Slug some bandits.
6: You run up the the nearest bandit, and keep going! RTD 4: The bandit fails to get out of the way, and you plough him into the ground like a giant extra-dimensional radioactive titanium-alloy cast bulldozer! 5: You invent a new drink. You affectionately dub it
Bandite Ala' Puree.
+1 Strength
+2 to Cooking
+4 to Hand-To-Hand... It's only a flesh wound. I was expecting explosions.
Go outside, devise a rune of regeneration, and draw it on the ground with a stick. Activate it to heal my hand.
Edit - I should clarify that my character is right handed, and is quite capable of drawing without using his left hand.
1+1=2: You suddenly realize that you don't know any healing runes, or any healing spells at all. Regardless, you decide to attempt at drawing one anyway. You carve an interesting design into the ground, then place your hand on it. Luck 1: The rune glows in a sickly green light! Your left arm falls off.
Left Arm: Missing(-2 to actions that use two hands)I'll go check out the barracks and start to think up some clever way of expanding it.
Such as modular sections which can be stacked on top of each other.
2+1=3: You head over to the barracks and begin searching for a way to expand it. However, you don't find much that could be of use to you; the barracks are wedged between a large statue of the famous wizard
Kylorin and the city walls. The only way to expand would be to demolish the city wall, which certainly wouldn't be a cheap alternative.
Cast terra strike on the nearest bandit
That just blows. We may actually have a chance of dieing, thanks for bringing me along chris.
3+1=4: You focus your power in an effort to lift a large stone from the earth. A rock bursts through the floorboards! RTD 6: The remaining bandit is quickly jumps out of the way, but stumbles(-1 to actions).
+2 to ElementalismAttempt to learn water magic.
2: You find a pond and try to control the water inside of it. All you manage to do is make ripples on the surface of the pond.
Intelligence Roll!5: Suddenly, you get an idea. What if you tried to apply the principled of the flow of air to water? You try to apply this principle, and you force a jet of water to fly up in the air, which comes down like a fountain.
+4 to Elementalism
New Spell: Aqua JetFlee!
6-1=5: The bandit panics and charges up the stairs! He clears the top and vanishes from view.
----------------------------------
Di' Ako
Inventory:
Worn Iron Greatsword
Amulet of Clarity
Burnt Worn Leather Tunic
Worn Leather Pants
Worn Leather Boots
Beginner's Guide to the Elements
Survival Kit
60 Copper Coins
Skills:
4/10 Greatsword User
0/10 Persuader
0/10 Negotiator
5/10 Elementalist
1/4 Novice Persuader
2/4 Novice Appraiser
0/4 Novice Ambusher
Spells:
Terra Strike
Strength: 22
Vitality: 22
Agility: 24
Inteligence: 23
Willpower: 19(22)
Charisma: 20
Appearance: 24
Amulet of Clarity: +3 Willpower
Right Hand: Wounded, Bleeding
Nirur Torir
Inventory:
Exceptional Steel Rapier
Wooden Club of Swiftness(+1 to Attack Priority)
Cloth Tunic
Cloth Pants
Leather Shoes
Cloth Pouch
50 Copper Coins
Skills:
0/10 Organizer
0/10 Record Keeper
6/20 Competent Runecrafter
2/4 Novice Scholar
1/4 Novice Blacksmith
0/4 Novice Alchemist
Spells:
Rune of Agility
Rune of Energy
Rune of Finesse
Rune of Flames
Rune of Combustion
Abilities:
Rune Link
Strength: 23
Vitality: 23
Agility: 19
Inteligence: 25
Willpower: 25
Charisma: 22
Appearance: 18
Left Arm: Missing
Z. Chris
Inventory:
Steel Axe
Leather Tunic
Leather Pants
Leather Boots
Leather Backpack
3 Rations
Waterskin(2/3 Full)
Fairy
Skills:
2/10 Axe User
0/10 Wrestler
0/10 Armor User
0/4 Novice Plant Gatherer
2/4 Novice Brawler
0/4 Novice Ambusher
0/4 Novice Medic
0/4 Novice Chef
Magic:
None
Strength: 28
Vitality: 24
Agility: 20
Inteligence: 21
Willpower: 19
Charisma: 19
Appearance: 21
Left Shoulder: Wounded(-1 to actions using left arm), Bleeding.
Lawrence Godred
Inventory:
Rusty Iron Knife
Cloth Tunic
Cloth Pants
Well-Crafted Black Cloak
Leather Shoes
Legendary Castle Plans
40 Copper Coins
Skills
2/20 Competent Mechanic
0/20 Competent Medic
0/20 Competent Architect
0/10 Carpenter
2/4 Novice Comedian
2/4 Novice Persuader
0/4 Novice Siege Engineer
Magic:
None
Strength: 23
Vitality: 23
Agility: 22
Inteligence: 26
Willpower: 23
Charisma: 17
Appearance: 18
Ragnok
Inventory:
Silk Robe
Silk Slacks
Leather Shoes
Skills:
28/30 Skilled Philosopher
2/20 Competent Scholar
8/10 Elementalist
Magic:
Gale
Aqua Jet
Abilities:
Accession
Strength: 20
Vitality: 22
Agility: 20
Inteligence: 27
Willpower: 20
Charisma: 20
Appearance: 19