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Author Topic: Neptune's Pride. Free online 4x game! Seriously, this is laid back playing  (Read 20559 times)

Hippoman

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Nilocy

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Re: Neptune's Pride. Free online 4x game! Seriously, this is laid back playing
« Reply #91 on: February 04, 2010, 09:03:21 pm »

Seems they are improving a lot of teh team element, alliances and stuff are now going to be introduced. And chooseable alien races... no idea what that means.
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MrWiggles

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Re: Neptune's Pride. Free online 4x game! Seriously, this is laid back playing
« Reply #92 on: February 04, 2010, 09:28:45 pm »

Seems they are improving a lot of teh team element, alliances and stuff are now going to be introduced. And chooseable alien races... no idea what that means.

Oh nice, when are they introducing them?

Alliances right now are awkward to do, since you have to communicate about what planets you are heading to, and send away fleets.

I would really like a tech trade agreement, wherein you'll get a notice of when your friend gets a tech and what they are currently researching. And what would be very nice would be a discount when both party agreed to exchange techs, like costing 15 for each party.

Intelligence treating, where you see what your oppenent scanner see.

Trade agreement would be cool, gaining 10 percent of whom ever you agreed with.

I couldn't think of a way for an industrial trade to happen.

And one sided deals, as restitution, or bribery.
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Hippoman

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Re: Neptune's Pride. Free online 4x game! Seriously, this is laid back playing
« Reply #93 on: February 04, 2010, 09:44:11 pm »

DFnewb, stay in contact.
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MrWiggles

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Re: Neptune's Pride. Free online 4x game! Seriously, this is laid back playing
« Reply #94 on: February 04, 2010, 09:54:57 pm »

Seems they are improving a lot of teh team element, alliances and stuff are now going to be introduced. And chooseable alien races... no idea what that means.

Oh nice, when are they introducing them?

Alliances right now are awkward to do, since you have to communicate about what planets you are heading to, and send away fleets.

I would really like a tech trade agreement, wherein you'll get a notice of when your friend gets a tech and what they are currently researching. And what would be very nice would be a discount when both party agreed to exchange techs, like costing 15 for each party.

Intelligence treating, where you see what your oppenent scanner see.

Trade agreement would be cool, gaining 10 percent of whom ever you agreed with.

I couldn't think of a way for an industrial trade to happen.

And one sided deals, as restitution, or bribery.

Where did you learn this?
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DFNewb

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Re: Neptune's Pride. Free online 4x game! Seriously, this is laid back playing
« Reply #95 on: February 04, 2010, 10:35:22 pm »

DFnewb, stay in contact.

 ??? I kinda died in one of the games.
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Hippoman

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Re: Neptune's Pride. Free online 4x game! Seriously, this is laid back playing
« Reply #96 on: February 05, 2010, 08:11:35 am »

I noticed.
You're an AI now.

Yellow betryed me.
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Nilocy

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Re: Neptune's Pride. Free online 4x game! Seriously, this is laid back playing
« Reply #97 on: February 05, 2010, 08:23:40 am »

Oh, basically every turn thats coming up for a game, they send you an email saying your monies arrived or something, and they usually have an update message. I'll quote the emails:

News: New Release Comming Soon!

       Work continues on major new release on Neptune's Pride.
       Coming soon we will feature...

               - Playable Alien Races, each with its own strengths and weaknesses!

               - Alliances that allow safe passage through friendly stars!
               
               - Team Games!

               - Much improved Trade, Combat and Research Systems!

       In the meantime we could always use more players! Tell your friends, tell
       your family!

       Explore, Expand, Exploit, EXTERMINATE!

       Thanks for playing, and good luck!

       The Neptune's Pride Team.
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MrWiggles

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Re: Neptune's Pride. Free online 4x game! Seriously, this is laid back playing
« Reply #98 on: February 05, 2010, 08:47:05 pm »

Oh!

I never bother to read the full message. I have the gmail notifier, and it gives me who its from and the first 50 characters of the message, so I just pop into the game its for and go on with my life.

Its lead to over 1.5k message 'unread'.
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MrWiggles

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Re: Neptune's Pride. Free online 4x game! Seriously, this is laid back playing
« Reply #99 on: February 06, 2010, 07:52:43 pm »

USERPAY!

I have a 103 fleet heading toward my home system! I need your weapon tech 6! I've sent you the money for the transfer!
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MrWiggles

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Re: Neptune's Pride. Free online 4x game! Seriously, this is laid back playing
« Reply #100 on: February 07, 2010, 07:46:41 am »

My tactical assignment.


Weapon and Speed are equally important.

Then jump range.

Then scanner range.

The jump range penalty can be delimited with high speed and long jumps have the disadvantage of not being able to do course changes, and not picking of ships in near by systems.

Scanning range in my opinion is the least important tech, as you are fully aware of your own imperial space. You really only need to know what the border planets of your rivals. It can be advantageous to know fleet movements  in deeper enemy space, but not nessicary, as its disadvantageous to move into enemy terrority nearer to there industrialized planets.

Economy is the cheapest to develop and the will pay for itself.

Science is the second cheapest investment and can be staggered to every other turn to have a high turn overrate with new tech to make your ships tougher.

Industry is the most expensive to dev., as spreading it through the empire only give you a /mild/ passive defense, but in order to have a decent size fleet you need about five industry points on a planet. Three nearly cuts it, but with five points you have a a decent fleet every two turns instead of 3.8 turns.



Tactical Assignment Continued.

Heavy Industry build in early game seems to be disadvantageous in mid to late game, as you cannot active your reserved fleet with a sense of urgency. Its good for early game, especially if you are planning to invade asap. It however, does leave you with a strong passive defense. Though this seems to be counter productive with the goal of having a high industry rating.

A balance industry and econ, or a heavy econ seems to be more favorable in mid to late game, you can build the industry in a few a few pay periods to match or exceed those of a heavy industry build from early game with the ability to activate said reserve fleets.

The disadvantage is weak mid game fleet, and suitable to early game invasion.

Strong science build from early game, seems to be an uncouth approach, as right now there no means to be a techno broker. It leaves you  vulnerable to invasion early and mid game.



Mid to late game, you should survey the galactic map and make note of the unclaimed stars. Most assuredly, these stars have resources less then twenty making them rather unsuitable for infrastructure investment. However, to win the game you need only ninety two stars, and there no need to have the stars be at an infrastructure threshold. Thusly, mid to late game you should make a one ship fleet, whose sole purpose is to claim these unwanted stars.


Systems that are most favorable to invade that is advantageous to the invader are systems with science facilities as they instantly start adding to your research rate, and save you a a decent bit of money.

Systems that are the most detrimental to the invaded, are systems with economy infrastructure. The money gained from such systems, generally cover the reinvestment back into the system, so its of little value to the invader.

Systems with industry infrastructure have an equal loss and gain to both parties, and shouldn't be taken into account if it should be invaded to hurt the invaded or beneficial to the invader. The exception to this rule, is if the system industry is higher then four. The ship replenishment rate is fast enough to partially recover from the loss when taking the system and to add to fleets moving onward into enemy space.

Thusly, I would place three infrastructure in every system with a science facility to give it a passive defense to make it an expensive prospect to invade, without making it to to worthwhile for the invader to risk the investment. If this is taken into account, then science facility become the most expensive infrastructure to construct, and industry being the middle in cost to invest in.

System with no infrastructure and no ships should be given to your one ship fleet to take over in due time. If it has ships then its a jump mid point to further targets, and may be soon vacated. It should be watched for fleet movements.
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inteuniso

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Re: Neptune's Pride. Free online 4x game! Seriously, this is laid back playing
« Reply #101 on: February 07, 2010, 10:32:09 am »

Anyone going to start up a new B12 game? I'm playing one right now, but it's obvious I'm going to lose. Had a crappy starting position.
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Hippoman

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Re: Neptune's Pride. Free online 4x game! Seriously, this is laid back playing
« Reply #102 on: February 07, 2010, 05:00:03 pm »

I'm start one up right now. Nevermind I dunno how.
So ima joining 214.
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Zangi

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Re: Neptune's Pride. Free online 4x game! Seriously, this is laid back playing
« Reply #103 on: February 07, 2010, 05:32:20 pm »

It should probably be planned ahead instead of just saying "I just started/joined this game.'

Pick a number and guestimate when it'll show up... so people would actually have an idea of when.  Shouldn't really expect more then 4 b12ers getting in a game unless you get really lucky....
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Fikes

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Re: Neptune's Pride. Free online 4x game! Seriously, this is laid back playing
« Reply #104 on: February 08, 2010, 08:29:03 pm »

I am in game 177, currently ahead just because 2 out of 3 of my closest neighbors never logged in.

My neighbor to the west had people on all sides, so I quickly made an alliance with him so we could go after the next biggest.

I also made a tech alliance with someone far away, so far we've gotten eachother up to level 4 of all techs.

I am about to go to war with the next biggest player.

I think the trick is to not build economy or industry on your border, build it back more in your base, even if it is more expensive.

Have a couple of attack fleets and a couple of defense fleets. Be ready to respond when the shit hits the fan, never rely on garrasioned ships.
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