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Author Topic: [40d] Adventure mode: Water currents stopped  (Read 453 times)

KenboCalrissian

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[40d] Adventure mode: Water currents stopped
« on: October 25, 2009, 08:16:38 pm »

To clarify the subject line, currents have stopped in a dwarf-made canal that flowed freely with a current in fortress mode.  All the water is stagnant.  To make things worse, water continues to pile up in there and is actually flooding the map.

The canal connects to a brook twice, which generated a current in fortress mode.  In Adventure, the map began flooding because it seemed like the output was no longer working, but the input continued dumping water into it.

I have saves available of the fortress as well as the adventure, if necessary.  You can see the canal for yourself here.
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I've never tried it and there's a good chance it could make them freak out.
Do it.
Severedcoils - the Baron Consort accumulation challenge
Severedcoils II: The Reckoning - a DnD 5e Adventure set in the world of Severedcoils

Footkerchief

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Re: [40d] Adventure mode: Water currents stopped
« Reply #1 on: October 26, 2009, 02:26:46 am »

Might be what this dev item's referring to:

# Req106, FINALIZING THE STATE OF ACTIVE FLOWS, (Future): If flows are active when the player quits, their effects need to be handled.

Anyway, if you want to err on the side of caution, go ahead and upload the save.  It'll be a while before there's any official confirmation on whether it's necessary.
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