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Author Topic: Arcanum Octet RTD [Game Over]  (Read 79544 times)

bulborbish

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Re: Arcanum Octet RTD [Turn 20: We have a culinary master!]
« Reply #240 on: October 10, 2009, 09:31:12 pm »

Attempt To Learn Earth Magic
I will master all elements!

Safe ones first though.

Nirur Torir

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Re: Arcanum Octet RTD [Turn 20: We have a culinary master!]
« Reply #241 on: October 10, 2009, 09:51:37 pm »

Wait-wait-wait. I designed a rune that makes limbs fall off, with a {1}.

I memorize the rune I created.
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RandomNumberGenerator

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Re: Arcanum Octet RTD [Turn 20: We have a culinary master!]
« Reply #242 on: October 11, 2009, 03:27:55 pm »

I had a -1 on my actions. You didn't give it to me.

EDIT: Never mind. No i didn't


Attempt to Parley with bandit

Kilikan has correctly deduced that I'm going upstairs to do this. Don't leave the stairwell, though.
6: You charge up the stairs. Upon reaching the top, you notice the bandit at the end of the hall. Terrified, he jumps out the window. Luck 2: The bandit lands on the ground with a sickening thud. He appears to be unconcious.

+2 to Intimidator

Attempt to bandage my hand, then follow chris up the stairs.
5: You get out your survival kit and expertly bandage up your hand. The bleeding stops, and you regain full use of your hand. Even the pain is gone! You follow Chris up the stairs and look out the broken window. The bandit is lying on the ground, apparently unconscious.

+4 to Medicine
Examine the situation from a different perspective:
Maybe expanding the barracks underground would be possible.
3+1=4: You realize that by digging down, a lower area could easily be used to expand the barracks. You quickly formulate a plan to create a lower cellar area.

+2 to Archetecture
Attempt To Learn Earth Magic
I will master all elements!
Safe ones first though.
4: Using the same principals of water and air, you send waves of energy into the earth. The ground shakes slightly.

+2 to Elementalism
New Spell: Tremor


Wait-wait-wait. I designed a rune that makes limbs fall off, with a {1}.

I memorize the rune I created.
Luck 2: Suddenly your left shoulder stings very bad! The pain makes it hard to do anything!(-1 to rolls this turn)
3-1=2: After the rune faded away, you try to remember what it looked like. A faint outline... but not much else. You cringe in pain, and forget everything else.

----------------------------------
Di' Ako
Spoiler (click to show/hide)
Nirur Torir
Spoiler (click to show/hide)
Z. Chris
Spoiler (click to show/hide)
Lawrence Godred
Spoiler (click to show/hide)
Ragnok
Spoiler (click to show/hide)
Logged
The end of the world is more fun then I expected.

zchris13

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Re: Arcanum Octet RTD [Turn 20: We have a culinary master!]
« Reply #243 on: October 11, 2009, 03:30:16 pm »

Look for enemy reinforcements out the window.

And Kilikan, I need a medic.

Also, just how bad are these bandits? Are they evil, or what.  Should I feel bad about killing them?
« Last Edit: October 11, 2009, 03:34:36 pm by zchris13 »
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Apostolic Nihilist

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Re: Arcanum Octet RTD [Turn 20: We have a culinary master!]
« Reply #244 on: October 11, 2009, 03:32:23 pm »

While handing over the plans, suggest the creation of an underground system of tunnels linked to the barracks (as a future plan) — it would allow the city guard to quickly get from one point in the city to another, all without being seen.
It could also serve as a refuge for the civilians, should the city ever fall under attack.
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Nirur Torir

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Re: Arcanum Octet RTD [Turn 20: We have a culinary master!]
« Reply #245 on: October 11, 2009, 03:46:59 pm »

Maybe it's best that I didn't try to force some rookie to heal my that turn. Pity about the rune though, would have been great in a trap.

I grab my arm, and go find somebody who will heal me for 50 coins or less.
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RandomNumberGenerator

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Re: Arcanum Octet RTD [Turn 21: Scare Tactics]
« Reply #246 on: October 11, 2009, 04:21:37 pm »

Quote
Also, just how bad are these bandits? Are they evil, or what.  Should I feel bad about killing them?

You can draw your own conclusions after you face their leader.
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The end of the world is more fun then I expected.

zchris13

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Re: Arcanum Octet RTD [Turn 21: Scare Tactics]
« Reply #247 on: October 11, 2009, 04:22:56 pm »

Where is he likely to be, in relation to my current position?  I don't want to leave the inn until I'm bandaged up, at least.
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Nirur Torir

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Re: Arcanum Octet RTD [Turn 21: Scare Tactics]
« Reply #248 on: October 11, 2009, 04:44:07 pm »

What sorts of things activate my intelligence bonus roll?
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RandomNumberGenerator

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Re: Arcanum Octet RTD [Turn 21: Scare Tactics]
« Reply #249 on: October 11, 2009, 05:34:55 pm »

Where is he likely to be, in relation to my current position?  I don't want to leave the inn until I'm bandaged up, at least.
Mmm... powerful, but you and Kilakan should be able to take him, unless something goes very wrong. 

What sorts of things activate my intelligence bonus roll?
Studying, mostly.
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The end of the world is more fun then I expected.

zchris13

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Re: Arcanum Octet RTD [Turn 21: Scare Tactics]
« Reply #250 on: October 11, 2009, 05:41:04 pm »

Where is he likely to be, in relation to my current position?  I don't want to leave the inn until I'm bandaged up, at least.
Mmm... powerful, but you and Kilakan should be able to take him, unless something goes very wrong.

No, I mean, do I go right or left to fight this loser. I have to know where he is likely to be in order to fight him.
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kilakan

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Re: Arcanum Octet RTD [Turn 21: Scare Tactics]
« Reply #251 on: October 11, 2009, 06:12:05 pm »

I'll bandage up Chris, then continue to follow him.
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RandomNumberGenerator

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Re: Arcanum Octet RTD [Turn 21: Scare Tactics]
« Reply #252 on: October 11, 2009, 11:27:55 pm »

Where is he likely to be, in relation to my current position?  I don't want to leave the inn until I'm bandaged up, at least.
Mmm... powerful, but you and Kilakan should be able to take him, unless something goes very wrong.

No, I mean, do I go right or left to fight this loser. I have to know where he is likely to be in order to fight him.

He's in the house I told you about earlier... you wanted to remain in the inn, remember?
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The end of the world is more fun then I expected.

bulborbish

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Re: Arcanum Octet RTD [Turn 21: Scare Tactics]
« Reply #253 on: October 12, 2009, 12:18:58 pm »

Venture into the Unknown and Learn Ice Magic

RandomNumberGenerator

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Re: Arcanum Octet RTD [Turn 21: Scare Tactics]
« Reply #254 on: October 12, 2009, 10:46:58 pm »

Look for enemy reinforcements out the window.

And Kilikan, I need a medic.

Also, just how bad are these bandits? Are they evil, or what.  Should I feel bad about killing them?
4: You look out the window, but only see the bandit on the ground. There doesn't appear to be any more of them.

While handing over the plans, suggest the creation of an underground system of tunnels linked to the barracks (as a future plan) — it would allow the city guard to quickly get from one point in the city to another, all without being seen.
It could also serve as a refuge for the civilians, should the city ever fall under attack.

6: You consult the captain of the guard with the plans, then talk about the basement floor. He seems rather impressed with the design, and you suggest the system of tunnels, explaining all the uses they would have. As soon as he hears about the tunnels, he looks up, eying you suspiciously. He hands over your payment of 10 silver pieces and grumbles "I've got my eye on you...

Item: 10 Silver
-1 to stealth rolls in the city.

Maybe it's best that I didn't try to force some rookie to heal my that turn. Pity about the rune though, would have been great in a trap.

I grab my arm, and go find somebody who will heal me for 50 coins or less.
Luck 4: The pain alleviates to a dull ache.
4: You meander on over to the clinic, were a young adept takes your name and seats you in the back room. After a while, a healer comes in and looks at your arm. Rather jokingly, he asks "Another magical accident? What happened, blow your arm off with an alchemy experiment?" once he starts examining your arm though, his expression becomes much more serious. "This... this is bad. What on earth were you doing?!? This arm is cursed! I'm afraid this is beyond my power to heal... Perhaps you should consult the Temple."

New Magic School discovered: Healing!
(Seriously, it took you guys this long to find it? Next time I have to make 1s much more evil I guess)
I'll bandage up Chris, then continue to follow him.
2: You take some more bandages out of your survival kit, but only manage to make a tangled mess!

Venture into the Unknown and Learn Ice Magic
3: You close your eyes, and try to learn how to separate heat from matter. Unfortunately, you don't manage to accomplish anything...

----------------------------------
Di' Ako
Spoiler (click to show/hide)
Nirur Torir
Spoiler (click to show/hide)
Z. Chris
Spoiler (click to show/hide)
Lawrence Godred
Spoiler (click to show/hide)
Ragnok
Spoiler (click to show/hide)
« Last Edit: October 12, 2009, 11:33:42 pm by RandomNumberGenerator »
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The end of the world is more fun then I expected.
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