http://aurora2.pentarch.org/index.php?PHPSESSID=497ab52ed1c53469e03870d65234babd&topic=146.0Trading Posts
Setting up a trading post includes an agreement to allow unarmed freighters inside any existing exclusion zone. There are different levels of trading post with different populations and facilities permitted. The basic trading post is 50,000 population but no mining, industrial production or defences. This is just be a place where freighters can leave their cargos ready for exchange. Supply stockpiling is permitted.
The chance of establishing a trading post is 50% and it is affected by the following factors:
? The average Modified Xenophobia of the two races.
? The average Trade Rating of the two races.
? The skill of the Diplomatic Team making the offer
? The type of Trading Post
? Any existing Negotiation Modifier
The actual formulas involved are:
Xenophobia Mod = 1 ? ((Race 1 MX + Race 2 MX) / 200)
Trade Modifier = (Race 1 Trade Rating + Race 2 Trade Rating) / 200
Diplomatic Team Modifier = 1 + (Team Skill / 200)
Trading Post Modifier is based on the size of trading post (see below)
Basic Accept Chance = 50% * Xenophobia Mod * Trade Modifier * Diplomatic Team Modifier
Final Accept Chance = Basic Accept Chance - Negotiation Modifier - Trading Post Modifier
There are different types of trading post with modifiers to their chance of success.
? Trading post. Max population 50,000. No mining, industrial production or defences.
? Trading Enclave. Max population 500,000. Industry permitted but no shipyards, mines or defences. - 10% to final success chance
? Mining Outpost. Max Population 2m, Industry and Mines permitted but no Shipyards or defences. - 20% to final success chance
? Military Base. Max Population 10m. All types of installations permitted - 30% to final success chance.
? Shared Ownership. No maximum population. All installations permitted.
A new treaty must be accepted for each trading post to be established or for the size of an existing trading post to be increased.
Planetary Surrender Terms
If a player has a ship in orbit of a hostile planet, and that ship could bombard the planet, he can offer a variety of different terms to the planet with varying chance of success. In the following descriptions, the attacking race is the one with a ship in orbit and the defending race is the race on the planet.
The terms available are:
1) Mineral Tribute 20%. If the defending race accepts these terms, they are forced to allow a trading post (up to 50k pop) of the attacking race on their planet. In addition, twenty percent of the minerals they mine are automatically transferred to the attacking race population. Furthermore, if it is a colony it must succeed from its parent government and enter a non-aggression pact with the attacking race. Except for those conditions it becomes a fully independent state.
2) Mineral Tribute 30%. Exactly as above except the mineral tribute is 30%
3) Mineral Tribute 50%. If the defending race accepts these terms, they are forced to allow a Trading Enclave (Max Pop 500k. Factories Only. No SY/Mines/Defences) of the attacking race on their planet. In addition, fifty percent of the minerals they mine are automatically transferred to the attacking race population. Furthermore, if it is a colony it must succeed from its parent government and enter a non-aggression pact with the attacking race. Except for those conditions it becomes a fully independent state.
4) Mineral Tribute 80%. As 3) but with 80% of minerals transferred. This is a harsh set of terms as the defending population will have little left to manage its own economy, although if it is only a colony world of a larger empire and a peace treaty is eventually agreed, additional minerals could be shipped in from elsewhere.
5) Client Pop/State + 20% Industry. If the defending race accepts these terms, they are forced to allow a Military Base (Max Pop 10m. All installations permitted) of the attacking race on their planet. The population becomes a client of the attacking race. This means the population must succeed from any parent government and, although nominally independent, must enter a Military Pact with the attacking race and follow its instructions in the future. In addition, twenty percent (FRU) of all its industries (including mines, factories, shipyards, research labs, etc) are transferred to the attacking race population on the planet.
6) Client Pop/State + 30% Industry. As above except that 30% of all industries are transferred.
7) Client Pop/State + 50% Industry. If the defending race accepts these terms, they are forced to allow Shared Ownership (No restrictions on population and all installations permitted) of the attacking race on their planet. The population becomes a client of the attacking race with the same conditions as above.
Client Pop/State + 30% Industry. As 7) except that 80% of all industries are transferred, leaving the population in a hopeless position with regard to any chance of a future revolt.
9) Slave Race. If the defending race accepts these terms, they are forced to allow Shared Ownership (No restrictions on population and all installations permitted) of the attacking race on their planet. All Industry is transferred to the Attacking race population on their planet. The remaining population is used for forced labour (detailed elsewhere)
The chance of the defending race accepting these terms is based on the following factors.
Base Chance of Accepting the Terms:
Mineral Tribute 20% +40
Mineral Tribute 30% +20
Mineral Tribute 50% 0
Mineral Tribute 80% -30
Client Pop/State + 20% Industry -20
Client Pop/State + 30% Industry -30
Client Pop/State + 50% Industry -50
Client Pop/State + 80% Industry -80
Slave Race -100