Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2 3 4

Author Topic: [Community] Anumidum: Quest for the Heart [TES Mod]  (Read 11445 times)

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
[Community] Anumidum: Quest for the Heart [TES Mod]
« on: January 18, 2010, 12:57:50 pm »


>>> DWEMER FORTRESS MOD <<<

HellHeart: Shashzanor


Dwemer Military Outfit

Spoiler: Details (click to show/hide)


Chapter 1: The preparation

Chapter 2: Where Kagrenak overlooks the documents while the wagon rolls on.

Chapter 3: We have arrived at the 'Hellheart'!

Chapter 4: The revenge of Linka!

Chapter 5: The face of the enemy, the shoulder of the ally.

Chapter 6: It's getting crowded...

Chapter 7: Battlegrounds.

Chapter 8: No season without a fight.
« Last Edit: January 22, 2010, 02:42:27 pm by Deon »
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Re: Anumidum: Quest for the Heart
« Reply #1 on: January 18, 2010, 01:03:51 pm »

We're the greatest minds of the expedition and our goal is ultimate.

To discover the heart of Lorkhan.


We have left the outpost of Nchuleft

We are on our way to the mountain to dig out the unstable point where the bones of the earth are cracking and the Oblivion is pouring out. There is the artifact we must find.

After that we must build the Anumidum, the Brass God, and install the Heart of Lorkhan inside. This is the ultimate goal.


For now let's discuss the equipment we take and how much automatons do we need for protection.
« Last Edit: January 20, 2010, 06:03:15 am by Deon »
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Duelmaster409

  • Bay Watcher
  • [DOES_NOT_FIGHT]
    • View Profile
Re: Anumidum: Quest for the Heart
« Reply #2 on: January 18, 2010, 01:07:35 pm »

Kanna, female dwarf farmer/cook if possible.
Logged
Dwarf fortress: Teaching uni level geology to sadistic elf killers for years.

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Re: Anumidum: Quest for the Heart
« Reply #3 on: January 18, 2010, 01:09:38 pm »

Yes. What kind of advisor and which scientific field do you want to occupy? You are going to become the leading cook with time and you must have a way to train your mind.

I want to make an orrery for myself, although I may change my mind.

Also we are dwemer, not dwarves :).
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Dermonster

  • Bay Watcher
  • Break the world, see what falls out.
    • View Profile
Re: [Community] Anumidum: Quest for the Heart [TES Mod]
« Reply #4 on: January 18, 2010, 07:17:48 pm »

mason/mechanic.
derm.
Area of advisory: traps and general layout. especially traps. very... very big traps.

Edit: also, whats the TES mod?

Logged
I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Gyron

  • Bay Watcher
    • View Profile
Re: [Community] Anumidum: Quest for the Heart [TES Mod]
« Reply #5 on: January 18, 2010, 07:49:41 pm »

Name: Gyron
Gender: Male
Profession: Any

This looks pretty interesting.
Logged

Beanchubbs

  • Bay Watcher
  • Khorne Flakes: Crunchy & Delicious
    • View Profile
Re: [Community] Anumidum: Quest for the Heart [TES Mod]
« Reply #6 on: January 18, 2010, 11:13:53 pm »

Name: Yagrum Bagarn
Gender: Male (preferably)
Profession: Crafter

Background: He is a master crafter, and has many theories about life and mathematics. He is also somewhat sick, and his disease progresses as time goes by.

Logged
Yikes, the Orcs have a nasty language.  Traditional foreplay would be right out for them; how would they ever "say my name" for one another?  No wonder Ocrs are always so bloodthirsty and violent, they're getting sub-par action.

xdarkcodex

  • Bay Watcher
  • Watch in awe!
    • View Profile
Re: [Community] Anumidum: Quest for the Heart [TES Mod]
« Reply #7 on: January 18, 2010, 11:45:20 pm »

Name: Onion
Gender: Male
Profession:engraver

Quote
Edit: also, whats the TES mod?
^^I want to know what that is too^^
Logged
the statement below is true
the statement above is false

Beanchubbs

  • Bay Watcher
  • Khorne Flakes: Crunchy & Delicious
    • View Profile
Re: [Community] Anumidum: Quest for the Heart [TES Mod]
« Reply #8 on: January 19, 2010, 12:03:37 am »

The Elder Scrolls. I've never heard of the mod itself, but I've played Morrowind far too much.  ;D
Logged
Yikes, the Orcs have a nasty language.  Traditional foreplay would be right out for them; how would they ever "say my name" for one another?  No wonder Ocrs are always so bloodthirsty and violent, they're getting sub-par action.

rickvoid

  • Bay Watcher
    • View Profile
Re: [Community] Anumidum: Quest for the Heart [TES Mod]
« Reply #9 on: January 19, 2010, 12:27:29 am »

I don't want to kill this thread, because it looks like fun. But I want to say this first.

Dwemer are, as the name suggests, Mer, or Elves. In fact, all the races (with the exception of the four human types, and WTF is up with that anyway?) are Elves. Even the Orcs were originally fricken elves.

There are no dwarves on Tamriel, which is sad.

All that aside, this looks fun, and I look foreward to reading it. ;D
Logged

insectcalm

  • Bay Watcher
    • View Profile
Re: [Community] Anumidum: Quest for the Heart [TES Mod]
« Reply #10 on: January 19, 2010, 02:14:44 am »

I wanna dwarf! I want to be a woodcutter/carpenter. Call me Linka. I'll be whatever sex you need.
« Last Edit: January 19, 2010, 02:21:15 am by insectcalm »
Logged

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Re: [Community] Anumidum: Quest for the Heart [TES Mod]
« Reply #11 on: January 19, 2010, 03:49:27 am »

7 are ready. I will show our starting location soon with a short story about arrival. Any suggestion on the original setup? I am now genning multiple worlds to find one with an interesting history. A war with some of dunmer houses would be cool and challenging. For now in all worlds I've genned dwemer got into war with beast races (which are not that challenging because they wear no helmets and no boots), every time (porobably because they try to chop all the multiple trees on the argonian marshes and also they try to chop the remaining few trees in the khajiit steppes). I may have to tweak entity ethics a bit.

Quote
Dwemer are, as the name suggests, Mer, or Elves.
I didn't say anything about us being dwarves, I said opposite:
Quote from: deon
Also we are dwemer, not dwarves :).
We are of the same size as other -mer so we can buy their gear if we want (or loot it from their dead bodies), the only difference between us and them is that our bodies have beards:
Spoiler: dwemer body (click to show/hide)

Quote
Edit: also, whats the TES mod?
A mod I was going to release for the long time but didn't make it due to some required touches here and there. Finally I fell in love with my previous dwemer fortress but it lacked chasm or HFS so was pretty boring, thus I decided to try this challenge. We have to clear HFS from daedra and build a huge brass golem if we survive.
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Khamero

  • Bay Watcher
  • Bronzebeard - Master of arms
    • View Profile
Re: [Community] Anumidum: Quest for the Heart [TES Mod]
« Reply #12 on: January 19, 2010, 05:08:49 am »

Reporting for duty!

Name: khamero
gender: male
prof: woodcutter, axedwarf and novice swimmer
role: nature advisor and head of the peoples militia. We keep the peace. I wanna be sheriff when that day comes.
Logged
You might think that this is some sort of trap. That I’m using you as bait to lure in your friends. I’m not. I just enjoy torturing innocent, young girls.

I know it’s sick. But everyone needs a hobby.

Keita

  • Bay Watcher
  • Easily Confused
    • View Profile
Re: [Community] Anumidum: Quest for the Heart [TES Mod]
« Reply #13 on: January 19, 2010, 05:23:18 am »

Hazzar for Tales of the Eldar Scrolls. Played Morrwind to death (no really, my first cd got worn out from over use) and love Oblivion (but Morrowind is still better in my mind.

Will be watching this. Also are you thing of releasing this mod? The TES mod at the moment is...lacking.
Logged
Gravity is a government conspiracy to keep us down

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Re: [Community] Anumidum: Quest for the Heart [TES Mod]
« Reply #14 on: January 19, 2010, 05:32:26 am »

As I said, it lacks soem things (i.e. graphics for some creatures, and I am working on khajiit full graphic set). I will release once it's done if there's an interest in it.

Khamero: we have 7 dwemer colonists already :(. We will get immigrants so you will be the first in the wave.
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository
Pages: [1] 2 3 4