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Author Topic: Aurora - The Dwarf Fortress of 4X Games  (Read 2815878 times)

LoSboccacc

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #10005 on: March 08, 2012, 03:12:11 pm »

or he could tow them in place  :P
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PTTG??

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #10006 on: March 08, 2012, 03:29:37 pm »

He can't turn on SM mode, he turned into a gorilla and smashed his computer. Didn't you even read his post?
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forsaken1111

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #10007 on: March 08, 2012, 03:31:10 pm »

He can't turn on SM mode, he turned into a gorilla and smashed his computer. Didn't you even read his post?
My god you're right, how foolish of me. I apologize to everyone for this obvious oversight.
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MarcAFK

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #10008 on: March 09, 2012, 01:06:26 am »

After all that i don't suppose the refit cost would be too high to just add a few fuel tanks, unless that makes it too heavy for it's jump engines, which after changing causes a cascade of redesigning that makes the refit more costly than the whole ship :/
Epic story btw.
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Drago55577

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #10009 on: March 09, 2012, 02:13:55 am »

That story made me play again and try t fgure it out
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RedKing

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #10010 on: March 09, 2012, 09:22:30 am »

After all that i don't suppose the refit cost would be too high to just add a few fuel tanks, unless that makes it too heavy for it's jump engines, which after changing causes a cascade of redesigning that makes the refit more costly than the whole ship :/
Epic story btw.

Well...except that at 300,000 tons he probably needs a LOT of fuel tanks for them to have more than a 1-day duration. Could drop a few weapons and/or armor to keep the weight balanced. Bigger problem is that (absent SM), it's going to take years to refit them all, even if the changes are minor enough that he doesn't have to retool the yards.
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EuchreJack

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #10011 on: March 09, 2012, 12:34:43 pm »

Yards can only construct/refit ship classes that are lighter than the ones they were originally tooled for.  So yeah, something would have to be taken off in order to design a ship that can can be refitted to without retooling.

Honestly, for something like that, I'd just SM.  Then again, after spending so much effort on building the crafts, I might think of it as cheating to SM now.

For some reason, I'd swear I've heard this story before.  Repost from Aurora forums?  Previous entry in this thread?  Deja Vu?

Sowelu

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #10012 on: March 09, 2012, 03:57:57 pm »

EVERYONE does this at some point.
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EuchreJack

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #10013 on: March 09, 2012, 04:00:08 pm »

That's probably it.

forsaken1111

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #10014 on: March 09, 2012, 04:00:19 pm »

EVERYONE does this at some point.
I did it with engines a few games ago.   :-[
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Metalax

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #10015 on: March 09, 2012, 04:28:14 pm »

Yards can only construct/refit ship classes that are lighter than the ones they were originally tooled for.

Not true. For building at a yard, what matters is that the refit cost from the tooled design to the new design is under 20% of the build cost of the tooled design. As there is a penalty to the refit cost if there is a chage in size (either up or down) large changes in size will usualy put it out of the range of available designs.

Refiting on the other hand can be done from any ship to any of the designs that can be built at a yard. However it can become prohibitivly expensive to do so, particularly across large changes in size.
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RedKing

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #10016 on: March 09, 2012, 04:47:13 pm »

EVERYONE does this at some point.
I did it with engines a few games ago.   :-[
My common one is troop transports with no cargo handling.

I picture my valiant Space Marines storming the beaches of Normandy-4....one soldier every five minutes. >_<


Yards can only construct/refit ship classes that are lighter than the ones they were originally tooled for.

Not true. For building at a yard, what matters is that the refit cost from the tooled design to the new design is under 20% of the build cost of the tooled design. As there is a penalty to the refit cost if there is a chage in size (either up or down) large changes in size will usualy put it out of the range of available designs.

Refiting on the other hand can be done from any ship to any of the designs that can be built at a yard. However it can become prohibitivly expensive to do so, particularly across large changes in size.
I think his original point is valid though. If I design a 30,000-ton cruiser, build it at a 30,000-ton rated yard, then make minor modifications (say, electronics) that bump it up to 30,100 tons -- I can't refit at that yard without increasing it to at leat 30,100.

But as long as the refitted design is within the yard rating, then yes...it can refit heavier without retooling.

In general, making changes to electronics/avionics can be done without retooling. Changing out engines or a newer jumpdrive typically requires a retool. Weapons vary, depending on how large and how much of the ship is guns. I find that I can often make a "base" FAC, then design variants (laser, MW, meson, etc.) that can be built all from the same yard.
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Remember, knowledge is power. The power to make other people feel stupid.
Quote from: Neil DeGrasse Tyson
Science is like an inoculation against charlatans who would have you believe whatever it is they tell you.

EuchreJack

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #10017 on: March 10, 2012, 05:18:49 pm »

Oops, I got some bad info or bad understanding somewhere.  Learn something every day.

In that case, I guess refitting for fuel tanks would work.

Flying Dice

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #10018 on: March 12, 2012, 03:45:22 pm »

Still, fuel tanks don't take much space; dropping one or two large weapons would probably clear enough tonnage.
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

PremierMeridian

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #10019 on: March 13, 2012, 11:52:56 am »

I'm looking to get back into this actually, Can somebody answer my questions?

IS there a failsafe installation for Windows 7? (there wasn't one the last time I played) 

Has there been any significant improvements since about June last year ?

Cheers
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