from diorite]
[SMELTER]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:DIORITE]
[PRODUCT:100:100:BAR:NO_SUBTYPE:METAL:IRON]
[FUEL]

[REACTION:FREE_FLUX]
[NAME:make flux from diorite]
[SMELTER]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:DIORITE]
[PRODUCT:100:100:STONE:NO_SUBTYPE:STONE:MARBLE]
[FUEL]

Yes. Though, remove the [FUEL] tag if you don't want to have to put charcoal/coke in as well.
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Cheddarius

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Re: Small Modding Questions
« Reply #5 on: January 26, 2010, 01:32:41 am »

Eh, I can get charcoal.

Will I have to quit and reload to use them? They're not appearing at the smelter now, though I think I have tons of diorite...
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Deon

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Re: Small Modding Questions
« Reply #6 on: January 26, 2010, 05:19:06 am »

Any new reactions (new IDs, like "FREE_FLUX" in your case) require you to regenerate a new world.


However if you really need a new reaction in your current fort, you can temporary replace another reaction's content (without changing the [REACTION:***] line) with the one you need, and even  change the reaction name (just not the first line which shows "ID").
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Eagle0600

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Re: Small Modding Questions
« Reply #7 on: January 26, 2010, 07:49:07 am »

^
What he said.

Also, are you certain you want it to have to be diorite? You can make all stones work by replacing DIORITE with NO_MATGLOSS.

PS: Your reaction will create 100 in one go. That's a lot. No, it won't kill anything, but it will make further work in the smelter slower until the products are moved.
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Deon

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Re: Small Modding Questions
« Reply #8 on: January 26, 2010, 10:54:10 am »

I think it's what he wants. BOOOM and lots of metal :D.
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Cheddarius

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Re: Small Modding Questions
« Reply #9 on: January 26, 2010, 08:28:49 pm »

Oh, all right. Thanks!
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Lancensis

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Re: Small Modding Questions
« Reply #10 on: January 26, 2010, 09:13:35 pm »

1. I would believe so, but all undead are automatically hostile to the living, meaning that even if you trained it it would still kill dwarves anyways.

And with the double damage bonus from becoming a war-zombie, they'd probably be pretty damn good at it, as well.
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Urist McOverlord

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Re: Small Modding Questions
« Reply #11 on: January 26, 2010, 11:41:16 pm »

1. I would believe so, but all undead are automatically hostile to the living, meaning that even if you trained it it would still kill dwarves anyways.

And with the double damage bonus from becoming a war-zombie, they'd probably be pretty damn good at it, as well.

Well... Darnit. So much for my army of the undead...
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Odd!x

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Re: Small Modding Questions
« Reply #12 on: January 30, 2010, 01:41:52 am »

how do I mod bloated tubers to produce "baby tubers" (seeds?) when I process/eat them? is there more I need to do than just add a few seed tags?

on that note, how do I generally create plants in the raws?
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Eagle0600

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Re: Small Modding Questions
« Reply #13 on: January 30, 2010, 02:05:09 am »

Last I checked, the seed tags were all that were required.
This doesn't say any different, either.

I don't think plants produce seeds when you cook them. Could that be your problem?
« Last Edit: January 30, 2010, 02:08:09 am by Eagle0600 »
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Odd!x

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Re: Small Modding Questions
« Reply #14 on: January 30, 2010, 03:37:40 am »

no, not trying to get seeds by cooking (derp)

what I'm trying to do is make bloated tubers produce seeds, so I can propagate them and perform husbandry on them.  I'm trying to farm bloated tubers because I like them and don't want to just forage for them. 
I imagine they're a bit like potatoes, and thus should be plantable like potatoes
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