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Author Topic: Stonesense - Old Official thread - Now locked  (Read 1732805 times)

tehmarken

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1515 on: November 28, 2009, 08:57:01 am »

Ok guys, I said that I was gonna make goblins mean, green, fighting machines. Here's the first draft:

Regular Goblin:



Sword Goblin:



Armored Sword Goblin:



The concept behind the armored goblin is to match the Elite level of skill, such as the leaders of Sieges. And that's not a helmet; it's a skull mask  ;D
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dreiche2

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1516 on: November 28, 2009, 09:35:59 am »

I guess you would have to keep animations subtle, otherwise a fortress crowded with dwarves and animals will look pretty confusing  :P
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Footkerchief

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1517 on: November 28, 2009, 10:13:37 am »

Are those... cloven hooves?  I don't think that's quite canon, but if you do keep them in, I'd say tone down the shining-ness of them, and brighten up the pants/skin around them.
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tehmarken

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1518 on: November 28, 2009, 10:22:24 am »

They were actually supposed to be clawed feet. Haven't quite figured out a good way to represent that though.
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YojimboUsaka

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1519 on: November 28, 2009, 10:26:22 am »

Nice goblins!  For the clawed feet I would recomend putting a small toe/claw behind the foot.  One/maybe two pixel should do it and would remove the cow hoof look.

Yoj
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kaypy

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1520 on: November 28, 2009, 10:29:52 am »

Currently, there are 6 frames, because I keep a global frame number that loops at 6.

If someone else wants to redo the code, they get to set the frame count 8-P

edit:
6 is nice because:
* is works nicely with 2 and 3 frame anims
* it fits into a byte if you want to use binary arithmetic to say what sprites appear on what frames
12 would also work well, but require ints and make the configuration more 'interesting'
« Last Edit: November 28, 2009, 11:21:30 am by kaypy »
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kaypy

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1521 on: November 28, 2009, 12:31:56 pm »

Oh, I now have a first pass at critter animation

But googlecode isnt letting me commit right now...
Found a workaround
« Last Edit: November 28, 2009, 12:42:30 pm by kaypy »
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dyze

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1522 on: November 28, 2009, 12:39:15 pm »

whats up with the empty poll?
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kaypy

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1523 on: November 28, 2009, 12:41:20 pm »

Maybe Jonask wants to see how many of our readers have ESP?
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dyze

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1524 on: November 28, 2009, 12:43:09 pm »

Maybe Jonask wants to see how many of our readers have ESP?

i saw a disctinct 'A' in my head so i went with that
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Sean Mirrsen

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1525 on: November 28, 2009, 12:47:55 pm »

I tried rendering a properly-proportioned human model with LW. It doesn't look good enough.



(the purple outline is because of the purple backdrop and antialiasing)

Next I'll try to remember how to make animations in it, and see if I can pose the model into something interesting.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Impaler[WrG]

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1526 on: November 28, 2009, 01:09:00 pm »

Simply allow each creature to track its own animation loop, init a loop of animation reference index's and keep an index that just increments each time it draws and return to the top of the list when you need too.  All this only needs to occur during the Draw step so you don't waste any cycles on un-rendered creatures.
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Khazad the Isometric Fortress Engine
Extract forts from DF, load and save them to file and view them in full 3D

Khazad Home Thread
Khazad v0.0.5 Download

jarathor

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1527 on: November 28, 2009, 02:21:31 pm »

Here's what I've got now:
I've done all of the professions, male and female (except the bowyer - I just forgot to do that one), most of the nobles (I don't have something specific yet for a few), royal guards (I went with red/purple, but I'm going to upload the different styles/colors of helmets and bodies so that people can just pick what they like best), regular guards (should the elites be purple gold, or another color?) and the military. Hopefully all of the weapons are clear enough. I'll start working on getting them each in a seperate image.
Spoiler: Very Large Image (click to show/hide)

Awesome, Beefmo is back - those toads are awesome. I can't wait to see what's next.

The goblins are also awesome - they're just the slightest bit too bright for me, but that's not a big deal.

EDIT: Whoops, forgot to do the female jeweler sprites. I'll get those done soon.
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Askot Bokbondeler

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1528 on: November 28, 2009, 02:52:00 pm »

i voted D

tefalo

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1529 on: November 28, 2009, 04:00:35 pm »

I also voted D!

...D!
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