Woo-hoo! Free escape. Since the thing's movement speed should be nearly null with only one leg:
Walk to the other side of the room, then cast cure minor wounds on the zombie. I must study the effects of healing magic on zombies: Final Fantasy style damage that they're weak against, or a normal heal? Furthermore, I must figure out how much agility zombies have. Will it just topple over and groan at me? Will it try to crawl towards me with its jaw? Will it retain enough agility to hop back over to me? If a {6} with cure minor wounds returns it to being a threat, causing it to kill me, I'm going to give you a very, very angry glare. I can only assume that the spell is used for cleaning up small scratches and bruises.
6+1=6: After slipping from the zombie, you somersault away followed by a handstand and a jump onto a nearby table. Go you! You follow up by casting Cure Minor Wounds on the zombie. The zombie screams in pain as it turns to dust. Then again, there wasn't much left of it before it turned to dust, so this isn't a great feat.
+2 to Acrobatics
+2 to Healing Just uppercut the damn zombie already. Stop this axe tomfoolery.
6+1=6: With a martial frenzy even the greatest warriors would be inspired by, you jump to your still-bleeding feet and charge at the remaining zombie. RTD 2: You deliver a fierce punch, and with a disgusting *pop* it's head flies off.
+3 to BrawlingTry to locate the city from my current position.
6: You look around. Hay, a city to the east! Wohoo!
Wasn't that exciting?
Fuck this shit, bring the ceiling down on the goddamn zombie (with earth magic) while protecting me.
5+1=6: You summon a great store of energy and send a shifting rumble through the earth. What is left of the house quivers, and collapses! The quake also spreads to the nearby houses, an several cave in. Most of the hamlet has been destroyed... good thing the bandits scared most of the people off.
+3 to Elementalism
New Spell: EarthquakeDon't get buried alive!
2: You get buried alive. Your leg is still bleeding, btw. Now you're heavily bruised.
----------------------------------
Di' Ako
Inventory:
Muddy Worn Iron Greatsword
Amulet of Clarity
Burnt Worn Leather Tunic
Worn Leather Pants
Worn Leather Boots
Beginner's Guide to the Elements
Survival Kit
60 Copper Coins
Skills:
8/10 Greatsword User
0/10 Persuader
0/10 Negotiator
3/20 Competent Elementalist
4/10 Medic
2/4 Novice Appraiser
1/4 Novice Persuader
0/4 Novice Ambusher
Spells:
Terra Strike
Spire
Strength: 22
Vitality: 22
Agility: 24
Inteligence: 23
Willpower: 19(22)
Charisma: 20
Appearance: 24
Amulet of Clarity: +3 Willpower
Chest: Lightly Wounded
Left Leg: Bandaged
Nirur Torir
Inventory:
Exceptional Steel Rapier
Wooden Club of Swiftness(+1 to Attack Priority)
Cloth Tunic
Cloth Pants
Leather Shoes
Cloth Pouch
50 Copper Coins
Skills:
6/20 Competent Runecrafter
5/20 Competent Healer
0/10 Organizer
0/10 Record Keeper
2/4 Novice Scholar
1/4 Novice Blacksmith
1/4 Novice Acrobat
0/4 Novice Alchemist
0/4 Novice Necromancer
Spells:
Rune of Agility
Rune of Energy
Rune of Finesse
Rune of Flames
Rune of Combustion
---
Cure Minor Wounds
Cure Light Wounds
Cure Moderate Wounds
Regeneration
---
Animate Remains
Abilities:
Rune Link
Strength: 23
Vitality: 23
Agility: 19
Intelligence: 25
Willpower: 25
Charisma: 22
Appearance: 18
Left Hand: Mangled
Z. Chris
Inventory:
Steel Axe
Leather Tunic
Leather Pants
Leather Boots
Leather Backpack
3 Rations
Waterskin(2/3 Full)
Fairy
Skills:
4/20 Competent Stuff Breaker!
2/10 Axe User
0/10 Wrestler
0/10 Armor User
7/10 Brawler
0/4 Novice Plant Gatherer
0/4 Novice Ambusher
0/4 Novice Medic
0/4 Novice Chef
0/4 Novice Intimidator
Magic:
None
Strength: 29
Vitality: 24
Agility: 20
Inteligence: 21
Willpower: 19
Charisma: 19
Appearance: 21
Left Leg: Moderately Wounded/Bleeding
Chest: Bruised/Bleeding
Right Arm: Bruised/Bleeding
Lawrence Godred
Inventory:
Rusty Iron Knife
Cloth Tunic
Cloth Pants
Well-Crafted Black Cloak
Leather Shoes
Legendary Castle Plans
10 Silver Coins
40 Copper Coins
Skills
2/20 Competent Mechanic
2/20 Competent Medic
2/20 Competent Architect
0/10 Carpenter
2/4 Novice Comedian
2/4 Novice Persuader
0/4 Novice Siege Engineer
0/4 Novice Summoner
Magic:
None
Strength: 23
Vitality: 23
Agility: 22
Inteligence: 26
Willpower: 23
Charisma: 17
Appearance: 18
Chest: Burned(Moderately Wounded)