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Author Topic: Pathfinding woes solved!  (Read 2623 times)

Deon

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Re: Pathfinding woes solved!
« Reply #15 on: July 27, 2009, 03:38:51 am »

A chicken flu processor :).

Seriously though, it was discussed long time ago that organic processors would be better and faster to do complex things than "normal" ones, however the time will tell. The article is "a bit" exagerrated too (as usual).
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Akroma

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Re: Pathfinding woes solved!
« Reply #16 on: July 27, 2009, 04:40:36 am »

geneticaly engineering bacteria to be super-smart and then using them to run violent video games ?

I see no way how this could ever come back to bite us in the ass
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Find comfort in that most people of intelligence jeer at the inmost mysteries, if superior minds were ever placed in fullest contact with the secrets preserved by
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Starver

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Re: Pathfinding woes solved!
« Reply #17 on: July 27, 2009, 04:46:28 am »

My only question is, would installing things consist of introducing new bacteria to the mix?
Of course that leads to the question, what would Vista be as a bacteria?


Edit: After actually reading it, I figured out they edit the DNA of them, which instead leads to the question, what would Vista mutate the bacteria into?
Windows ME.

You know, the pathing problem can also be trivially solved by tying a number of pieces of string together, to represent the map distances concerned, and pulling at the origin and destination 'nodes'.

In fact I'm sure it was 5-10 years ago (if not before) when a DNA-based solution for this was previously mooted.  Yes, it requires a lot of effort to set up, and a lot of effort to read, but when you're no longer talking about a route to take in 10 cities, but instead 100, even 1000, it may well be less of aneffort to do this.
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IndonesiaWarMinister

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Re: Pathfinding woes solved!
« Reply #18 on: July 27, 2009, 05:05:35 am »

geneticaly engineering bacteria to be super-smart and then using them to run violent video games ?

I see no way how this could ever come back to bite us in the ass

Protip: Bacteria has no teeths.
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Aqizzar

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Re: Pathfinding woes solved!
« Reply #19 on: July 27, 2009, 05:34:44 am »

Well, you never know what they might mutate into...
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Shad0wyone

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Re: Pathfinding woes solved!
« Reply #20 on: July 27, 2009, 06:24:44 am »

I still say that a quantum computer will be better, due to a certain principle.
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Lordinquisitor

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Re: Pathfinding woes solved!
« Reply #21 on: July 27, 2009, 07:49:16 am »

In a few years we will have real computer viruses..
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Yanlin

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Re: Pathfinding woes solved!
« Reply #22 on: July 27, 2009, 10:27:45 am »

If bacteria make our computers look like pocket calculators... Quantum computers make your bacteria computers look like paperweights.
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Rowanas

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Re: Pathfinding woes solved!
« Reply #23 on: July 27, 2009, 10:36:02 am »

If bacteria make our computers look like pocket calculators... Quantum computers make your bacteria computers look like paperweights.
But.. uh... paperweights don't calculate anything...
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I agree with Urist. Steampunk is like Darth Vader winning Holland's Next Top Model. It would be awesome but not something I'd like in this game.
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SHAD0Wdump

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Re: Pathfinding woes solved!
« Reply #24 on: July 27, 2009, 10:56:28 am »

If bacteria make our computers look like pocket calculators... Quantum computers make your bacteria computers look like paperweights.
But.. uh... paperweights don't calculate anything...
Exactly.
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Rowanas

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Re: Pathfinding woes solved!
« Reply #25 on: July 27, 2009, 11:00:04 am »

OH I SEE WHAT YOU DID THAR!
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I agree with Urist. Steampunk is like Darth Vader winning Holland's Next Top Model. It would be awesome but not something I'd like in this game.
Unfortunately dying involves the amputation of the entire body from the dwarf.

Draco18s

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Re: Pathfinding woes solved!
« Reply #26 on: July 27, 2009, 12:45:43 pm »

Edit: After actually reading it, I figured out they edit the DNA of them, which instead leads to the question, what would Vista mutate the bacteria into?

Likely either The Black Death or possibly E. Bola.  There's a slight chance it mutates into Stachybotrys.

If bacteria make our computers look like pocket calculators... Quantum computers make your bacteria computers look like paperweights.
But.. uh... paperweights don't calculate anything...

I'm pretty sure that paperweights measure the force of gravity really well.
« Last Edit: July 27, 2009, 12:47:32 pm by Draco18s »
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forsaken1111

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Re: Pathfinding woes solved!
« Reply #27 on: July 28, 2009, 03:05:54 am »

I still say that a quantum computer will be better, due to a certain principle.

I'm uncertain what you're referring to.
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riffraffselbow

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Re: Pathfinding woes solved!
« Reply #28 on: July 28, 2009, 03:09:57 am »

I still say that a quantum computer will be better, due to a certain principle.

I'm uncertain what you're referring to.
i am both certain and uncertain at the same time about the concept of quantum computing.
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forsaken1111

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Re: Pathfinding woes solved!
« Reply #29 on: July 28, 2009, 03:11:31 am »

I still say that a quantum computer will be better, due to a certain principle.

I'm uncertain what you're referring to.
i am both certain and uncertain at the same time about the concept of quantum computing.

Urist McBrain cancels forum browsing: Mind blown
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