Hi evryone, I am new. I have been playing DF for a while now and I daresay that I have made some nice progress up the learning cliff, but there are some things I wonder about and cant figure out even after reading the wiki:
1. Is there a way to automate production without micromanaging the workshops all the time?
You can set the jobs to repeat by hitting 'r' after creating them. Otherwise, like the others said you can use the job manager. You'll want to get intimately acquainted with the job manager, it will save you hours of pain.
2. how do I make my military dwarves equip and use the weapons and armor I want them to? It seems to be random if my best shooter takes the wooden crossbow, or the steel one or if he goes wrestling. Yes I have not done a lot withthe military so far...
There are really two questions here. The first is "how do I get dwarves to equip specific sets of armor or weapons". You'll have to forbid the ones you don't want. This can easily be done if you have a bookkeeper (he's an assigned noble, you have one by default but he needs an office before he starts counting). Go into the [n]obles screen, scroll down to the bookkeeper (he may have a different name, he'll be the only one with the [
s]ettings option highlighted) and change his settings to maximum precision. Now, go to a masons workshop, carpenters workshop, or forge and order a chair (you can use one you already have if you have a dining room already). [q]uery the chair, create a [r]oom, and then [a]ssign it to your bookkeeper. He'll go running off and start counting the thousands of stones, seeds, bars, and chunks in your fortress. Note that he's an actual dwarf, so if he was doing another vital task you might want to either assign the bookkeeper's job to another dwarf or wait.
From here, hit [z] and scroll over to the stocks tab. Go down to the weapons or through the individual armor types and mass forbid everything you don't want your soldiers to wear. See, that wasn't so hard...
The second question is "how do I get my wrestlers to use actual weapons when they're assigned". Currently, there are two known bugs working together to cause this problem. The first bug is that dwarves who are wrestling will strip their opponents armor off, but if they're assigned armor of equal or higher rank (a soldier in chain stripping off another soldier's chain leggings, for example), they think they're wearing the leggings and don't drop them. The second is that dwarves who are holding two items in a hand will only perform wrestling functions with that hand. So if a dwarf is holding another dwarf's armor, he'll pick up a weapon but won't use it.
There's an easier way to get them to drop the items in question though. When you're ready for them to switch to weapons, put them on duty and put them in an empty room. Now go into the [m]ilitary options, check the squad's [w]eapon settings, and assign them to be unarmed with no armor or shield. They'll drop everything they're holding and take off their armor, then realize they're naked (since they took off their clothes to wear the armor) and run off to gather their scattered clothing. Now, when they come back assign them the weapon and armor you want. They'll run off, grab their armor and weapons, then come back. Check their inventory, but they should have nothing in their hands and be wearing full armor and have a random weapon of the type you assigned them.
3. A more of a practical problem I am having with my current map: I have a brook, bottomless pit and lava vent. I want to replace the brook water with lava, so I want to divert the brook into the pit. How do I make sure all the water goes where I want, it seems if I just dig a 4 wide channel not all the water goes into it and I cant figure out how to build a sort of dam in the brook
Magma. M-A-G-M-A! Funny word, magma. Say it with me. Ma-gma.
Build a magmaduct, pump magma through it to the point on the brook you want dammed. Easy enough. You may have to channel through the brook tile to get the magma to the water, but other than that it'll work.