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Author Topic: Aurora - The Dwarf Fortress of 4X Games  (Read 2847218 times)

Greiger

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #2385 on: March 06, 2010, 01:12:12 pm »

I've only done it once, but I guess once is better than none.

First you get an active sensor ping on the race, or see a planetary population.  Then they will show up in your diplomacy screen.  Create a diplomacy team on one of your planets (they do diplomacy long distance, they don't have to be anywhere near who you are trying to talk to) and assign that team to the race on the diplomacy screen.  Your opinion of the race (the Diplomatic rating) should slowly grow, modified by the skill of your team as well as some statistics like xenophobia and diplomacy.

It's also handy to initiate communication.  You'll get a small bonus to your Diplomacy Rating for knowing their language, and you'll learn the empire's actual name instead of the generic one your intel officers gave them.  You don't need a diplomacy team for that, but it can take awhile.

However it is entirely possible that you saw the empire, but they didn't see you.  If you want peace you want them to know you exist as soon as you can, or all your diplomatic actions are only one sided.  You may have them as friendly but they just recently noticed you exist so they could end up considering you hostile.

Turning on a transponder is good for that.  All ships in the system will see the ship and identify the race associated with it (you).  Once they know you exist they will assign a diplomacy team to you, which works the same way as yours does boosting their opinion of you.  The skill of the other race's diplomacy team will also increase your diplomatic rating of them, and you should slowly gain ground towards peaceful coexistence.

Note that until you are listed as friendly the NPR will quickly lose DR(start disliking you) for any ships of yours they see inside one of their own populated systems.  If they have a population in the system, they don't want you there.  If you have a trade agreement with them they make an exception for all commercial classed ships.

Any hostile action against a ship will immediately set the DR to -150 if it is above it no matter how high.  There is no way to know what DR the NPR has in regards to your empire (without developer mode). So just because the DR on your side is high enough to list them as friendly doesn't mean it is the same for them. And it takes thousands of DR to be able to call them friendly or allied, so it takes a long time.  Trade agreements, and survey sharing, and research sharing gives both sides DR bonuses which can speed up the process.  And every year the DR is reduced by your race's xenophobia rating.

When you are at allied the other race will automatically know the locations of all your ships, and your ships can defend the other race's ships from missiles with PD systems.  Same for you when they list you as their ally.


P.S.  I don't have all the information, and I don't have the various numbers related to diplomacy memorized, like exactly what DR makes what diplomacy options available, or how much ships in a system hurt diplomacy or stuff like that.

P.S.S. It is impossible to become completely friendly with Star Swarm or Precursors.  Even if you somehow manage to get them up to the higher DRs they will always consider alien ships as hostile.
« Last Edit: March 06, 2010, 01:21:37 pm by Greiger »
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Akura

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #2386 on: March 06, 2010, 01:35:21 pm »

Found out why I couldn't increase my screen resolution to play this. Monitor can't go that size, apparently. Lousy ATI software telling me it could...

Anyway, looking it this game, it looks like an infinitely more complex version of Anacreon.
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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #2387 on: March 06, 2010, 02:13:26 pm »

Some spoilery info about one of your possible enemies and initiative:
Spoiler (click to show/hide)
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Journier

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #2388 on: March 06, 2010, 02:30:14 pm »

Found out why I couldn't increase my screen resolution to play this. Monitor can't go that size, apparently. Lousy ATI software telling me it could...

Anyway, looking it this game, it looks like an infinitely more complex version of Anacreon.

Having been a very big fan of Anacreon at one point in my life, I can say that the combat is infinitely more satisfying. The resource related things are more complex obviously with systems. But i loved Anacreon for its simple and quick fun.
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Journier

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #2389 on: March 06, 2010, 02:31:01 pm »

I've only done it once, but I guess once is better than none.


^^^^
The man , is here..

Gonna edit this a bit and throw it onto a Diplomacy wiki page, Thanks Greiger.


http://aurorawiki.pentarch.org/index.php?title=Diplomacy#How_to_use_Diplomacy


Ill read through it and try to make it more clear and concise.
« Last Edit: March 06, 2010, 02:34:26 pm by Journier »
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Journier

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #2390 on: March 07, 2010, 04:49:23 pm »

Who is up for a Aurora succession game guys?

Im doing sorta a practice one currently and other than a few bugs it seems quite plausible.
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umiman

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #2391 on: March 07, 2010, 04:52:43 pm »

Triple post... Dude, you need to calm down and learn to use the edit button.

AussieGuy

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #2392 on: March 07, 2010, 05:24:23 pm »

Who is up for a Aurora succession game guys?

Im doing sorta a practice one currently and other than a few bugs it seems quite plausible.

I'll do it and I think Tien as well.
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Tilla

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #2393 on: March 07, 2010, 07:15:52 pm »

http://pastebin.com/7ZQNzsXE

Will that work out for simply keeping missiles from bombarding a planet (Again)?
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Micro102

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #2394 on: March 07, 2010, 07:20:06 pm »

You will need another active sensor with 0 resolution (actually get rid of the 100 resolution one if that is just for missiles) and several fire controls, 1 ship with 12 missiles per salvo will be stopped but 6 ships with 2 missiles each won't be. You need fire controls for each missile group.
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Journier

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #2395 on: March 07, 2010, 07:41:42 pm »

Triple post... Dude, you need to calm down and learn to use the edit button.
1 day later i make a new post.  ::)

we currently have 4 people for the Succession game.

Journier
Thorny
Tien
Aussieguy

whoever else wants to go make note please.
« Last Edit: March 07, 2010, 07:43:50 pm by Journier »
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muwahahaha

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #2396 on: March 07, 2010, 08:11:55 pm »

I wouldn't put my name down just yet because I'm still working out a few of the kinks but depending on how I go later on I might sign myself up. I'm interested to see how different people's strategies will be integrated into others. Just out of curiosity, what sort of house rules are there (e.g no SM mode, research directions)?
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Metalax

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #2397 on: March 07, 2010, 08:18:18 pm »

http://pastebin.com/7ZQNzsXE

Will that work out for simply keeping missiles from bombarding a planet (Again)?

Unlike Micro I'd say you have a good balance of fire-controls to launchers.

360k range for your fire-control is really short. You should probably increase the size of the control to up the range.

Swap out your active sensor for a resoultion 0 one. If necessary increase the size of the sensor to get the range up.

PDC's can reload their magazines from planetary stockpiles so there is no real need for such massive magazine capacity compared to number of launchers.

Your PDC seems remarkably underarmed for a build cost around 2500. It may be the large amount of armour you've loaded it with that is boosting the cost up so far.

Here is an example using early mid-level techs(around level 4 for most things)

Code: [Select]
Tribal II class Planetary Defence Centre    64100 tons     830 Crew     2536 BP      TCS 1282  TH 0  EM 0
Armour 10-142     Sensors 1/210     Damage Control Rating 0     PPV 50
Troop Capacity: 21 Battalions    Magazine 950   

PDC Size 1 Missile Launcher (50)    Missile Size 1    Rate of Fire 5
Missile Fire Control FC0-R1 (50%) (10)     Range 693k km    Resolution 1
S1 Anti-missile Missile "Chaff" I (950)  Speed: 19,100 km/s   End: 0.7m    Range: 0.8m km   WH: 1    Size: 1    TH: 197 / 118 / 59

Active Search Sensor MR2-R1 (50%) (1)     GPS 210     Range 2.3m km    Resolution 1

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Planetary Defence Centre and can be pre-fabricated in 26 sections
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Tilla

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #2398 on: March 07, 2010, 08:37:46 pm »

http://pastebin.com/7ZQNzsXE

Will that work out for simply keeping missiles from bombarding a planet (Again)?

Unlike Micro I'd say you have a good balance of fire-controls to launchers.

360k range for your fire-control is really short. You should probably increase the size of the control to up the range.

Swap out your active sensor for a resoultion 0 one. If necessary increase the size of the sensor to get the range up.

PDC's can reload their magazines from planetary stockpiles so there is no real need for such massive magazine capacity compared to number of launchers.

Your PDC seems remarkably underarmed for a build cost around 2500. It may be the large amount of armour you've loaded it with that is boosting the cost up so far.

Here is an example using early mid-level techs(around level 4 for most things)

Code: [Select]
Tribal II class Planetary Defence Centre    64100 tons     830 Crew     2536 BP      TCS 1282  TH 0  EM 0
Armour 10-142     Sensors 1/210     Damage Control Rating 0     PPV 50
Troop Capacity: 21 Battalions    Magazine 950   

PDC Size 1 Missile Launcher (50)    Missile Size 1    Rate of Fire 5
Missile Fire Control FC0-R1 (50%) (10)     Range 693k km    Resolution 1
S1 Anti-missile Missile "Chaff" I (950)  Speed: 19,100 km/s   End: 0.7m    Range: 0.8m km   WH: 1    Size: 1    TH: 197 / 118 / 59

Active Search Sensor MR2-R1 (50%) (1)     GPS 210     Range 2.3m km    Resolution 1

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Planetary Defence Centre and can be pre-fabricated in 26 sections

This is helping out a lot, as you can tell I'm new to the defense thing :P

Can you post the specs for a good anti-missile?
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Journier

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #2399 on: March 07, 2010, 08:55:30 pm »

I wouldn't put my name down just yet because I'm still working out a few of the kinks but depending on how I go later on I might sign myself up. I'm interested to see how different people's strategies will be integrated into others. Just out of curiosity, what sort of house rules are there (e.g no SM mode, research directions)?

No SM mode, unless some horrible errors start occurring that requires it (happened in current Succession i have running once already)

I mean its Succession everyones gonna play their own way. Be the crazy dictator and build a giant expensive warfleet  that sucks all the money out or whatever, it adds to the fun :)
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