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Author Topic: Stonesense - Old Official thread - Now locked  (Read 1731532 times)

Ethicalfive

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Re: Stonesense - Official thread - Now 31.21 compatible
« Reply #4890 on: March 20, 2011, 07:39:23 am »

Works beautifully! Great work guys!

I have a couple questions.
Is there a way to enable the new grass graphics or do I need to d/l extra files from the repository?

Is there a way for me to show designated tiles? e.g. highlighted for digging, stair etc? (wanted to rig autohotkeys to pass keys from stonesense to DF without having to look at DF but without designations it'd be hard to mark designations if I cant see them till they are built)
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Urist McMiner Unearths a strange pad. He trembles as he inspects it's time saving features. Knowing no 1 dwarf must posess this power, he quietly drops it into the nearest chasm and never speaks of it again.DwarfPad

nil

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Re: Stonesense - Official thread - Now 31.21 compatible
« Reply #4891 on: March 20, 2011, 05:47:43 pm »

Hey, I can't seem to get my freshly downloaded copy of 2.3 Slate to recognize DF .21,using Vista.  Whether or not my fortress is loaded, I get an error stating "The application has failed to start because its side-by-side configuration is incorrect.  Please see the application event log for more detail."

I don't know where the application event log is, and generally feel like I'm missing something simple. 

TurnpikeLad

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Re: Stonesense - Official thread - Now 31.21 compatible
« Reply #4892 on: March 21, 2011, 02:42:26 pm »

Hey, I'm trying to get the latest version of stonesense to run on a Windows XP sp3 machine and I get this error message:

"This application has failed to start because the application configuration is incorrect.  Reinstalling the application may fix this problem."

Are there any dlls I can copy somewhere in my system directory that might let me run the program?  Or should I change some aspect of the Stonesense files themselves?
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Blankz0rz

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Re: Stonesense - Official thread - Now 31.21 compatible
« Reply #4893 on: March 25, 2011, 05:44:28 pm »

Having an issue getting Stonesense running.

The error log is spitting out:
No Dwarf Fortress executable found
DFhack exeption: couldn't find a suitable process

I'm currently running Windows 7 and I have Stonesense 2.3 and Dwarf Fortress 31.21.

Any advice on how to fix this issue?
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Blankz0rz

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Re: Stonesense - Official thread - Now 31.21 compatible
« Reply #4894 on: March 25, 2011, 05:56:33 pm »

Never mind, I got it.  I downloaded the wrong version of DF.  Disregard the message above.

Thanks,
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Dark_Tundra

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Re: Stonesense - Official thread - Now 31.21 compatible
« Reply #4895 on: March 25, 2011, 10:32:43 pm »

A new revision of my trees, the only thing more I can do after this is completely redraw the foliage.
Spoiler: image (click to show/hide)
And the matching xml.
Spoiler: XML (click to show/hide)
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Sarvesh Mossbeard

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Re: Stonesense - Official thread - Now 31.21 compatible
« Reply #4896 on: March 25, 2011, 11:07:06 pm »

Would it be possible to request a Tarrasque sprite here? In the DnD 3.5e style if possible.

Also wyrms. Kinda look like this.
Spoiler (click to show/hide)
« Last Edit: March 25, 2011, 11:14:41 pm by Sarvesh Mossbeard »
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Quote
You forgot a detail: Dorfs get webbed in GCS webs and trigger traps. Right now we have some 12 caged dwarves, including you.

Jeoshua

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Re: Stonesense - Official thread - Now 31.21 compatible
« Reply #4897 on: March 25, 2011, 11:23:42 pm »

That's not a Wyrm.  That's not even a Wyvren.  That's a Dragon, right there.

Sickly looking thing, too.
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I like fortresses because they are still underground.

Sarvesh Mossbeard

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Re: Stonesense - Official thread - Now 31.21 compatible
« Reply #4898 on: March 25, 2011, 11:33:34 pm »

Well yea, in the mod they kind of small dragons.
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Quote
You forgot a detail: Dorfs get webbed in GCS webs and trigger traps. Right now we have some 12 caged dwarves, including you.

Jeoshua

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Re: Stonesense - Official thread - Now 31.21 compatible
« Reply #4899 on: March 25, 2011, 11:36:26 pm »

This did make me think of something tho...

Why don't the packs that add in new creatures try to add in stonesense sprites? Osmen and Nords, for example, from Genesis.
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I like fortresses because they are still underground.

Toklian

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Re: Stonesense - Official thread - Now 31.21 compatible
« Reply #4900 on: March 26, 2011, 06:17:38 am »

Hey, I'm trying to get the latest version of stonesense to run on a Windows XP sp3 machine and I get this error message:

"This application has failed to start because the application configuration is incorrect.  Reinstalling the application may fix this problem."

Are there any dlls I can copy somewhere in my system directory that might let me run the program?  Or should I change some aspect of the Stonesense files themselves?
The same problem, with the only difference that I have Windows XP sp2. But no problem running at work under Win7 (x86_redist mentioned in the head of the topic is installed in both cases).
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punkibastardo

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Re: Stonesense - Official thread - Now 31.21 compatible
« Reply #4901 on: March 26, 2011, 07:17:39 am »

A new revision of my trees, the only thing more I can do after this is completely redraw the foliage.
Spoiler: image (click to show/hide)

They look awesome in-game!, thank you very much!
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Rose

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Re: Stonesense - Official thread - Now 31.21 compatible
« Reply #4902 on: March 26, 2011, 07:51:04 am »

oh yes, these are properly visible, top notch.
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Greiger

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Re: Stonesense - Official thread - Now 31.21 compatible
« Reply #4903 on: March 26, 2011, 07:35:41 pm »

Good news folks with the newest DFhack update stonesense is working!  Horray!

Did I totally preempt the "When will this be ready for .23" question? 

peterix is some kind of speed memory hacker.  (Hmm...if somebody's name doesn't start with a capital letter, but is at the start of a sentence does it get a starting capital?)
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TurnpikeLad

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Re: Stonesense - Official thread - Now 31.21 compatible
« Reply #4904 on: March 26, 2011, 10:18:55 pm »

Hey, I'm back on my win7 computer, so things should work fine.  Just wondering which files to copy over from the new dfhack to make Stonesense work with 31.23.
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Adon * Amil * Orethan
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