How would you rate Seven Kingdoms and its sequel, The Fryhtan Wars, against each other? Is one clearly better, and if not what are the differences, advantages, and disadvantages of each.
7K (the original) is far more economy-based. If you want to have an army of any decent size, you'll need to support it with a large enough market (or just extort the money from your enemies). Else, your buildings and war machines will decay and your soldiers and generals will lose loyalty and turn away, until eventually your empire collapses in on itself. I have won several games as a small but economically powerful kingdom accidentally causing and then surviving a global economic collapse.
The downside is, there isn't much variety. There are more
Frytan races than human races. That's not to say that the game is boring (it isn't), it's just that there aren't too many shiny things to play with. On the other hand, it's much simpler than its older brother.
7K2 is far more military-based. You still need a good economy for a good army, but killing enemies will give you gold. Everything is streamlined and larger: You can have somewhere around 20 soldiers in a fort (compared to nine in 7K), and you can also train a special unit for every race. There's a whole lot
more, items, blessings, special Seat of Power powers, technologies, heroes, etc. Not to mention being able to play as a Frytans, who literally feed off of decapitated human heads.
The hilarious way to lose a game of 7K2 is having a low enough reputation that your peasants revolt and attack their own town. If they win, you lose reputation for callously watching as your people are slaughtered. If you kill them, you lose reputation for cruelly putting down a rebellion. You have to restore your reputation and stomp out the vicious cycle before the vicious cycle stops out you.
Sadly, 7K2 removed some of the cool things from 7K, such as worker skill levels, high-powered independent Frytans (and the need to kill them to be able to summon your Greater Being), rebel towns, multiracial towns, construction workers, and seas, harbors, and ships. Granted, most of those features were hardly what they cracked up to be (Ships, I'm looking at you), but sometimes I still find myself yearning back. Also, 7K2 is more contaminated with stupid overpowered fantasy cliches: I saw a Egyptian charioteer hero with
15,000+ health points. For reference, a castle has only (if I remember correctly) 400 health points. He was literally 37.5 times harder to kill than
razing an entire castle to the ground*. The
gods themselves do not have higher HP (they have 400-800 or something).
In conclusion, if you want a simpler, more economic game, 7K is for you. Otherwise, or if you want huge, epic battles and being able to play as Frytan brain-and-head eaters, 7K2 is what you want. Neither is really a replacement for the other, but if you're only going to get one, get 7K2.
* What would that even entail? Are his horses made out of solid adamantine? Can his abs stop steel? Can he deflect arrows Jedi-style with his riding crop? Note that this was from training, not base hits, so somehow he was
skilled enough to be this strong.