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Author Topic: LSTAR's Spring Cleaning  (Read 22315 times)

LSTAR

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LSTAR's Spring Cleaning
« on: January 18, 2008, 09:37:00 am »

I played StA:1 recently. I broke my bow on a rabbit's head and walked about for a bit. I liked the way you could get a description of things' internal organs. That was nice.

Okay! I admit it! I was just tired of seeing qwertyuiopas' name here all the time! I will have my immortality!

(And I'm well aware of the irony, and that that's not in reference to what you think it is...)

[ January 18, 2008: Message edited by: LSTAR ]

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Capntastic

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Re: LSTAR's Spring Cleaning
« Reply #1 on: January 18, 2008, 06:20:00 pm »

I could never play the game without it locking up long enough for anything cool to happen  :(
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Fishersalwaysdie

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Re: LSTAR's Spring Cleaning
« Reply #2 on: January 18, 2008, 07:47:00 pm »

If only we had one of earlier, better editions.
I heard you actually had some different weapons except the bow...
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Torak

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Re: LSTAR's Spring Cleaning
« Reply #3 on: January 19, 2008, 04:09:00 pm »

You did, along with towns.
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Magnnus

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Re: LSTAR's Spring Cleaning
« Reply #4 on: January 22, 2008, 08:07:00 pm »

I'd love to play one of those versions, for historical value if nothing else

Sithlordz

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Re: LSTAR's Spring Cleaning
« Reply #5 on: January 23, 2008, 03:39:00 am »

STA is a historical relic now. Perhaps we should have one of our dedicated archaeologists try to dig it up a bit more..
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Magnnus

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Re: LSTAR's Spring Cleaning
« Reply #6 on: January 23, 2008, 03:48:00 pm »

I actually enjoy the game quite a bit ^^, however not has much as DF. It would be great to play with towns and more weapons, which is what I have always thought was missing most.

qwertyuiopas

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Re: LSTAR's Spring Cleaning
« Reply #7 on: January 23, 2008, 05:49:00 pm »

Well, if it was left to the community to improve....
But that means releasing some of DF's code, since I think it still uses some of STA'a combat system...
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Nite/m4re

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Re: LSTAR's Spring Cleaning
« Reply #8 on: January 24, 2008, 02:24:00 pm »

quote:
Originally posted by qwertyuiopas:
<STRONG>Well, if it was left to the community to improve....
But that means releasing some of DF's code, since I think it still uses some of STA'a combat system...</STRONG>

Huh? DF code? In Armok?

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qwertyuiopas

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Re: LSTAR's Spring Cleaning
« Reply #9 on: January 24, 2008, 05:26:00 pm »

I don't know, but I think toady based DF on STA, so some of it should be there...
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Nite/m4re

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Re: LSTAR's Spring Cleaning
« Reply #10 on: January 25, 2008, 07:24:00 pm »

quote:
Originally posted by qwertyuiopas:
<STRONG>I don't know, but I think toady based DF on STA, so some of it should be there...</STRONG>

I see.

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qwertyuiopas

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Re: LSTAR's Spring Cleaning
« Reply #11 on: January 26, 2008, 08:25:00 am »

Actually, I just remembered that I heard in a recent interview that both were made at the same time. STA was canceled to work on DF, since STA was getting nowhere to slowly..
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Karlito

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Re: LSTAR's Spring Cleaning
« Reply #12 on: January 26, 2008, 08:33:00 pm »

quote:
Originally posted by qwertyuiopas:
<STRONG>I don't know, but I think toady based DF on STA, so some of it should be there...</STRONG>

It seems to me that DF got the whole story line type thingy from STA.  I doubt much STA code is actually in DF.  That's what Kobold Quest is for, and it's open source.

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Capntastic

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Re: LSTAR's Spring Cleaning
« Reply #13 on: January 27, 2008, 04:11:00 am »

It's not Spring, is it?
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LSTAR

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Re: LSTAR's Spring Cleaning
« Reply #14 on: January 27, 2008, 11:16:00 am »

quote:
Originally posted by Capntastic:
<STRONG>It's not Spring, is it?</STRONG>

I was wondering when someone would stumble on that   :D
I refer you to my first post:

quote:
(And I'm well aware of the irony, and that that's not in reference to what you think it is...)
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