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Author Topic: Cult - New Development Video (5-10-12)  (Read 114366 times)

Org

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Re: Cult - v0.15 Tech Demo Released
« Reply #105 on: January 06, 2010, 09:13:44 pm »

Backspace. But when I hit continue, it wont do anything.
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Lord Dullard

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Re: Cult - v0.15 Tech Demo Released
« Reply #106 on: January 06, 2010, 09:20:16 pm »

Er... this is, as of yet, just a tech demo - and history generation still has to be undertaken before I start on gameplay.

There's a reason this is under 'creative projects' and not 'other games'.
« Last Edit: January 06, 2010, 09:24:12 pm by Lord Dullard »
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Org

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Re: Cult - v0.15 Tech Demo Released
« Reply #107 on: January 06, 2010, 09:25:22 pm »

Errrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr

I knew that.
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Emperor_Jonathan

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Re: Cult - v0.15 Tech Demo Released
« Reply #108 on: January 06, 2010, 09:59:15 pm »

This sounds and looks fantastic so far, will keep an eye on this.
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TheNewerMartianEmperor

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Re: Cult - v0.15 Tech Demo Released
« Reply #109 on: January 06, 2010, 11:24:14 pm »

Will it be possible to establish a cult around oneself? A cult of personality, to make you a god!
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Once tried to conquer Earth, and succeeded! Too bad it got really, really boring, really, really fast.

One day, we shall all look back on this, and laugh. Sorry about the face, by the way, and the legs, and the eyes, and the arms. In fact, sorry 'bout the whole body.

Lord Dullard

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Re: Cult - v0.15 Tech Demo Released
« Reply #110 on: January 06, 2010, 11:31:26 pm »

I hadn't really considered it. At best it would have to be something like a ridiculously hard challenge mode, since you wouldn't be getting any of the benefits of being aided by a supernatural entity that other groups would.
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Little

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Re: Cult - v0.15 Tech Demo Released
« Reply #111 on: January 07, 2010, 04:01:27 am »

I intend to use this to gen a world for a DnD match, so keep up the good work!
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Jack_Bread

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Re: Cult - v0.15 Tech Demo Released
« Reply #112 on: January 07, 2010, 04:19:22 am »

Can't wait for gameplay. I want to worship a god of genocide. ;)

mendonca

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Re: Cult - v0.15 Tech Demo Released
« Reply #113 on: January 07, 2010, 08:03:32 am »

This sounds and looks fantastic so far, will keep an eye on this.
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Lord Dullard

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Re: Cult - v0.15 Tech Demo Released
« Reply #114 on: January 07, 2010, 09:34:39 am »

Well, I have begun the rather intimidating process of history generation, starting with the excessively morbid task of compiling lists of reasons for death of historical figures. What'll be more interesting is designing the engine to put all of the information pieces each figure will be attributed with into something meaningful, but before I start on that I want to slap together all of the needed types of information, so it may be several days before the next update.
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Servant Corps

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Re: Cult - v0.15 Tech Demo Released
« Reply #115 on: January 07, 2010, 11:24:24 am »

McBob, Prophet of the Religion of Varji, sacrificed himself to the Gods.
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I have left Bay12Games to pursue a life of non-Bay12Games. If you need to talk to me, please email at me at igorhorst at gmail dot com.

Korbac

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Re: Cult - v0.15 Tech Demo Released
« Reply #116 on: January 07, 2010, 02:43:46 pm »

Here's some ways of dying, if that's what your looking for  ;D :

Generic Deaths (May be used when no specific info available)

Torn apart by wild beasts while questing/adventuring/wandering
Killed by a mortal enemy
Betrayed and backstabbed by his own kind
Drowned in a lake/river/ocean/the sea
Burned to death in a red hot fire
Fell into a crack formed by an earthquake
Smote by the divine powers of [god]
Died peacefully in sleep
Felt the harmful effects of unskilled architecture
Starved to a waif thin corpse
Poisoned to the core


Specific Deaths

Weapons
Hacked to pieces by a sword
Skewered on a spear
Chopped up by an axe
Destroyed by a halberd
Pierced through via javelin
Underhandedly murdered from behind with a concealed knife
Brains bashed out with a warhammer
Flattened by a mace
Struck by an arrow/crossbow bolt
Cleaved by a great axe
Annihilated with an artifact of great power
Surprised by a trap
Butchered by claw - gauntlets


Religious Deaths
Swallowed whole by the earth
Set alight by [god]
Set upon by fiends of [god]
Exploded in holy light
Gave the ultimate sacrifice to [god]
Erased from existence by [god]
Cursed to suffer from a black heart and a leaden soul until death
Suffered the inability to breathe
Was slaughtered by an angel of [god]
Had blood replaced with pus


Assassination Deaths
Was strangled in his/her/its sleep
Was fed poisoned bread and ale
Was pushed from a great height
Was thrown into a river
Had it coming/Was killed by an unknown agent/Didn't deserve to die (Undiscovered, 3 different versions for different popularity ratings)
Was attacked by a dangerous animal that shouldn't have been there
Was found with a bleeding hole in his throat
Was killed by his study chair


Illness Related Deaths
Suffered from a fatal case of gut worm
Had black blood
Suffered a deadly viral strain incurable by anyone
Had a killer migrane
Vomitted until dead
Coughed up his/her/its intestines
Turned to jelly as bones dissolved



More later :)

« Last Edit: January 07, 2010, 03:04:28 pm by Korbac »
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Outcast Orange

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Re: Cult - v0.15 Tech Demo Released
« Reply #117 on: January 07, 2010, 04:47:11 pm »

Aren't you cheery?
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[7:53:55 PM] Armok, why did you demand that I don't eat you?
[7:54:34 PM] [Armok]: woooooo

Burried Houses - Platform Explorer Demo H - Cloud Scream

Korbac

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Re: Cult - v0.15 Tech Demo Released
« Reply #118 on: January 07, 2010, 05:03:43 pm »

Incredibly.  ;D

I must say, I really like how your game is shaping up, Outcast Orange. I do like wide scale strategy games / sims.
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Bricks

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Re: Cult - v0.15 Tech Demo Released
« Reply #119 on: January 07, 2010, 05:53:43 pm »

Incredibly.  ;D

I must say, I really like how your game is shaping up, Outcast Orange. I do like wide scale strategy games / sims.

I do believe you mean Lord Dullard.
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EMPATHY - being able to feel other peoples' stuff.
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