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Author Topic: Infernal combustion engines. [spoilers?]  (Read 4640 times)

stolensteel

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Re: Infernal combustion engines. [spoilers?]
« Reply #15 on: November 28, 2009, 09:17:49 pm »

What in the raws makes it special that it boils water? Could we make a custom creature that does the same and can be captured? Or change the fire imp to do the same? Cause that would be awesome.

Also, would nekid dorfs in the new version still be able to carry a super hot creature cage safely?
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Firnagzen

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Re: Infernal combustion engines. [spoilers?]
« Reply #16 on: November 28, 2009, 09:26:30 pm »

Oh, man. Steam traps. I can see the possibilities, starting with a flash-steam trap.

The best part is, since steam is a gas of sorts like miasma and mist, creatures will presumably continue to path through it, unlike magma!
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Christ, are you dwarves or are you elves? If you think Hell has too many demons, then you kill them till the population reaches an acceptable number.

Urist Imiknorris

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Re: Infernal combustion engines. [spoilers?]
« Reply #17 on: November 28, 2009, 09:46:59 pm »

What in the raws makes it special that it boils water? Could we make a custom creature that does the same and can be captured? Or change the fire imp to do the same? Cause that would be awesome.

Also, would nekid dorfs in the new version still be able to carry a super hot creature cage safely?

a.) I think it's their [HOMEOTHERM: 25000] or some other obscene number.

b.) I hope so. Then again, it can't be worse than clothed dwarves doing it, can it?
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expwnent

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Re: Infernal combustion engines. [spoilers?]
« Reply #18 on: November 28, 2009, 11:20:56 pm »

At great cost I managed to catch a fire clown in a cage trap. I noticed that the tiles surrounding the cage showed as "warm rock" during dig designation, so to test a theory I constructed the cage (actually a green glass terrarium) in one of my underground river redirect areas, and opened the floodgates.

The fire clown boils any water within a tile of it to steam.

There's got to be a practical application for this. It kind of makes me wish there was some way to build a steam turbine to power pumps and things, because what could possibly be more badass than a steam engine that's powered by a malevolent entity of living flame?

Sadly my captured fire imps don't seem to have the same effect.

I can't think of use other than drainage and awesome.
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100killer9

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Re: Infernal combustion engines. [spoilers?]
« Reply #19 on: November 28, 2009, 11:26:36 pm »

Cross an ocean? Use dumping points to manage the hauling dwarf, and you could probably have a squad cross the ocean, albeit slowly and dangerously.
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Just out of curiosity, what DOES Dwarf Fortress smell like?
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Firnagzen

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Re: Infernal combustion engines. [spoilers?]
« Reply #20 on: November 28, 2009, 11:43:49 pm »

... That is an awesome idea. The only problem is what happens when the hauler gets hungry/thirsty/sleepy.
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Christ, are you dwarves or are you elves? If you think Hell has too many demons, then you kill them till the population reaches an acceptable number.

100killer9

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Re: Infernal combustion engines. [spoilers?]
« Reply #21 on: November 29, 2009, 05:10:48 pm »

You could abandon, and lock the cage in a tall tower so it doesn't move. Have an adventurer take it and use it to travel under water.
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Just out of curiosity, what DOES Dwarf Fortress smell like?
Death, Booze, and Insanity.
Ladders are absolutely essential for one reason and one reason only:

Welcome, friends to Slaves to Armok III: Snakes and Ladders.

Mangled

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Re: Infernal combustion engines. [spoilers?]
« Reply #22 on: November 29, 2009, 06:26:55 pm »

We have a winner gentlemen.
At least until steam is fixed.
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Firnagzen

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Re: Infernal combustion engines. [spoilers?]
« Reply #23 on: November 29, 2009, 10:46:33 pm »

Caged animals, all of, die when you abandon.

Or was it escape? I forget.
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Christ, are you dwarves or are you elves? If you think Hell has too many demons, then you kill them till the population reaches an acceptable number.

darkflagrance

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Re: Infernal combustion engines. [spoilers?]
« Reply #24 on: November 29, 2009, 11:06:30 pm »

Caged animals, all of, die when you abandon.

Or was it escape? I forget.

Only tame ones die.

Named ones escape, as do wild ones like caged hydras or my caged giant cave swallow that was named from eating a weaver.
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Shrike

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Re: Infernal combustion engines. [spoilers?]
« Reply #25 on: December 01, 2009, 09:16:46 pm »

What would be awesome? If anything killed by steam was automatically butchered. Mmm... such tender goblin meat!
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LegoLord

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Re: Infernal combustion engines. [spoilers?]
« Reply #26 on: December 01, 2009, 09:48:23 pm »

What would be awesome? If anything killed by steam was automatically butchered.
Why on earth would that happen?
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100killer9

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Re: Infernal combustion engines. [spoilers?]
« Reply #27 on: December 01, 2009, 10:43:24 pm »

What would be awesome? If anything killed by steam was automatically butchered.
Why on earth would that happen?
Umm... The water boils... And sets them on fire?
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Just out of curiosity, what DOES Dwarf Fortress smell like?
Death, Booze, and Insanity.
Ladders are absolutely essential for one reason and one reason only:

Welcome, friends to Slaves to Armok III: Snakes and Ladders.

expwnent

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Re: Infernal combustion engines. [spoilers?]
« Reply #28 on: December 02, 2009, 09:55:34 am »

What would be awesome? If anything killed by steam was automatically butchered.
Why on earth would that happen?
Umm... The water boils... And sets them on fire?

...you want to use WATER to set them on fire? Now THAT is dwarfy!
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Doomshifter

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Re: Infernal combustion engines. [spoilers?]
« Reply #29 on: December 02, 2009, 10:03:47 am »

What if you somehow used the SOF as a dwarven heat ray? Put in a few clear glass windows in a nice curved shape, a floodgate to control the heat, wait for the goblins elfen traders to stand in front and PEWWWW~
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