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Author Topic: Stonesense - Old Official thread - Now locked  (Read 1734027 times)

sjaakwortel

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Re: Stonesense - Official thread
« Reply #3900 on: September 01, 2010, 09:49:52 am »

how can i take a picture of the whole map(3*3) ??
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Quote
Quote from: Greep on May 08, 2010, 07:55:20 pm
do dwarves move any slower when using the stairs?
Quote
Compared to falling? Yes.

JanusTwoface

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Re: Stonesense - Official thread
« Reply #3901 on: September 01, 2010, 09:53:42 am »

how can i take a picture of the whole map(3*3) ??

It's not that long ago, I typed 'screenshot' into the search box on this thread and this came right up:

you can disable fog in the init.txt, and ctrl+F5 takes an entire map screenshot
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sjaakwortel

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Re: Stonesense - Official thread
« Reply #3902 on: September 01, 2010, 10:02:51 am »

found that to, but ctrl F5 didnt work for me, do i really need to disable fog ?
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Quote
Quote from: Greep on May 08, 2010, 07:55:20 pm
do dwarves move any slower when using the stairs?
Quote
Compared to falling? Yes.

JanusTwoface

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Re: Stonesense - Official thread
« Reply #3903 on: September 01, 2010, 10:15:57 am »

Oh. Having searched already is a good sign.

What happens when you hit Ctrl-F5? Screenshots take awhile (unless something's changed since last time I tried it, which has been awhile granted).
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sjaakwortel

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Re: Stonesense - Official thread
« Reply #3904 on: September 01, 2010, 10:29:26 am »

found it, i disabled fog and held ctrl-f5 longer pressed and it worked
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Quote
Quote from: Greep on May 08, 2010, 07:55:20 pm
do dwarves move any slower when using the stairs?
Quote
Compared to falling? Yes.

Fensfield

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Re: Stonesense - Official thread
« Reply #3905 on: September 01, 2010, 10:37:54 am »

Whelp, try as I might, I can't seem to get Stonesense to connect to DF.

I'm using DF 2010 (version 31.12), and after an initial failure and reading around some, I replaced Memory.xml with the one linked on the first page of this thread.

Using OpenGL as the renderer results in flashing between the Welcome screen and 'Connecting to DF...', all the other renderer options merely sit at 'Connecting to DF...'

Here's the contents of the logfile (from a single attempt, all the other entries are much the same):
Spoiler (click to show/hide)

'Anyone able to help?

Oh, right, and DF's running on Windows 7 Ultimate (64 bit)
« Last Edit: September 01, 2010, 10:45:37 am by Fensfield »
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Rose

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Re: Stonesense - Official thread
« Reply #3906 on: September 01, 2010, 11:28:30 am »

sjaakwortel: it's not actually needed to disable fog. it just looks better.
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kilostar

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Re: Stonesense - Official thread
« Reply #3907 on: September 01, 2010, 08:25:48 pm »

i can't use this mod. it always show connect df.
what dose the logs mean? how can i get it working?

Stonesense launched
Using allegro version 4.9.20 r0
4096 is too large. chopping it.
2048 works.
No Dwarf Fortress executable found
DFhack exeption: DFExtractor != DFHack
backbuffer w, h: 0, 0
No Dwarf Fortress executable found
DFhack exeption: DFExtractor != DFHack
No Dwarf Fortress executable found
DFhack exeption: DFExtractor != DFHack
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Rose

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Re: Stonesense - Official thread
« Reply #3908 on: September 01, 2010, 10:53:44 pm »

just wait a day or two for the next release.
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James.Denholm

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Re: Stonesense - Official thread
« Reply #3909 on: September 02, 2010, 02:46:02 am »

Well, that's one way to announce a release date, I guess.
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Star Guarded

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Re: Stonesense - Official thread
« Reply #3910 on: September 02, 2010, 06:18:05 am »

just wait a day or two for the next release.
WOOOOO soo excited!
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Retro

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Re: Stonesense - Official thread
« Reply #3911 on: September 02, 2010, 06:28:37 am »

just wait a day or two for the next release.
WOOOOO soo excited!

fist PUMP fist PUMP

jonask84

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Re: Stonesense - Official thread
« Reply #3912 on: September 02, 2010, 06:28:59 am »

We're laying the finishing touches on the next release, Stonesense Slate 2.1, and for that occasion we decided to put up a new poll. What should we do about Obsidian.

We already have a custom tile for it, the blue one that you've been seeing for a long while, but there are some things with which it could be improved: It is only for walls and floors, and has no stair, fortification or ramp sprites. These are shown as normal stone, only shaded dark black. Also, some people have noted that they don't like the stylistic blue obsidian.

An alternative would be to drop the custom obsidian sprite, and just use the regular rock sprites, only shaded dark gray. This would be a simple and cheap fix.

Alternatively, we could possibly expand on the blueish style to include the missing sprites, OR we could redesign it and expand it to a more conservative black-shiny look. (Either of these options are time consuming, of course, and requires artists to actually do this)

The choice is yours
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jonask84

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Re: Stonesense - Official thread
« Reply #3913 on: September 02, 2010, 06:38:27 am »

I replaced Memory.xml with the one linked on the first page of this thread.
Slate 2.1 is on it's way out, let us know if that version isn't working for you when i launches :)
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Star Guarded

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Re: Stonesense - Official thread
« Reply #3914 on: September 02, 2010, 07:05:21 am »

Can you color it a dark purple to distinguish it from slade? That would also keep it from being wildly contrasting with the stairs/fortifications/ramps, and give it a nice stylistic consistency with the HFS pits. If not, both the current option or the dark grey are fine (with preference to the dark grey, which is what I voted for in the poll). I don't see any reason to do a bunch of time consuming stuff for something as simple as obsidian. Thanks for your hard work on this!
« Last Edit: September 02, 2010, 07:08:05 am by Star Guarded »
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