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Author Topic: Aurora - The Dwarf Fortress of 4X Games  (Read 2839878 times)

Shooer

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15870 on: February 11, 2015, 11:01:35 pm »

If you don't have the luxury of a massive supply of MIRV missiles, the second best way is usually to attrition their missile supply with your ships. But even 1 damage AMMs can be really painful when the enemy has thousands of them.
Yeah, currently facing a base that has 65 size one launchers.  Which by it's self isn't that terrible but with their level 5 ECM I have to close well within their AMM range to use my current ASMs.  Last fight was a total MAD, no survivors on either side.  Next generation of ships (the third) will have ECCM level 3 or 4 and missiles with at least twice the range those of the first generation had.

Not even done building the fighters for it and the Hatchetman is already behind my current tech in everything but it's engines.
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Flying Dice

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15871 on: February 12, 2015, 01:03:49 am »

Ah, yeah, if you need to crack PDCs long range MIRVs are the way to go.
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Micro102

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15872 on: February 12, 2015, 05:15:21 am »

I've decided to put my box launcher fighter tech to use and go with the "screw you, I have more missiles" route.

No idea what their defenses are, but I'll go with the assumption that my 40% missile bonus and heavy investment into missile tech gives me the advantage.

I have a new problem though, and that is that my fighters are breaking down while at earth. Why? Do they break apart unless they are in a carrier?
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Rince Wind

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15873 on: February 12, 2015, 05:36:42 am »

Yes, they don't get maintained by your maintenance facilities. You need a carrier or a Hangar PDC.
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RedKing

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15874 on: February 12, 2015, 04:07:09 pm »

Fighter Base PDCs are your friend. As I posted recently, they make great cheap defenses on perimeter colonies to keep the locals feeling safe. Build some prefabs, and drop the prefabs and a smattering of minerals on the new colony (along with some construction brigades if you have no factories), then use a pocket carrier to transport a squadron to their new backwater posting.

Fighters don't require mineral maintenance costs the way picket frigates or monitors would, they're more flexible than a laser PDC, and require less logistics than a missile PDC would. I usually build a small barracks into the PDC as well, so I can house my Civil Affairs Battalion (read: Garrison) safely as well.

For major worlds, I do a combined fighter/missile PDC with larger troop capacity.
Example:
Quote
Wright class Planetary Fighter Base    45 350 tons     80 Crew     3934.9 BP      TCS 907  TH 0  EM 0
Armour 14-113     Sensors 1/420     Damage Control Rating 0     PPV 42
Intended Deployment Time: 0.1 months    Flight Crew Berths 6   
Hangar Deck Capacity 18000 tons     Troop Capacity: 5 Battalions    Magazine 171   

Fuel Capacity 500 000 Litres    Range N/A
Big Bear Silo (6)    Missile Size 7    Rate of Fire 55
Stanger-Hercules PlanetGuard MFC Mk I (1)     Range 352.8m km    Resolution 100
Big Bear  Anti-ship Missile (24)  Speed: 14 000 km/s   End: 183.3m    Range: 154m km   WH: 18    Size: 7    TH: 46/28/14

Stanger-Hercules PlanetGuard DRADIS Mk I (1)     GPS 42000     Range 336.0m km    Resolution 100

Strike Group
40x Cobra Fighter   Speed: 4090 km/s    Size: 8.8

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s


This design is classed as a Planetary Defence Centre and can be pre-fabricated in 19 sections

Bear in mind that this is a considerably larger base than I'd use for a backwater world, since it holds 4 squadrons of 10 each. A much smaller PDC with a 10-fighter contingent and without the ASMs would be ideal for those.
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iceball3

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15875 on: February 12, 2015, 07:29:42 pm »

Speaking of PDCs, I am curious. Will Final Fire mode PD protect populations in the same location as the PDC? Or only in the task group?
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Bremen

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15876 on: February 12, 2015, 08:19:16 pm »

Speaking of PDCs, I am curious. Will Final Fire mode PD protect populations in the same location as the PDC? Or only in the task group?

A PDC on final defensive fire will protect populations as well as ships in orbit. Provided it can fire through the atmosphere, at least.
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Flying Dice

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15877 on: February 12, 2015, 08:21:22 pm »

That's pretty much the only reason meson PD is a thing.
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Micro102

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15878 on: February 12, 2015, 09:26:13 pm »

FUUUUUUUUUUUUUUUUUUUUUUUUUUUU!!!!!

Size 12 missiles take up 12 capacity in a magazine!

*Sigh* time to SM some extra magazines onto all the carriers I made.
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RedKing

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15879 on: February 12, 2015, 09:30:40 pm »

FUUUUUUUUUUUUUUUUUUUUUUUUUUUU!!!!!

Size 12 missiles take up 12 capacity in a magazine!

*Sigh* time to SM some extra magazines onto all the carriers I made.
Bear in mind that that will increase the size of the ship, which will slow you down and give you worse range. And if they're jump-capable, you might exceed the rating of the jumpdrive and no longer be jump-capable.
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iceball3

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15880 on: February 13, 2015, 11:34:36 am »

That's pretty much the only reason meson PD is a thing.
Oh wow, barring limits of my (relatively very deep resources), the only counter anything could have against a massive PDC intercepting group would be either massive missile speed combined with ECM and sheer saturation, or just longer range mesons?
Actually... do bomb pumped lasers hit into atmosphere? If so, then a single increment torpedo missile with no agility investment should be significantly effective, yes?
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Flying Dice

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15881 on: February 13, 2015, 01:02:19 pm »

One would assume that doing so would be no more effective than firing lasers into atmo the normal way.

The easy way to beat meson PD is, as you said, with larger mesons. Or, as with all things, oversaturation.
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MarcAFK

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15882 on: February 13, 2015, 01:05:31 pm »

I need to test bomb lasers against atmosphere, for science.
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They're nearly as bad as badgers. Build a couple of anti-buzzard SAM sites marksdwarf towers and your fortress will look like Baghdad in 2003 from all the aerial bolt spam. You waste a lot of ammo and everything is covered in unslightly exploded buzzard bits and broken bolts.

iceball3

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15883 on: February 13, 2015, 06:43:32 pm »

I need to test bomb lasers against atmosphere, for science.
Get back to us on it when you do, eh?
Meanwhile i am running what is practically a guerilla war on several NPRs swarming around in an adjacent system with loads of junp points. Railguns were reasonably effective against their jump gate constructors, and the FACs were good at hiding with their slightly overengineered maintence.
However i didn't expect one of the races to have RAMMING missile  cruisers! My poor fighters! I find it kind of silly that ships can carry out ramming attempts on vessels faster than ot, and succeed to hit after several hundred of them.
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MarcAFK

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15884 on: February 14, 2015, 12:26:50 am »

I need to test bomb lasers against atmosphere, for science.
Get back to us on it when you do, eh?
Meanwhile i am running what is practically a guerilla war on several NPRs swarming around in an adjacent system with loads of junp points. Railguns were reasonably effective against their jump gate constructors, and the FACs were good at hiding with their slightly overengineered maintence.
However i didn't expect one of the races to have RAMMING missile  cruisers! My poor fighters! I find it kind of silly that ships can carry out ramming attempts on vessels faster than ot, and succeed to hit after several hundred of them.
UUUUUH.... I believe one of the spoilers just loves to ram. good times.
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They're nearly as bad as badgers. Build a couple of anti-buzzard SAM sites marksdwarf towers and your fortress will look like Baghdad in 2003 from all the aerial bolt spam. You waste a lot of ammo and everything is covered in unslightly exploded buzzard bits and broken bolts.
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