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Author Topic: Planes of Existence: Turn 5: IT'S ALIVE!!! Muahahaha  (Read 14745 times)

Kishmond

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Re: Planes of Existence: Turn 1: Meet the pillar, guys
« Reply #60 on: November 15, 2009, 03:11:54 pm »

Count the arches. Look for something to possess.

Dakk

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Re: Planes of Existence: Turn 1: Meet the pillar, guys
« Reply #61 on: November 15, 2009, 11:26:28 pm »

>Grasp the longsword

Oh treefathers! What is a beautiful thing like this laying around here? You'll be much better with me.

>Attempt to make any sense out of this situation, inspecting the archs.
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Table flipping, singed style.

Diakron

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Re: Planes of Existence: Turn 1: Meet the pillar, guys
« Reply #62 on: November 16, 2009, 12:45:00 am »

just waiting for Broke Ribs to post
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Sysice

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Re: Planes of Existence: Turn 1: Meet the pillar, guys
« Reply #63 on: November 16, 2009, 10:46:28 pm »

Who's Broke Ribs?
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Nirur Torir

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Re: Planes of Existence: Turn 1: Meet the pillar, guys
« Reply #64 on: November 16, 2009, 10:57:35 pm »

Eesh, can't believe I overlooked that. Hey, GM, I count 10 actions.
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RandomNumberGenerator

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Re: Planes of Existence: Turn 1: Meet the pillar, guys
« Reply #65 on: November 16, 2009, 10:59:52 pm »

Who's Broke Ribs?

That is a very good question.
« Last Edit: November 17, 2009, 10:35:33 am by RandomNumberGenerator »
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Diakron

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Re: Planes of Existence: Turn 1: Meet the pillar, guys
« Reply #66 on: November 16, 2009, 11:16:08 pm »

yeah after reading the last few post i decided that i did not know and recounted... but you have ot wait till tomorrow for a Roll... yummy rolls
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Sysice

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Re: Planes of Existence: Turn 1: Meet the pillar, guys
« Reply #67 on: November 16, 2009, 11:20:37 pm »

Let me just say this ahead of time...

Rolls!
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Diakron

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Re: Planes of Existence: Turn 1: Meet the pillar, guys
« Reply #68 on: November 17, 2009, 04:24:20 pm »

I .. <dramatic pause> .. heal the wounded.

<dramatic pause> (2) Maybe.. nope never mind you forget how.

Look for any button-like object. Failing that, a switch-like object. Failing that, any how-do-you-turn-this-thing-on type objects.

(5) As you think on what has happened so far you notice that the Silver Sphere floats above a recess, using a piece of rock you push it into place. As it enters its resting place that lights flicker and the arches seem to be coming online.

I try to get to the claymore.

(2) you still cannot figure out how to climb the arch.

I try to cover this place in darkness

(3) You ponder about it and realize that the light here really isn't light, or maybe it is... you can't tell in a realm of infinite possibilities.

Find me a sword!

(4) you find a gladius stuck in a statue and pull it out. (5) It's super light and you concede that it must be adamantium or mythril, either way it's very sharp and you have no way of storing it other then equipping it. (right hand)

I try to control the orb without touching it, and if I succeed I attempt to gain it's arcane power.

Thanks for the re-roll, it would be horrible to die on turn one...

(5) You get up. WHOA what a rush! you decide to try again and though you feel the same power rush through you, this time you control it and unlock parts of your mind that you never knew about. (Novice Arcane Mage). Quick experiments show you can push things away from you much like the sphere did to you.

I try to find myself a short sword or something akin to it.

(4) You go search the same area as Flint and find a wakazashi. (1) However you notice that its broke in half. (placed in backpack)

Go into The green arch and check quickly my surroundings after i stepped in there

(1) You walk to the Green Arch, but slip on the way, you decide to lay on the ground while the bright lights flash.

Count the arches. Look for something to possess.

(2) You can only count about 12 of them but thats becuase you only have 10 fingers and 2 feet. Possessing your fellow adventurers could (read: would) be bad...

>Attempt to make any sense out of this situation, inspecting the archs.

(3) well they are arches... and they are different colors... what do you want to know?

Heal Thine Selves!

Sysicer: (4) You prod your ribs and notice they don't hurt nearly as much as they should... Magic???
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RandomNumberGenerator

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Re: Planes of Existence: Turn 2: Ooohhh, Shiny!
« Reply #69 on: November 17, 2009, 05:01:40 pm »

So the gates work now?

Enter the red arch.

Threaten to punch the head off of anyone who does not enter the red arch.
« Last Edit: November 17, 2009, 05:19:34 pm by RandomNumberGenerator »
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Diakron

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Re: Planes of Existence: Turn 2: Ooohhh, Shiny!
« Reply #70 on: November 17, 2009, 05:16:32 pm »

You have to decide as a group to enter a plane, and once you do the Room will no longer be filled with rubble.
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Flintus10

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Re: Planes of Existence: Turn 2: Ooohhh, Shiny!
« Reply #71 on: November 17, 2009, 05:53:01 pm »

I suppose I will agree to go through the red arch. I will also try to grab some very heroic clothing
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Kishmond

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Re: Planes of Existence: Turn 2: Ooohhh, Shiny!
« Reply #72 on: November 17, 2009, 06:11:21 pm »

Find and possess a sword or some kind of weapon, then use telepathy to tell someone to pick me up.

Nirur Torir

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Re: Planes of Existence: Turn 2: Ooohhh, Shiny!
« Reply #73 on: November 17, 2009, 10:06:59 pm »

I help get the claymore down. Sure, I'll walk through a red arch.
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Pillow_Killer

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Re: Planes of Existence: Turn 2: Ooohhh, Shiny!
« Reply #74 on: November 18, 2009, 01:42:55 am »

Finding a broken wakizashi, and being not satisfied, I at least try to find myself something I can light things(Read: People) aflame.
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