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Author Topic: [DISCUSSION] Mafia Gametypes: Hash 'em out here!  (Read 140719 times)

Toaster

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #1545 on: December 13, 2013, 04:21:07 pm »

Especially if you just wantonly edited posts to add/delete a space so no one could really tell which ones were truly messed with.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Mephansteras

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #1546 on: December 13, 2013, 04:22:05 pm »

Especially if you just wantonly edited posts to add/delete a space so no one could really tell which ones were truly messed with.

Hehe. Yeah, I had that thought.
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
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Persus13

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #1547 on: December 13, 2013, 04:32:40 pm »

Especially if you just wantonly edited posts to add/delete a space so no one could really tell which ones were truly messed with.

Hehe. Yeah, I had that thought.

Can people reedit their posts and remove your changes?

Also, what would you do if something was quoted?
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Mephansteras

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #1548 on: December 13, 2013, 04:34:33 pm »

Especially if you just wantonly edited posts to add/delete a space so no one could really tell which ones were truly messed with.

Hehe. Yeah, I had that thought.

Can people reedit their posts and remove your changes?

Also, what would you do if something was quoted?

No, because editing posts by Players isn't allowed.

That would be valid, although I could go through and edit the quotes as well. Heck, I could make multiple quotes off the original post all different if I wanted.
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

Toaster

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #1549 on: December 13, 2013, 04:37:20 pm »

Also, it only lists the LAST editor of a post, for what it's worth.  Note the test post above.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

webadict

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #1550 on: December 13, 2013, 05:41:31 pm »

He's already becoming corrupted. Soon we'll be forced to bow to him.
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Mephansteras

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #1551 on: December 13, 2013, 05:47:34 pm »

Come now, you can't expect me to not play with my new toys? Can you?
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

webadict

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #1552 on: December 13, 2013, 05:53:22 pm »

Come now, you can't expect me to not play with my new toys? Can you?
EDIT: ALL HAIL MEPHANSTERAS
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Leafsnail

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #1553 on: December 13, 2013, 06:27:44 pm »

You could evade any bastard editing measures by keeping a local backup of every post you make.
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Mephansteras

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #1554 on: December 13, 2013, 06:42:54 pm »

You could evade any bastard editing measures by keeping a local backup of every post you make.

Yes, but will people believe you?

In any case, the main question here is: What can we do with this ability? Beyond simply messing with the past, what would make an interesting mechanic that uses that capability?
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

Persus13

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #1555 on: December 13, 2013, 07:18:28 pm »

You could evade any bastard editing measures by keeping a local backup of every post you make.

Yes, but will people believe you?

In any case, the main question here is: What can we do with this ability? Beyond simply messing with the past, what would make an interesting mechanic that uses that capability?

Maybe a role that can edit posts each night.

Some sort of votechanger.
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Congratulations Persus, now you are forced to have the same personal text for an entire year!
Longbowmen horsearcher doomstacks that suffer no attrition and can navigate all major rivers without ships.
Sigtext

webadict

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #1556 on: December 13, 2013, 10:59:11 pm »

You could evade any bastard editing measures by keeping a local backup of every post you make.

Yes, but will people believe you?

In any case, the main question here is: What can we do with this ability? Beyond simply messing with the past, what would make an interesting mechanic that uses that capability?
Actually, if you click Notify at the bottom of the topic, doesn't it make a copy of the original post?
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TheWetSheep

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #1557 on: December 15, 2013, 12:41:09 am »

Hmm. What do you think of this setup?

Players: 5 -- 3 Mafia, 2 Vanilla Townies

Mechanics:
-Nightless
-1 vote to hammer
-Mafia cannot vote Townies
-No mafia-chat(?)

Win Conditions:
Mafia: Wins when one villager is dead.
Town: Wins when all Mafia are dead.

It's designed so that to win, Mafia need to convince a Townie to vote the other townie. I thought of it a few days ago and tried it out with my friends twice. It was very imbalanced(pro-town), but the way we played was that the Town only needed 2 Mafia dead to win. It was also face-to-face, so it made reading people far easier.

Leafsnail

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #1558 on: December 15, 2013, 09:52:11 am »

It suffers from the same 'ultimatum' problem that Trust Mafia did.  The increased number of mafia may make up for that though.
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webadict

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #1559 on: December 15, 2013, 08:12:40 pm »

It suffers from the same 'ultimatum' problem that Trust Mafia did.  The increased number of mafia may make up for that though.
Trust Mafia is pretty fun. I liked the part where I shot ToonyMan.
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