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Author Topic: On the execution of cats  (Read 1415 times)

Malicus

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On the execution of cats
« on: December 07, 2009, 11:12:13 pm »

The catsplosion article on the wiki has this to say:

Quote
Trading. This is the only 100% safe way to get rid of stray cats in a cage.

However, this is untrue.  Why is it that nobody has considered atomsmashing the cats while they are still in the cages?  Granted, it's not efficient because you lose the cages, but it sure gets rid of those cats.
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Beanchubbs

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Re: On the execution of cats
« Reply #1 on: December 07, 2009, 11:22:54 pm »

Because the only thing you gain from that is fps. Rather than fps/bones/meat/leather or fps/profit, you just get fps, and you lose a cage. Definately the quickest way to do it, but not the most profitable.
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qoonpooka

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Re: On the execution of cats
« Reply #2 on: December 07, 2009, 11:49:52 pm »

Also, note the 'safe'.  Won't the pet owner freak out if you atom-smash poor fluffy?

Would they still get mad if you sold fluffy to a nice home with the elves?  (Maybe, but masterpices can be sold off w/o causing tantrums, remember.)
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blue emu

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Re: On the execution of cats
« Reply #3 on: December 07, 2009, 11:55:13 pm »

... the pet owner...

The quote says STRAY cats.
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Malicus

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Re: On the execution of cats
« Reply #4 on: December 08, 2009, 12:00:35 am »

Either way, any dwarf adopted by a cat is lost to me.
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qoonpooka

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Re: On the execution of cats
« Reply #5 on: December 08, 2009, 12:15:03 am »

... the pet owner...

The quote says STRAY cats.

Can't sell caged pets, then?
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bombcar

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Re: On the execution of cats
« Reply #6 on: December 08, 2009, 12:21:51 am »

You've never lost a dwarf to an atom smasher?
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HAMMERMILL

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Re: On the execution of cats
« Reply #7 on: December 08, 2009, 12:22:05 am »

You can't order pets into cages in the first place.

Stray cats, you can do whatever you like with them like any other animal.
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silhouette

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Re: On the execution of cats
« Reply #8 on: December 08, 2009, 12:31:23 am »

You can't order pets into cages in the first place.

Stray cats, you can do whatever you like with them like any other animal.
Knock them unconcious.
I suggest trapping them on a ledge above a cage trap and then removing the support that supports that ledge and what them fall and be caged :D
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Malicus

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Re: On the execution of cats
« Reply #9 on: December 08, 2009, 12:39:36 am »

You've never lost a dwarf to an atom smasher?

Here, "safe" is defined as "not at risk of being adopted by a furry terror".  That's how my priorities are, at least.
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Quietust

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Re: On the execution of cats
« Reply #10 on: December 08, 2009, 12:47:41 am »

You can't order pets into cages in the first place.

However, if they adopt while in transit, they'll still be put into the cage.
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It's amazing how dwarves can make a stack of bones completely waterproof and magmaproof.
It's amazing how they can make an entire floodgate out of the bones of 2 cats.

Grimlocke

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Re: On the execution of cats
« Reply #11 on: December 08, 2009, 08:48:30 am »

My cats did it all by themselves in my last fortess, is was just a starting ditch/pallistade fortress surrounded by sinister and terrifying marshes. So, beak dogs showed up just outside the 'fort' and as cats are the only pets that dont have the sanity to stay inside the building, they all ran for safety by running out of the fort. Dead cat all over the map. I didnt like it, I needed them for soap, and I my plan to trap the beak dogs (also for soap) also failed.

Even without artificial stupidity, theres plenty of ways to get rid of them. Exploiting their different pathing is probabaly the best way, using flowing water to wash them to their doom keep your dwarves from getting killed by it (most of the time).

For example, use pumps and diagonal flow to make a waterfall with a corridor right before the fall part. Make a corridors dwarves normally wouldnt use, for example, by using traffic zones. Cats will just run about your fort, ignore traffic zones and eventualy take the ill fated corridor, getting washed down the waterfall, into whatever-doom-you-like. (or cage traps, wounded cats will pass out and get caught even if they are a pet).

Never have needed this though. I keep my female cats chained in places where their offspring doesnt have too great a chance to survive. Only made by accident once, it resulted in a rather disturbing pile of annimal corpses at the bottom of a ~10-z-level drop in a majour river.
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Hussell

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Re: On the execution of cats
« Reply #12 on: December 08, 2009, 11:30:44 am »

For my money, the cleverest way to rid a fortress of pets is the catwalk. It causes negative thoughts in the pet owners, but it can catch immigrant pets, cats which have adopted a dwarf, and work animals which were assigned to a dwarf.
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Hectonkhyres

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Re: On the execution of cats
« Reply #13 on: December 08, 2009, 12:58:07 pm »

Either way, any dwarf adopted by a cat is lost to me.
Cagetrap the dwarf, throw all his cats into the same cage, and sell the whole thing back to the mountainhome. Sounds simple enough to me.
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Nyxalinth

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Re: On the execution of cats
« Reply #14 on: December 09, 2009, 11:57:52 pm »

I swear, this game is a cat hater's dream.

It's just a game, but I only take out my excess cats as needed for food/bones/skins or as part of the preparatons for winter my forts do.
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Nyxalinth likes the color blue, gaming, writing, art, cats for their aloofness,  Transformers for their sentience and ability to transform, and the Constructicons for their hard work and building skills. Whenever possible, she prefers to consume bacon cheeseburgers and pinot noir. She absolutely detests stupid people.
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